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Author Topic: Auto-forbid items that drop from corpses.  (Read 6013 times)

Joseph Miles

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Re: Auto-forbid items that drop from corpses.
« Reply #15 on: August 10, 2008, 11:20:37 pm »

This is a MUST! I NEED this for my dwarven death chambers so not every dwarf is claiming the +Pigtail sock+s from the immigrant hordes!
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Nomadic

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Re: Auto-forbid items that drop from corpses.
« Reply #16 on: August 11, 2008, 02:04:53 am »

Everyone send messages to the toad. We demand auto-forbid (and promise fine alcohol when he completes it).
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JujuBubu

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Re: Auto-forbid items that drop from corpses.
« Reply #17 on: August 11, 2008, 02:59:36 am »

Yes, yes, and yes :)

Me want auto-forbid.
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pndrev

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Re: Auto-forbid items that drop from corpses.
« Reply #18 on: August 11, 2008, 03:01:29 am »

Definately yes! Especially for sieges...


Good idea. It's perfectly fine as a default behavior, I believe. And don't ask for an init option if you want to see it in the next version, ok? Options are hard to make and hard to maintain for the programmer.

As a developer, I see no difference between run-time options (via order menu) and load-time options (init file). If anything, I'd say load-time actually is easier, since it's static and initialised only once.
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Othob Rithol

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Re: Auto-forbid items that drop from corpses.
« Reply #19 on: August 11, 2008, 01:05:28 pm »

Not to the the only objector.....but....

Only if it has a disable option. I've managed to figure out a method to systematically harvest iron and bone off the gobbos, and having to claim each pile would be as annoying to me (if not more) than you experience with your over-eager haulers and sock connoisseurs.

If this were implemented into a complex system (where I could say bring me the bones and iron, but leave the rest, sort of like Zombie's idea) then I'd be all for it. But I would much rather Toady spend his time on other things.

OT - Zombie/Nomadic - I don't understand the perks this would have in bringing the ore to be processed... I do the same now (miners have hauling off, ore stockpiles near the smelter block, and the peasant horde (tm) does the hauling)

 

Zombie

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Re: Auto-forbid items that drop from corpses.
« Reply #20 on: August 11, 2008, 02:37:42 pm »

Quote
It would be nice to see something like so:

(o)rders
   (A)utomatic dump/forbid
      (D)ump
         (s)tone - mined
         (g)ems - mined
         (o)re - mined
         (c)ritter corpses and loot
         (d)warf corpses and loot
      (F)orbid
         (c)ritter corpses and loot
         (d)warf corpses and loot

Holy sweet mother of god, this.

I'm glad you enjoy my idea. XD

OT - Zombie/Nomadic - I don't understand the perks this would have in bringing the ore to be processed... I do the same now (miners have hauling off, ore stockpiles near the smelter block, and the peasant horde (tm) does the hauling) 

It's more useful in larger fortresses, especially generational ones in scary places. I often enjoy making sure that my materials are all in one place so the haulers only have to haul to the dump zone at first and not go all the way across the map to my magma forge stockpile for ores. :3 Also, it's extremely useful for my gems and rocks as, honestly, I despise rock stockpiles except for my locked bauxite room... Which is to be used to make magma-proof things. :3 Gems, mainly because I haven't gotten around to making a gem pile yet. :P
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Gambler

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Re: Auto-forbid items that drop from corpses.
« Reply #21 on: August 11, 2008, 02:49:15 pm »

I agree with the propositions here. The idea with orders menu is especially good.
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Nomadic

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Re: Auto-forbid items that drop from corpses.
« Reply #22 on: August 11, 2008, 04:30:54 pm »

Not to the the only objector.....but....

Only if it has a disable option. I've managed to figure out a method to systematically harvest iron and bone off the gobbos, and having to claim each pile would be as annoying to me (if not more) than you experience with your over-eager haulers and sock connoisseurs.

If this were implemented into a complex system (where I could say bring me the bones and iron, but leave the rest, sort of like Zombie's idea) then I'd be all for it. But I would much rather Toady spend his time on other things.

OT - Zombie/Nomadic - I don't understand the perks this would have in bringing the ore to be processed... I do the same now (miners have hauling off, ore stockpiles near the smelter block, and the peasant horde (tm) does the hauling)

I would actually prefer what you are talking about anyways. There just needs to be an option to turn on auto-forbid on drop. And frankly I personally cannot see anything he could spend his time on that would be better spent. This is desperately needed as it makes the game all but unplayable for many people as is.

