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Author Topic: Planescape: Torment  (Read 6157 times)

Soadreqm

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Re: Planescape: Torment
« Reply #45 on: August 16, 2008, 03:15:57 pm »

This is the best game ever! Alas, I have LOST the second CD! Oh, woe!

I think everyone had at least two or three lines for trying to remove unremovable equipment.
Annah: "Get yer mitts off, ye dirty [word obscured by accent]!"
Morte: "I'd part with it if I could, chief, but it's a part of me"
Fall-From-Grace: "I only take my clothes of, when... come to think of it, never."
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kcwong

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Re: Planescape: Torment
« Reply #46 on: August 16, 2008, 09:35:51 pm »

I think everyone had at least two or three lines for trying to remove unremovable equipment.
Annah: "Get yer mitts off, ye dirty [word obscured by accent]!"
Morte: "I'd part with it if I could, chief, but it's a part of me"
Fall-From-Grace: "I only take my clothes of, when... come to think of it, never."

I don't recall Ignus having more than one though... "Ignus will not part with that."
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Idiom

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Re: Planescape: Torment
« Reply #47 on: August 17, 2008, 12:00:24 pm »

"Unless you're a dentist..."  :D
They had great lines in that game. It's like they don't even hire real writers for games anymore.
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LeoLeonardoIII

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Re: Planescape: Torment
« Reply #48 on: August 18, 2008, 11:05:23 am »

Too bad the dream machine was a one time use and barely revealed anything useful (poor guy wasted his life building it).

I looked at this as just a poignant reminder that not everything works out the way you hope. You spend your life feverishly working for something without knowing whether it's going to bear fruit. And not every story has a happy ending.
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lordcooper

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Re: Planescape: Torment
« Reply #49 on: October 18, 2011, 03:24:48 pm »

MASSIVE NECRO INCOMING!

Please, for the love of all that is holy/scientific, can someone help me out?  I managed to anger that black abishai in south east Hive and it kills my newbie PC in about 3 hits whenever I enter that portion of the city.
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nenjin

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Re: Planescape: Torment
« Reply #50 on: October 18, 2011, 03:29:02 pm »

You really shouldn't have done that. >.> I'm not sure what your options are now.
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eerr

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Re: Planescape: Torment
« Reply #51 on: October 18, 2011, 03:38:54 pm »

Whenever the nameless one dies, someone else in the world dies tooo : P.

I'd forgotten about that.

Just wanted to put that out there.

Notably one of the two monks outside the monastary, won't always be there.
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lordcooper

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Re: Planescape: Torment
« Reply #52 on: October 18, 2011, 03:57:24 pm »

You really shouldn't have done that. >.> I'm not sure what your options are now.

I thought he/it might be more reasonable if I kept talking ::)

Whenever the nameless one dies, someone else in the world dies tooo : P.

I'd forgotten about that.

Just wanted to put that out there.

Notably one of the two monks outside the monastary, won't always be there.

So if I just keep dying, then eventually all the NPCs will be dead?

Okay, had a bit of a ponder and came up with a few possible options.  Can someone tell me if any of these have a chance of succeeding?

1. Join the Dustmen and get the demon to chase me past them.  Hopefully they'll come to my aid.
2. Grind like a madman and try to find magical weapons somewhere.
3. Try to enter southeast Hive from a different area and just avoid it completely.
4. Die repeatedly, until the creature is no more.
5. Restart.
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eerr

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Re: Planescape: Torment
« Reply #53 on: October 18, 2011, 04:24:32 pm »

"So if I just keep dying, then eventually all the NPCs will be dead?"

Sort of.

You will definately notice missing npcs if you die ten times.

It starts in the starter-town though. I don't remember what happens when you die chronically.

I also don't remember what happens if you kill off everybody and THEN die chronically.

But remember, the nameless one is made of dead people!

And I think some items get put somewhere in the facility? like the gatekey?


3. Try to enter southeast Hive from a different area and just avoid it completely.
If you can manage it.
5. Restart
How far have you gotten? looting the monastary doesn't take that long.
No saves to fall back on, before you pissed off the thing?
2. grinding is an option, but that is almost the same as 3., in practice.

4. Die repeatedly, until the creature is no more.
The  nameless one is probably not made of dragons.
You don't want everybody to die! that kills off shopkeepers too.
Namely the tattoo seller.
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Hanzoku

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Re: Planescape: Torment
« Reply #54 on: October 19, 2011, 02:42:00 am »

Restarting is probably the easiest solution, until you have more friends. Also, from a powergaming perspective you probably want to go Mage - high int/wisdom/charisma is far more useful in Planescape then high strength, dex or con.

Not to mention the spells are far more fun then running up to random enemy #3 and smacking him in the head with an axe.
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ChairmanPoo

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Re: Planescape: Torment
« Reply #55 on: October 19, 2011, 08:57:46 am »

"So if I just keep dying, then eventually all the NPCs will be dead?"

Sort of.

You will definately notice missing npcs if you die ten times.

I'm pretty sure this does not happen. Gameplay and story segregation, you know.
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Shadowgandor

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Re: Planescape: Torment
« Reply #56 on: October 19, 2011, 09:48:33 am »

Holy shit guys...spoiler alert?0.o
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Soadreqm

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Re: Planescape: Torment
« Reply #57 on: October 21, 2011, 01:57:37 am »

You will definately notice missing npcs if you die ten times.

I never noticed this, and I think I died fairly often. Are you sure?
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Hanzoku

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Re: Planescape: Torment
« Reply #58 on: October 21, 2011, 03:05:49 am »

Holy shit guys...spoiler alert?0.o

Sorry, from the posts from this year, what needs to be spoiler'd? I don't see anything plot related, and the debate about NPCs dying to feed you needs some sources or screenshots. I've never seen it myself, but my Nameless One doesn't die too often.
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shadenight123

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Re: Planescape: Torment
« Reply #59 on: October 21, 2011, 05:08:19 am »

fine you made me want to play it. so i'll do a lets play of this thing.
soon.
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