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Author Topic: Dwarf Fortress 0.28.181.39f Released  (Read 27494 times)

Soadreqm

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #15 on: August 09, 2008, 11:32:20 am »

So now I'll have to choose between bigger tiles and more tiles on the screen at once? Time to get used to the original ASCII, I suppose. Or buy a bigger screen.
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Inquisitor Saturn

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #16 on: August 09, 2008, 11:35:00 am »

A problem with the expanded view: The cursor stays near the top where the center of the screen used to be. So the view is actually entirely expanded south, not outward. Pretty annoying.
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danielout

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #17 on: August 09, 2008, 12:53:26 pm »

It... it is... its beautiful...
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MaxVance

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #18 on: August 09, 2008, 01:00:31 pm »

Toady, you didn't give us enough time to build up hype! ::) Regardless, I'm going to do adventure mode with this. Resizable screens should make it much easier to take advantage of your character's full viewing field.
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Yaddy1

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #19 on: August 09, 2008, 01:41:18 pm »

it won't generate on my mac. it says there are no controllable civs
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Cajoes

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #20 on: August 09, 2008, 01:45:15 pm »

My god... it's full of dwarves...
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i2amroy

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #21 on: August 09, 2008, 03:01:51 pm »

Can you climb mountains in adventure mode now?

You could since 39a, you just get a notification now.

Yah, now I have a reason to go off and climb some mountains, yo toady, next you should do the same thing if you swim across an ocean.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Cymro

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #22 on: August 09, 2008, 03:22:26 pm »

Wonderful! Landscapes will be good to look at now, both in adventure, and in fortress.


By the way, I tried to change [WINDOWED:PROMPT] to [WINDOWED:YES]. It still asked for a prompt :(
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erendor

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #23 on: August 09, 2008, 03:53:19 pm »

Just a question, what GRID X/Y and WINDOW X/Y did you use in your preview shot of the dwarves (http://www.bay12games.com/dwarves/imgs/larger5.png)?  I can't seem to get mine to look right - the text is oddly small and most tiles look strange and sometimes hard to see.  I think I just don't understand the proper ratio, but I figured out a larger one that was 'equivalent' to 80x25 on a 800x600 display (because that's what looks right to me) and it doesn't quite work out. 

Still, a very nice new version.  Once I figure out how to make my dwarves look normal, I'll be loving the ability to see hundreds of them at once! ^__^
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Hundsstern

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #24 on: August 09, 2008, 04:50:21 pm »

Danger! Big picture! 477.8 KB (489272 Bytes)

Spoiler (click to show/hide)
« Last Edit: August 09, 2008, 05:10:25 pm by Hundsstern »
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erendor

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #25 on: August 09, 2008, 05:04:09 pm »

!!!

oh god.  please, spoiler tags or thumbnails or something.  (or a png) that was half a meg of image that could be about 100kb in png form, and I pay for my internet by the megabyte :(
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Hundsstern

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #26 on: August 09, 2008, 05:08:55 pm »

!!!

oh god.  please, spoiler tags or thumbnails or something.  (or a png) that was half a meg of image that could be about 100kb in png form, and I pay for my internet by the megabyte :(

Sorry! Get a flat or stay in stone age  ;)
Happy now?
« Last Edit: August 09, 2008, 05:12:41 pm by Hundsstern »
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Yaddy1

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #27 on: August 09, 2008, 05:56:32 pm »

never mind I just set the prefs badly
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Sevrun

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #28 on: August 09, 2008, 06:26:09 pm »

Any other game in existence and I'd be irked at the constant updates and tweaks... but in this case I'll make a clear and thankful exception. :)  I hereby offer up a toast to Toady, and pray that his work will continue at a pace that outruns my fortress construction!

If it sounds somewhat condecending, then I apologize in advance, for I have nothing but the utmost respect for your incredible skill in creating sucha game in the first place, and a degree of dedication I find to be more and more rare.  Thank you.
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Demon of Darkness

dyze

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #29 on: August 09, 2008, 06:28:27 pm »

oh god.  please, spoiler tags or thumbnails or something.  (or a png) that was half a meg of image that could be about 100kb in png form, and I pay for my internet by the megabyte :(

omg you wasted 400kb!!!  lets never post images on this forum again, so erendor can save some money.
ffs its teh internet, its all text and images..
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