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Poll

What's your standing to the mod?

I play it
I didn't play it but I'd play it with the new version
I don't play it and I won't play it

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Author Topic: ☢☢☢ Fallout mod ☢☢☢ [ 2.0 IS CLOSE YAY ] !!!  (Read 112931 times)

Keita

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #405 on: January 03, 2010, 01:38:20 pm »

I play it. In fact it's the only DF I play at the moment.

Also voting for enjoy mod then make one for new version.
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Hippoman

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #406 on: January 03, 2010, 02:40:21 pm »

Well lookie here. I found all my pre-reformat files.
Edem here I come.
Too bad I deleted the program files folder of df fallout...
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Deon

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #407 on: January 03, 2010, 07:48:23 pm »

It looks like it's 16 vs 2 :). I would be a total slacker if I ignore it. Actually I plan to revamp DF Fallout even now, while we wait, to produce a bit different and "complete" 1.6 :).
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Deon

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #408 on: January 04, 2010, 01:59:08 pm »

I'm personally thinking about adding titanium to rutile and ilmenite layers, because now we have "steel" as the most awesome metal ever which is kinda strange. It would allow iron+titanium alloys which should be awesome as armor and weaponry material.

iron+flux+coal -> pig iron
 pig iron -> cast iron x2 (brittle, nice for structures, not good for armor/weapons)
 pig iron + flux -> steel

titanium x3 + iron -> Fe-Ti alloy x4
« Last Edit: January 04, 2010, 02:17:19 pm by Deon »
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Jack_Bread

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #409 on: January 07, 2010, 02:25:15 am »

If it's possible, maybe you can add a dummy race like "past humans"  that are incredibly weak for the purpose of creating ruins.

On that, it would be cool if you can have civs started at triggers.
For example, you could have all the other races created after the past humans die out.
[CIV_BEGIN_TRIGGER]
          [PAST_HUMAN:LESS_THAN:5:POPULATION]

Deon

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #410 on: January 07, 2010, 03:51:14 am »

It would be cool :). Sadly there's no CIV_BEGIN_TRIGGER.

 I was thinking about some "dead" civilizations by giving their entity creatures a lifespan of 4-5 years and unability to breed... Well, maybe. But they'd normally block normal races so I'd have to make bigger maps. I'll check it.
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Safe-Keeper

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #411 on: January 27, 2010, 09:27:55 pm »

Where's the option to vote "I didn't play it because I didn't know about it, but now I've clicked the link in Deon's sig and in all certainty will download and try it out"?

 ;D

(edit: voted for middle option)
« Last Edit: January 27, 2010, 09:29:37 pm by Safe-Keeper »
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Deon

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #412 on: January 28, 2010, 04:33:27 am »

Hehe. Thanks for your post. I forgot about this poll for a while, and now I clearly see that I will have a desire to make mods when the new version arrives ASAP :).
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Grendus

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #413 on: January 28, 2010, 03:44:40 pm »

I'll add this one to the list, next to the new version of Dig Deeper. Looks interesting.
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Dragula

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #414 on: January 28, 2010, 07:08:10 pm »

The fun thing is, I actually found dwarf fortress from No mutants allowed. Haha. Will try it out.
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Deon

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #415 on: January 28, 2010, 10:33:29 pm »

Hello :). I am on NMA too. Good to see you. And good luck :P.
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Safe-Keeper

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #416 on: January 29, 2010, 12:18:52 pm »

DF must be a fairly awesome game to mod, what with the lack of advanced 3D graphics.

Just downloaded the mod, starting my first fort now (that is, looking for river).
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Deon

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #417 on: January 29, 2010, 12:43:46 pm »

Good luck with it. The "wasteland" setting makes much less rivers, if any. However there're brooks still.
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Safe-Keeper

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #418 on: January 29, 2010, 01:23:05 pm »

I found a beautiful (well, for the wasteland) setting with a river and waterfall. So I now have a meeting hall centred on a mist-filled bridge across the river, below the fall :) . Should help keep people happy.

Almost instantly my fisherman had his arm badly wounded by something in the river, and then I made the big mistake of deciding I was going to hunt radscorpion, so he is now dead. I also had to remove my three beds because I don't have buckets for my wounded fisherman, so he'd thirst to death if he was to lie in bed until recovered.

I have also discovered there's an abundance of microcline all around me.

Fun times. EDIT: Can't wait for the first caravan. I'm gonna buy guns aplenty :P .
« Last Edit: January 29, 2010, 01:25:58 pm by Safe-Keeper »
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Safe-Keeper

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Re: .: Fallout mod :. [version 1.5] {please vote}
« Reply #419 on: January 29, 2010, 01:42:52 pm »

I want to explain my vote of "I don't play it and won't play it".  I think the components of the mod are a wonderful contribution to the DF community.  I refused to play the original Fallout, however, and I won't play one in DF.  I have spoilered the details so as not to bore people.

Spoiler (click to show/hide)
I was born in '85 and thus wasn't too old when the Cold War ended, but I feel the same way about the Fallout games. There's something about its atmosphere that is just unsettling to me. Not only does Fallout have the lawlessness, lack of resources and anarchy, but it's got disfigured people and monsters on top of that.

The landscape of Fallout (and Fallout in DF) is just chilling.
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