What do you mean "working"? I haven't really touched any of the code, if that's what you mean, but it's all functioning well enough.
There's a sort of sample mud there that you can log in and play around with, if you want.
I'll work on learning LPC and figuring out how to work everything and such.
My plans for the immediate future are to write some simple commands for crafting and digging and such. It should be relatively easy to create a few "class" objects that describe a wide variety of potential items. For instance, I could make a sword class, each instance of which would function more or less as a sword, but would have its own quality, description, value, various statistics such as sharpness and durability, and so on and so forth based on the skill and decisions of the smith that made it. For all I know, this may not be possible, but based on what I've read, instances of an object don't necessarily have to be exact copies of the object, so I should be able to get away with quite a bit.
Also, a grid-based digging system should be possible, where by if you choose to dig north, then west, then south, then east, you'll end up in the room you started in. I'll just assign each room x, y, and z coordinates, and check if the coordinates overlap with an existing room before creating a new one.
There's already a "Quick Creation System" coded into the game, so I should be able to copy most of that code and add some skill checks.
Overall, I'm pretty optimistic about this, but I could use some help.