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Author Topic: Hinterland  (Read 14056 times)

Tormy

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Hinterland
« on: August 08, 2008, 10:39:46 am »

Upcoming game, developer is Tilted Mill. It kinda looks like Majesty. I guess I will buy it.

Official site: http://www.tiltedmill.com/hinterland/
New preview @ Gamespy: http://pc.gamespy.com/pc/hinterland/897378p1.html

« Last Edit: September 21, 2008, 05:30:50 pm by Tormy »
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Soulwynd

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Re: Hinterlands
« Reply #1 on: August 08, 2008, 12:23:06 pm »

"Loot Level Build"

Nice.
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Tahin

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Re: Hinterlands
« Reply #2 on: August 08, 2008, 01:20:06 pm »

Looks interesting. I might buy it when it comes out. Summer 2008, eh? That would imply soon, would it not?
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Sergius

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Re: Hinterlands
« Reply #3 on: August 08, 2008, 01:39:38 pm »

Looks interesting. I might buy it when it comes out. Summer 2008, eh? That would imply soon, would it not?
Same as Winter 2008, really. It does say Q4 on the Gamespy page tho.
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Torak

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Re: Hinterlands
« Reply #4 on: August 08, 2008, 01:49:04 pm »

It might be a worthwhile game. I need to see some sort of gameplay footage before I make any assumptions, though.
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Tormy

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Re: Hinterlands
« Reply #5 on: August 08, 2008, 05:07:01 pm »

Yeah it would be good to have a demo / ingame trailer before I buy, but since its a Tilted Mill game, I suppose we wont be ripped off. :)
[PS. These guys have made Lords of Magic also btw.]
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Magnnus

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Re: Hinterlands
« Reply #6 on: August 08, 2008, 09:13:14 pm »

Sounds like a fantastic game, and certainly something that I will be looking forward to.

This game also seems to have many similarities to DF: Randomly generated worlds, persistent impacts on the world, intimate details, and individual personalities as stated by the developer.

JustOnePixel

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Re: Hinterlands
« Reply #7 on: August 08, 2008, 10:11:42 pm »

Hmm, interesting.  Tilted Mill doesn't have the best reputation (Caesar IV and SimCity Societies were both kinda meh), but I'd still be willing to give this one a shot.
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Tormy

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Re: Hinterlands
« Reply #8 on: August 09, 2008, 08:59:01 am »

Sounds like a fantastic game, and certainly something that I will be looking forward to.

This game also seems to have many similarities to DF: Randomly generated worlds, persistent impacts on the world, intimate details, and individual personalities as stated by the developer.

If you want a singleplayer strategy game to be at least somewhat successful, randomly generated maps/worlds is a minimum requirement nowadays :)
Btw I dont think that this game is anything like DF..its more like Majesty like Ive said already.
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Magnnus

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Re: Hinterlands
« Reply #9 on: August 09, 2008, 12:09:48 pm »


If you want a singleplayer strategy game to be at least somewhat successful, randomly generated maps/worlds is a minimum requirement nowadays :)
Btw I dont think that this game is anything like DF..its more like Majesty like Ive said already.

I'm glad to hear that more singleplayer strategy games have random maps now, random is something that I always love in a game.

However I'm not to sure about the similarities to Majesty. The primary feature that made Majesty what it was, was the fact that heroes acted on their own and you could only create the incentive for them to do what you wanted, but this game seems to give you great control over your companions. You can choose which individual NPCs will accompany you and directly guide them, and from what I have seen so far they don't seem to have to ability to refuse. Furthermore, this game also has the RPG elements of gaining your main character and you companions experience and finding equipment, while in Majesty there is no equipment to find and there is no main character. Overall the primary similarity that I see between this game and Majesty is that they have both labeled themselves as a fantasy sim and they both have elements of a strategy game. On the other hand it has the similarities to DF of building up a city inhabited by individuals who must work to keep this city alive and equipped as well as the RPG elements that are alike to adventurer mode (present and future versions).

