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Author Topic: [39f] Feature or Bug? (Lack of plants/drinks)  (Read 1057 times)

RPharazon

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[39f] Feature or Bug? (Lack of plants/drinks)
« on: August 10, 2008, 06:00:30 pm »

On my embark screen here, it's missing most of the usual things, like ropes, bags, cloth, plants, seeds, drinks, some clothes, weapons, and armor.

Is this a feature, simply the dwarven civ not being able to supply these things due to them being a world tile away from a warring goblin civ?

I welcome the difficulty though. I'll have to gather seeds from the very few plants in the little green valley that I have. I might have to see if the caravan will come with seeds and plants.
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i2amroy

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Re: [39f] Feature or Bug? (Lack of plants/drinks)
« Reply #1 on: August 10, 2008, 06:26:56 pm »

Are you using any mods?
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Re: [39f] Feature or Bug? (Lack of plants/drinks)
« Reply #2 on: August 10, 2008, 06:32:45 pm »

Is this a feature, simply the dwarven civ not being able to supply these things due to them being a world tile away from a warring goblin civ?

It might matter what civ your expedition belongs to? If the only city they have is a tiny village, it would make sense if you didn't have many options. Although I don't know if that part is actually modelled right now, I seem to recall someone having a similar problem when their civ had no cities.
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RPharazon

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Re: [39f] Feature or Bug? (Lack of plants/drinks)
« Reply #3 on: August 10, 2008, 06:44:05 pm »

Are you using any mods?

Other than custom reactions and a bit of modding to make the goblins more aggressive, the elves more zerglike, and the megabeasts more invincible, no.
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<Zaratustra> you die

Toady One

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Re: [39f] Feature or Bug? (Lack of plants/drinks)
« Reply #4 on: August 12, 2008, 07:47:11 pm »

This has been reported before, but I've never been able to get it to happen.  If you put up your save and mods, hopefully I can regen the world from the params and see why it's not working.  Any dwarf civ that has access to a cave river should have subterranean plants of some kind, even if they don't have all of them.  And all dwarf civs should have access to a cave river unless it managed to settle on a single small mountain square where the mountain biome was too small to place all the features.
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RPharazon

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Re: [39f] Feature or Bug? (Lack of plants/drinks)
« Reply #5 on: August 14, 2008, 02:40:57 pm »

Sorry, didn't see this in a while, Toady. Terribly sorry.
Also, trade options are as limited as the embark options. I like the fact that I have to get by on the harvested seeds of plants outside and a bunch of meat though.

If it changes anything, I used the nanofortress tool. Shouldn't change anything though, since the rest of my forts using the tool were fine.

Save and raw object files (all I changed): Here
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<Zaratustra> DF -is- a complex version of the sims
<Zaratustra> except instead of purchasing new sofas
<Zaratustra> you die

Toady One

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Re: [39f] Feature or Bug? (Lack of plants/drinks)
« Reply #6 on: August 20, 2008, 08:33:54 pm »

Okay, there was a problem with the single tile mountain civs.  It's fixed for next time, though old saves will still be missing the plants.
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