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What's your standing to the mod?

I play it
I didn't play it but I'd play it with the new version
I don't play it and I won't play it

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Author Topic: ☢☢☢ Fallout mod ☢☢☢ [ 2.0 IS CLOSE YAY ] !!!  (Read 113007 times)

Glacies

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #135 on: September 05, 2008, 08:43:48 am »

I want more of his music. Anyone know where I can get it?

mizipzor

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #136 on: September 05, 2008, 09:27:18 am »

Armstrongs music? Well, legally you could probably get it from itunes or Amazon. Illegal ways, however, I dont think were allowed to discuss here.
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Glacies

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #137 on: September 05, 2008, 12:53:03 pm »

No rules I've heard about. Providing me with the links to a site that has them isn't illegal, and I'm candian and thus it is legally within my rights to download illegal contenty stuff. :D

Anyways, apparently Fallout isn't abandonware despite being a dos game. That sucks. I wanted to get at the post-nuclear game-thing, it sounded fun. Oh well, at least this thread has motivated me to try fallout 3.

Ascii Kid

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #138 on: September 06, 2008, 04:51:43 am »

This is brilliant, even the Louis Armstrong is a perfect pick.  Nice work, you should be proud.  =->
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"...you'll have you live with your GRANDmother and pick beans!"
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Yaddy1

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #139 on: September 06, 2008, 09:43:43 am »

can you make a zip file version of this?
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Jay

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #140 on: September 06, 2008, 10:56:23 am »

can you make a zip file version of this?
www.rarlabs.com
Just get WinRAR. It's free and it can open dozens of filetypes.
You just have to put up with a "trial" nag screen despite the fact that it never ends.
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Mishimanriz: Histories of Pegasi and Dictionaries

Yaddy1

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #141 on: September 06, 2008, 04:14:45 pm »

No I got a mac
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Yaddy1

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #142 on: September 06, 2008, 05:19:38 pm »

nevermind I got stuffit
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EuchreJack

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #143 on: September 08, 2008, 03:00:09 am »

Wow, I'm really impressed with this mod, and I haven't even generated my first world!  I couldn't help but laugh at the intro music, as it reminds me vividly of starting the original Fallout.  Truly, you've went above and beyond with this one.

I'm a little skeptical about the zombies, as I always saw the ghouls as the zombies of the Fallout world.  We'll see, I have a feeling they'll grow on me, even if they're not canon.

Wait, I can play as the zombies?  Suddenly, this looks like a pretty neat feature.

World gen seems difficult, just got a "Can't place enough civs" message.  Course, this is Fallout, so that's to be expected.

Found the reason, seems civilization count on the small wasteland map is set at 20, which is pretty ambitious.  Probably not impossible, but difficult.

Other than that, I'm actually quite happy with the world that's been generated.  It appears that the world gen program was made less mountainous, which I personally like.  But, I might have just got lucky.

Many thanks Deon!

The Hidden

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #144 on: September 08, 2008, 06:38:18 am »

Although I only encountered them once, a centaur suffocated for no apparent reason.

I checked their body in the raw files and saw that they don't have any heads.  You probably want to fix that.

Also, if I remember correctly, both floaters & centaurs are poisonous.  So maybe they should have a stunning extract or something.
« Last Edit: September 08, 2008, 07:34:12 am by The Hidden »
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hat''s it for now.

Garky

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #145 on: September 08, 2008, 02:42:49 pm »

Mod looks awesome, gonna try it out now!

The link for your no-river world seems to be incorrect, could you check on that?

"2) Wasteland (No Rivers) world
http://dffd.wimbli.com/submit.php?action=message&fid=414"
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Deon

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #146 on: September 08, 2008, 04:01:57 pm »

I will post here quick because this week I have an unexpected exam in the uni. I will check centaurs, I was making some creatures deep in the night so I could miss something due to sleepy mood :).

No-river world is in-game already so I'll fix it but it's not essential.

Quote
It appears that the world gen program was made less mountainous
Yeah, I was tired of mountain ridges here and there so I lessened their ratio a bit.

Quote
can you make a zip file version of this?
Do you have your problem fixed? If not, I can hurry with zip.

Quote
I'm a little skeptical about the zombies
This is my small addition to the fallout world since I like zombie horrors very much and I thought it would fit :). And my explanation is that ghouls are not "zombies", they are just twisted and mutated to the final point, but still alive.
Zombie "thingies" are more weird than ghouls, they are merely walking carcasses and are slowly transforming into biomass due to a strange viral infection (not F.E.V. :)). I just wanted to add some more weird humanoids.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

EuchreJack

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #147 on: September 09, 2008, 03:29:29 pm »

Quote
I'm a little skeptical about the zombies
This is my small addition to the fallout world since I like zombie horrors very much and I thought it would fit :). And my explanation is that ghouls are not "zombies", they are just twisted and mutated to the final point, but still alive.
Zombie "thingies" are more weird than ghouls, they are merely walking carcasses and are slowly transforming into biomass due to a strange viral infection (not F.E.V. :)). I just wanted to add some more weird humanoids.

It would make sense that the military would be experimenting with more than F.E.V. in regards to viruses.  They're pretty fun to play, and further encourage us to use all the guns you provided.  ;)

Nakomys

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #148 on: September 19, 2008, 10:08:41 am »

Great mod! I love it, but there's just one thing: it seems that I can only craft telsa armor. Is it supposed to be like this? I figured that vault dwellers could craft metal armor and power armor...
 Also, marksmen don't seem to want to pick up their 2mm ec ammo.
« Last Edit: September 19, 2008, 11:04:38 am by Nakomys »
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EuchreJack

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #149 on: September 20, 2008, 05:09:31 am »

I was wondering how you added music to the mod.  I'd like to try to do this with my mod.
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