In regards to your question though... what zombie said.
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Granite26

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Re: Auto-forbid items that drop from corpses.
« Reply #23 on: August 11, 2008, 04:41:20 pm »

I've never had this problem...  Admittedly my playstyle involves serious use of moats, guard dogs and traps, with noone ever needing to go outside the pallisades...

I don't have a problem with the forbid option, but can't you just turn off the 'dwarves gather from outside' option?

Cosmonot

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Re: Auto-forbid items that drop from corpses.
« Reply #24 on: August 11, 2008, 06:51:16 pm »

I like the auto-forbid idea in general, but in practice it leads to forbidden things I haven't noticed lying around in perfectly safe areas until a kobold thief comes along and steals it, leading to kobold ambushes because one of them found a wayward iron bolt.
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Draco18s

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Re: Auto-forbid items that drop from corpses.
« Reply #25 on: August 11, 2008, 08:15:56 pm »

(o)rders
   (A)utomatic dump/forbid
      (D)ump
         (s)tone - mined
         (g)ems - mined
         (o)re - mined
         (c)ritter corpses and loot
         (d)warf corpses and loot
      (F)orbid
         (c)ritter corpses and loot
         (d)warf corpses and loot

I like the idea, but...I don't think gems and ore should be in the auto-dump menu options.  Stone yes, because you can get so much stone (and worthless stones) that it's valid.  Gems and ore, no.  You should never be throwing those away and if allowed would increase the power of the Quantum Stockpile.
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Lidhuin

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Re: Auto-forbid items that drop from corpses.
« Reply #26 on: August 11, 2008, 09:45:30 pm »

I can sense one potential error here.

Hunters and tame animals. If corpses are auto-forbidden, then naturally so would animals be auto-forbidden. Particularly for hunters, they'd shoot up a bunch of animals and then be incapable of actually bringing them back.

Tame animals may or may not be an issue, I am not exactly sure. If an animal is butchered live, will its body parts be forbidden?

Hence, if this is implemented, it really needs an on/off switch.
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isitanos

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Re: Auto-forbid items that drop from corpses.
« Reply #27 on: August 11, 2008, 10:02:16 pm »

Not to the the only objector.....but....

Only if it has a disable option. I've managed to figure out a method to systematically harvest iron and bone off the gobbos, and having to claim each pile would be as annoying to me (if not more) than you experience with your over-eager haulers and sock connoisseurs.

With mass reclaim (d->b->c), you can't complain about claiming each pile being too hard. Plus, you can take your sweet time after the attack is over.
We really need to get rid of the "entrance dance", and the OP's proposition is the best solution I have seen.

I can sense one potential error here.

Hunters and tame animals. If corpses are auto-forbidden, then naturally so would animals be auto-forbidden. Particularly for hunters, they'd shoot up a bunch of animals and then be incapable of actually bringing them back.

Tame animals may or may not be an issue, I am not exactly sure. If an animal is butchered live, will its body parts be forbidden?

Hence, if this is implemented, it really needs an on/off switch.

No, the solution is to have only the items dropped by the corpse forbidden, but not the corpse itself. Dwarves won't run outside to collect goblin corpses because they are refuse (unless you activate "collect refuse from outside", but then you're really looking for trouble).
The on/off switch would not help in this case, since we'd have to choose between hunting that doesn't work, or the entrance dance. And options make the init.txt file more complicated, and are more work to maintain for Toady.
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Nomadic

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Re: Auto-forbid items that drop from corpses.
« Reply #28 on: August 11, 2008, 11:51:49 pm »

I've never had this problem...  Admittedly my playstyle involves serious use of moats, guard dogs and traps, with noone ever needing to go outside the pallisades...

I don't have a problem with the forbid option, but can't you just turn off the 'dwarves gather from outside' option?

No. all that does is cause an endless entrance dance until an ambush shows up and kills a couple of your dwarves.
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Othob Rithol

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Re: Auto-forbid items that drop from corpses.
« Reply #29 on: August 12, 2008, 12:18:03 am »

Not to the the only objector.....but....

Only if it has a disable option. I've managed to figure out a method to systematically harvest iron and bone off the gobbos, and having to claim each pile would be as annoying to me (if not more) than you experience with your over-eager haulers and sock connoisseurs.

With mass reclaim (d->b->c), you can't complain about claiming each pile being too hard. Plus, you can take your sweet time after the attack is over.
We really need to get rid of the "entrance dance", and the OP's proposition is the best solution I have seen.

By the same line of logic, with mass forbid you can't complain about the status quo.

I'm not against your desire...I just want an on/off switch so I don't have to play like you do. And I don't think it's a game breaker as is.

edit: added the missing quote tag...sorry isitanos
« Last Edit: August 12, 2008, 03:53:54 pm by Othob Rithol »
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