To generate a little new interest (which is the only thing that keeps me working on this at times) and to show that I am still at least thinking about it:
Food:
Cheese (From milk)
Stew (From any comination of plants/meat and water)
Bread (From flour)
Soup (From any combinationf plants/meat and water)
Roast (From meat)
Biscuits (From plants/flour/meat)
Booze (From plants)
Clothing: (All from cloth or leather. Uses sewing or leatherworking)
Cape
Sock
Left Boot
Right Boot
Left Glove
Right Glove
Shirt
Pants
Cloak
Robe
Hood
Armor: (From metal or leather. Uses smithing or leatherworking)
Helm
Plate Mail
Plate Greaves
Metal Low Left Boot
Metal Low Right Boot
Metal High Left Boot
Metal High Right Boot
Metal Left Gauntlet
Metal Right Gauntlet
Metal Cap
Chain Mail
Chain Greaves
Leather Cap
Leather Armor
Leather Leggings
Leather Left Low Boot
Leather Right Low Boot
Leather Left High Boot
Leather Right Hight Boot
Weapons: (From Metal, Wood, or Bone. Carving or smithing skills)
Short Sword
Long Sword
Great Sword*
Warhammer
Mace
Short Bow
Long Bow*
Light Crossbow
Heavy Crossbow (Requires a strength check to reload, but does more damage than the light crossbow)
Tools: (From metal, wood, or bone. Uses respected skills)
Hammer (Engraving, Smithing, All Carving, Masonry, Carpentry)
Chisel (Engraving, All carving, Masonry)
Tongs (Smithing)
Knife (Cooking, bone and wood carving (replacement for chisel and hammer), leather working, Butchering)
Needle (Sewing)
Hatchet (Wood Cutting(Great Axe works too))
Still (Brewing)
Pot/Pan (Cooking)
Anvil (Smithing)
Furnace (Smithing, Smelting)
Mortar (Milling(Farming skill))
Pestle (Milling(Farming skill))
Note: Most crafting skills grant a huge bonus if you use a table, but this isn't required.
Small Containers: (From leather or cloth. Uses respected skills. Canteen and flask require leather.)
Backpack
Canteen
Flask
Bag
Quiver
Large Containers: (From wood or stone. Uses carpentry or Masonry)
Barrel
Bin
Cabinet
Chest
Bookcase
Furniture: (From wood or stone. Uses carpentry or Masonry)
Bed
Chair
Couch
Throne
Table
Raw Materials:
Wood (From tree; Uses Wood Cutting)
Rock (From mining unexausted room)
Ore (From mining unexausted room)
Metal Bar (From ore. Uses Smelting)
Thread (From certain plants)
Cloth (From thread; uses sewing)
Plants (From farming)
Meat (From corpses)
Corpse (From living creatures)
Unprocessed Fish(Becomes meat)
Bone (From fish and corpses)
Skin (From corpses; uses butchering)
Leather (From skin; uses tanning)
Flour (From plants; uses farming)
Workshops:
No items should require a building to craft, simply the required tools. For instance, smithing would require a hammer, tongs, anvil, and forge, all of which would be found in the designated metal working area, but provided they are brought with you, forging can be done anyhere.
Craft Skills:
Wood Carving (The creation of small items from wood which require a single piece of wood)
Stone Carving (The creation of small items from stone)
Bone Carving (The creation of small items from bone)
Leather Working (The creation of items from leather)
Sewing (The creation of items from cloth)
Carpentry (The creation of furniture items from wood which require more than one piece of wood be joined together)
Wood Cutting (The felling of trees quickly and safely)
Masonry (The carving of stone into large items such as furniture)
Architecture (The building of walls and patching of exits)
Mining (Both the digging of new rooms as well as mining rock and ore from previously mined-out rooms)
Cooking (The cooking of food from various items)
Brewing (The brewing of booze from various plants)
Smithing (The creation of metal items from metal bars)
Farming (The planting of seeds to create plants, also milling, milking, etc.)
Engaving (Used to smooth out rooms. Also used to decorate both walls and items)
Butchering (Used to get meat, bone, and skin from corpses without mangling them too much)
Smelting (Turns ore into bars, which can be used in smithing)
Combat Skills:
Swords (Knife(tool), Dagger, Short Sword, Long Sword, Great Sword*)
Axes (Hatchet, Great Axe)
Hammers (Hammer(tool), Warhammer)
Maces (Mace)
Bows (Short Bow, Long Bow*)
Crossbows (Light Crossbow, Heavy Crossbow)
Shields (Buckler, Shield, Tower Shield*)
Armor (Usage of armor in combat. Armor will slow down those less familiar with it.)
Combat (Overall Ability to attack and defend with any weapon, even those unfamiliar, or while unarmed)
Miscellaneous Skills:
Ambushing (Used to sneak. Most wildlife will run away before you can attack unless you sneak)
Swimming (The ability to survive if one is stupid enough to fall into a body of water)
Quality For Weapons/Armor:
Poorly-Crafted x0.5
Basic x1.0
Well-Crafted x1.2
Finely-Crafted x1.4
Superior Quality x1.6
Exceptional x1.8
Masterful x2.0
Materials For Weapons/Armor:
Adamantine x5.00
Steel x1.33
Iron 1.00
Bronze x0.75
Copper x0.66
Other metals/materials (leather, cloth, bone, shell, wood, etc.) x0.50
*Cannot be used by Dwarves.
Yes, it's horribly messy and is probably missing a lot of stuff. Tell me if I forgot anything.
Once I have all that done, it's just a pretty simple overhaul (complete gutting) of the class/leveling system and a long list of purely aesthetic changes.
If I could get a few people with some programming experience to help me out, that would be great. The system I'm working with isn't too terribly complicated, it's just a little messy and poorly-documented, but the community is surprisingly helpful.