Of course I doubt that it will ever be considered a copy of either DF or Majesty, but those are just my 2 cents.

Tormy

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Re: Hinterland
« Reply #10 on: September 21, 2008, 05:38:58 pm »

New screenshots!

http://www.tiltedmill.com/hinterland/#screenshots

Hm this game definitely looks interesting.  8)
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Neonivek

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Re: Hinterland
« Reply #11 on: September 21, 2008, 07:47:44 pm »

Well even if this game isn't Majesty at least we are safe in the knowledge that they are making another majesty anyhow. (Which we all hope is just as good as the original)
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Tormy

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Re: Hinterland
« Reply #12 on: September 22, 2008, 09:20:43 am »

Well even if this game isn't Majesty at least we are safe in the knowledge that they are making another majesty anyhow. (Which we all hope is just as good as the original)

It will be good Im pretty sure about that...but again it wont be released in this year AFAIK.  :-[
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Dryn

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Re: Hinterland
« Reply #13 on: September 24, 2008, 07:15:44 am »

It will be released in a week or two. It was going to be released this Monday but they wanted to add some features that were suggested by testers.
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Tormy

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Re: Hinterland
« Reply #14 on: September 24, 2008, 07:18:14 am »

It will be released in a week or two. It was going to be released this Monday but they wanted to add some features that were suggested by testers.

Yeah.
Now check this out! ->
http://www.tiltedmill.com/forums/showthread.php?t=18303

Tales of Hinterland; A Heroic Encounter (from a beta tester)

I had a wonderful heroic encounter last night that I wanted to share.

About 2/3 of the way through an Easy / Long mission - playing a dwarf warrior, and I hadn't found fresh water yet. My potion count, while decent (think I had 10) had no way of replenishing it.

Finally as a blind stab (I was playing All resources On, but not visible), I found the well guarded by skeletons. Far too many skull and crossbones for my level, and the little red bar on the map site was all the way up. My party was myself (level 9 - sword and board defender), an Acolyte (still level 1) and a level 7 hunter with a bow.

I knew I was in trouble when I needed to get within range of one of the monsters to actually identify what the site was, and the level 11 zombie was none to happy to see me...

I pull them out one at a time, taking a long time to kill them, but surviving and healing up between pulls... until the last two that seemed to be standing on top of each other and not moving...so I knew they would both be coming together. A level 11 skeleton and a level 13 Fallen Hero ! Deciding that I need some more firepower - I head back to town and grab the highest level towns-person I could find.. a level 4 rancher. Drafted him into service as a caster with a wand, the second best shield I could find, plate armor, and a + attack misc item and set off back to my doom.

My goal was to gun down the level 11 as quickly as possible while enduring the punishment from the Fallen hero - but of course it didn't turn out like that. My caster was happy to assist me with the Skeleton, while the archer decided he could take the Fallen Hero by himself... needless to say he got out of there by the skin of his teeth (fled) - while I kept pounding away on the Skeleton... the Hero took off after the fleeing archer, which gave me and my Rancher time to finish off the skeleton and await the return of the Fallen Hero. My Acolyte's arms must have been falling off from casting so much.... Incoming Hero....

....Who Immediately runs over and 1 shots the rancher... () he dropped like a ton of bricks, and nothing in my power could have stopped it. An EPIC battle ensues - my healer doing his best, and me supplementing his regeneration with Health pots for a 4 minute (!) slugfest which I barely won. Little more than a sliver of life left, and 1 health potion left in the bag.

Reward:
a 10 attack (very fast) 1h sword, a set of 8 AC magical plate armor, A crystal Ball, 45 gold, and A CHEST full of all sorts of other goodies.... Almost doubling my attack power while simultaneously more than doubling my defense, and giving 2 of my followers weapon upgrades as well.

Oh - and access to the well to boot.

Sounds fun!  8)
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