It looks like this release doesn't draw enough attention still. I hope there'll be some more Fallout fans with time
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To draw your attention and show some features:
In this mod ghouls tend to wage wars against savages, supermutants are fighting with vault dwellers and often with savages and savages... Well, they are hit by almost everyone. I will add city dwellers which are similar to savages in ethics to give them some "allies" (actually they will be less aggressive and will occupy place where the agressor could be thus allowing savages to expand more).
I've played as a ghoul and drafted a party of supermutants. Well, this is my 4rd successful ghoul. He's high master marksman and legendary ambusher. The 1st one was ripped apart by floaters, 2nd one was incenerated by an occasional fire gecko, 3rd one was shot in the head by savage bowmaster who was shot (you know, lucky headshot) in head by me and
lost 2 eyes, 1 ear and had a damaged brain !!! the turn before insta-killing me. He stayed alive and even didn't pass out after my death! Even his bleeding stopped. What an ultra-tough bastard...
So this time I've managed to find a mutant master who gave me orders to attack where he cannot reach: into the vaults! And he asks me to assasinate the queen... Bleh.
By the way, while being immobile, he managed to kill 2 giant mutants in the 113th giant mutant rampage. Yes, these guys which replace giants attacked poor supermutant fortress 113+ times until their leader was killed by some lucky guard.
Also there's a sign I've found on a village leader's headscarf that this city which was destroyed by my party was attacked with giant mutants at least 125 times!
By the way, my ghoul has a freaking collection of human heads (this is only the start. now I have 2.5 pages of named heads in my backpack).