Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3 4 ... 7

Author Topic: dwarven Multiverse  (Read 11645 times)

Cajoes

  • Bay Watcher
  • "I'm a damn cat."
    • View Profile
    • http://none
Re: dwarven Multiverse
« Reply #15 on: August 09, 2008, 03:38:40 pm »

"G-Dwarf"
When he's not signing work-orders he does building design, carpentry, masonry and a bit of consoler/pacifier on the side.
Logged
Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Haven

  • Bay Watcher
  • Studiously Avoidant
    • View Profile
Re: dwarven Multiverse
« Reply #16 on: August 09, 2008, 03:40:27 pm »

Alright then. Din Dan the Miner/Mechanic if you would. And novice swimmer.
Logged

Aqizzar

  • Bay Watcher
  • There is no 'U'.
    • View Profile
Re: dwarven Multiverse
« Reply #17 on: August 09, 2008, 04:23:30 pm »

Eh, why not.  Mason/Building designer for me.  Always need one.

And I'm up on the No Magma challenge.  Though it does lead to interesting design choices.  Aquifer I can take or leave.  How big is the map going to be?  I recommend 3x3, to keep things moving.

And dammit there's no U.  ACK-i-zzar.  Everyone spells it wrong.
Logged
And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

d3c0y2

  • Bay Watcher
    • View Profile
Re: dwarven Multiverse
« Reply #18 on: August 09, 2008, 04:27:36 pm »

hehe Ill fix the typo, I also think the no magma challange sounds good, and as the cojoles is up for whatever and brauhm is up for whatever aslong as its challanging, it seems a good idea.

and 3x3 will mean any player regardless of ability will be able to play it without lag.
Logged

Gaulgath

  • Bay Watcher
  • ♪ Gold gold gold gold ♪
    • View Profile
Re: dwarven Multiverse
« Reply #19 on: August 09, 2008, 04:34:16 pm »

I'll join.
« Last Edit: August 09, 2008, 04:38:28 pm by Gaulgath »
Logged

d3c0y2

  • Bay Watcher
    • View Profile
Re: dwarven Multiverse
« Reply #20 on: August 09, 2008, 04:35:20 pm »

Cool, what guy would you like to be, we could probably do with another miner, or a brewe, but ultimately the choice is up to you :)
Logged

Gaulgath

  • Bay Watcher
  • ♪ Gold gold gold gold ♪
    • View Profile
Re: dwarven Multiverse
« Reply #21 on: August 09, 2008, 04:38:54 pm »

I'll be a... hunter!
Logged

d3c0y2

  • Bay Watcher
    • View Profile
Re: dwarven Multiverse
« Reply #22 on: August 09, 2008, 04:41:52 pm »

cool, would you mind you're secondary skill being a brewer?
Logged

Gaulgath

  • Bay Watcher
  • ♪ Gold gold gold gold ♪
    • View Profile
Re: dwarven Multiverse
« Reply #23 on: August 09, 2008, 05:14:29 pm »

cool, would you mind you're secondary skill being a brewer?

Not at all!
Logged

Antlia

  • Bay Watcher
    • View Profile
Re: dwarven Multiverse
« Reply #24 on: August 09, 2008, 05:16:17 pm »

My dwarf will be a grower & herbalist = farmer. And I give my vote to no magma. 3 x 3 sounds good.
Logged

Sappho

  • Bay Watcher
  • AKA Aira; Legendary Female Gamer
    • View Profile
    • Aira Plays Games
Re: dwarven Multiverse
« Reply #25 on: August 09, 2008, 05:16:39 pm »

Wait, I'm confused.  Is this a community fortress now?  I like the idea of everyone running their own fortress from the same starting point, but if it's limited to only seven starting dwarves and other players get to decide what your dwarves will have, then it takes a lot of the creativity out of each person's hands right from the start.

d3c0y2

  • Bay Watcher
    • View Profile
Re: dwarven Multiverse
« Reply #26 on: August 09, 2008, 05:19:51 pm »

the deal is that every player starts from the exact point, exact gear, exact same dwarves exact same area. Everyone is welcome to join, but only the first seven guys will get dwarves named after them and choose there skills.


Though you're opinions will still be considered for deciding the area.

you're welcome to join.

On the point of map, its decided no magma, but what other stuff do we want in, personally I was thinking try and get a terrifying woodland, with a border on a mountain, add a brook or river and we're good to go?

I'll make sure the mountain has HFS though, just no magma.
« Last Edit: August 09, 2008, 05:27:29 pm by d3c0y2 »
Logged

d3c0y2

  • Bay Watcher
    • View Profile
Re: dwarven Multiverse
« Reply #27 on: August 09, 2008, 05:30:59 pm »

I genned a world to try and find such a place, first thing I noticed... No elves. absolutely no bloody elves anywere!

unfortunately one third of the world was water, which contained the majority of the maps evil zones.
« Last Edit: August 09, 2008, 05:32:53 pm by d3c0y2 »
Logged

d3c0y2

  • Bay Watcher
    • View Profile
Re: dwarven Multiverse
« Reply #28 on: August 10, 2008, 02:14:47 am »

sorry for the bump but I dont want this to slip of over the edge, I think its time to really get arranging the map we want, etc.
Logged

d3c0y2

  • Bay Watcher
    • View Profile
Re: dwarven Multiverse
« Reply #29 on: August 10, 2008, 11:38:09 am »

I've managed to gen a world which is nearly all savage and desert/mountains. its got warlike goblins (the only race that can live comfortably in such a world) dwarves and humans, elves are dead. I've found two good areas in it so far.

the first is a 3x3 area with joyous scorching desert and a terrifying mountain, said mountain houses a underground lake.

The second is a 4x4 area with joyous scorching desert and terrifying mountain, said mountain houses
Spoiler (click to show/hide)
and an underground lake

the one highlighted is the 4x4 area obviously, and you cans ee at the top the 3x3 area with its lake.

Logged
Pages: 1 [2] 3 4 ... 7