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Author Topic: Dwarf Fortress 0.28.181.39f Released  (Read 27496 times)

Toady One

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Dwarf Fortress 0.28.181.39f Released
« on: August 09, 2008, 08:15:46 am »

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More fixes, a bit of work toward armies and caravans, and an expandable view.  If you want to try different grid dimensions, change the relevant entry [GRID:80:25] near the top of data/init/init.txt.  You'll also have to adjust your window size or full screen resolution to match if you don't want the new, larger grid to be squashed.  If you overshoot, it'll stretch them unless you turn black space on.

Additions:
   (*) allowed basic expansion of 80x25 grid
   (*) gave world gen refugees entities and realized them as moving groups on the map after world gen
   (*) added notification and history event for reaching summits of peaks and volcanos in adv mode

Minor Changes:
   (*) added notification for low migration seasons
   (*) added object of worship to religion view in legends
   (*) made detailed map export respect new peak heights
   (*) locally steepened peaks a bit
   (*) added world name to top of history file

Bug Fixes:
   (*) fixed crash involving lava pushing objects
   (*) stopped many bottomless pits from having their upper portions filled with lava
   (*) made reclaim dwarves start with the proper civilian labors enabled
   (*) fixed problem causing just good or just evil params not to function
   (*) stopped message spam from pit/pond/chain/cage jobs where the animal is inaccessible
   (*) stopped note entry from conflicting with a few of the keys
   (*) made constructed ramps stick around even if you dig out the walls near them
   (*) fixed erroneous upper cap on detailed temperature export values
   (*) fixed problem that caused peaks to be raised in flat areas during erosion
   (*) suppressed erroneous "Zeroth" text for non-finalized history collections in dwarf-mode art descriptions
   (*) made usable/unusable option appear when metals are selected in weapon/armor stockpiles
   (*) fixed spacing problem with related hist fig race display
   (*) fixed problem with the evil/good conversion of very large subregions
   (*) fixed lockup from dragon fire modded civs in world gen army fights
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ChJees

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #1 on: August 09, 2008, 08:21:31 am »

Why, thank you :D.
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Sagabal

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #2 on: August 09, 2008, 08:22:03 am »

Man, this is great!  I can't wait to get started.  Thank you, Toady!  By the way, how well does the expanding view work with adventure mode?  Could it help with the "Legendary bowman just outside your view one-shotting you" problem, or is the expanding view only functional for fortress mode at the moment?
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Toady One

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #3 on: August 09, 2008, 08:26:04 am »

Yeah, you can expand adventure mode, but it suffers from the same sorts of problems that the fortress mode one does, in that various interface elements might not be cooperating.  And all the other problems I'm sure I'll be hearing about soon, he he he.  I think you need your screen 53 tall or so to catch your status bar and the full view.
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penguinofhonor

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #4 on: August 09, 2008, 08:37:54 am »

Hey, Toady, I think you should center the title screen when the screen is expanded. Because it looks kinda weird in the top left corner.
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Jackrabbit

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #5 on: August 09, 2008, 08:47:16 am »

awww you topped the magma glitch. although i see you kept a few. was that because of requests?
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Toady One

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #6 on: August 09, 2008, 08:51:21 am »

Kept a few glitches?  There are 388 open reports.  That's more than a few, he he he.

Yeah, many of the screens need to be centered or otherwise take advantage of the new space.  I just haven't gotten there yet.
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axus

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #7 on: August 09, 2008, 09:28:37 am »

Looks great!!  I'm glad you released it now instead of waiting to fix more bugs ;p  DF is very panoramic now :)

Now that we've got this, I really want to use a mouse for selecting target after 'v', 't', 'k', 'q' commands!
« Last Edit: August 09, 2008, 09:33:50 am by axus »
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GlennS

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #8 on: August 09, 2008, 09:40:29 am »

Ah, glorious dual monitor Dwarf Fortress.

Thank you Toady.
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Qmarx

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #9 on: August 09, 2008, 09:58:17 am »

So, uh, long story short, it turns out the "maximize performance" fan setting is the one that makes the computer overheat.  "Balance all parameters" actually runs the fan when it gets hot...

So... DF no longer crashes!  Yay!


Oh, and the new version is sweet. :)
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Haven

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #10 on: August 09, 2008, 10:03:46 am »

Woo... Screen resizingness alpha and useable armor toggle... That's pretty nice. Though, at this rate, we'll be running out of letters... But the alphabet is a small price to pay for awesome.
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Sprout

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #11 on: August 09, 2008, 10:13:15 am »

Awesome. I was NOT expecting a new version today... hehe
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Vactor

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #12 on: August 09, 2008, 10:35:08 am »

OH god, i can see so much, it makes me want to cry :'(
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Yaddy1

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #13 on: August 09, 2008, 11:09:04 am »

Can you climb mountains in adventure mode now?
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Neoskel

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Re: Dwarf Fortress 0.28.181.39f Released
« Reply #14 on: August 09, 2008, 11:22:32 am »

Can you climb mountains in adventure mode now?

You could since 39a, you just get a notification now.

Also, w00t! New version! Like the expanded screen! Causes some problems with blackspace turned on, so i just left it off.
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