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What's your standing to the mod?

I play it
I didn't play it but I'd play it with the new version
I don't play it and I won't play it

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Author Topic: ☢☢☢ Fallout mod ☢☢☢ [ 2.0 IS CLOSE YAY ] !!!  (Read 113004 times)

Flaede

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Re: .: Fallout mod :. [version 1.2] (+music)
« Reply #285 on: January 14, 2009, 11:27:08 am »

Yeah, then I should turn all normal creatures to BLOODTYPE:G and the opposite...

You mean you can't change just the color of bloodtype:g?
*checks* well. Apparently you can't. THere's a RAW to be missing. :(
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

killerbees1218

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #286 on: January 25, 2009, 06:52:41 pm »

I love this mod man, but I need some help on calrifying certain things.. Deon if you don't mind I have sent you a private message explaining my troubles.. Great mod, and hope to see updates for this one soon!
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Death, is only the beginning.

Deon

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #287 on: January 26, 2009, 05:06:11 am »

Omg. 3 PMS! DAmn it, I should check PMs more often... Wait a moment please :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #288 on: January 26, 2009, 05:10:37 am »

Killerbees told me that he has an issue with adventure mode: just "normal DF" items. I don't see how it's possible, does anyone else have this issue too? Killerbee, did you make a clean-install?
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

killerbees1218

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #289 on: January 27, 2009, 03:29:35 am »

Sorry for multiple PMS, didn't think the message system was working. Also sent you another PM regarding the Fortress mode problems I am having (My confusion mostly)

Also, it was my own fault about adventure mode I screwed up the install. Great mod!
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Death, is only the beginning.

thaineale

  • Escaped Lunatic
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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #290 on: January 31, 2009, 10:54:53 am »

hi,
your mod looks great but when i download it it shows up as a .RAR file. if this is meant to be like that, then where do i put the .RAR file? into objects? i am a DF newb and havent found any wiki/forum page on how to use DF mods...

(hopefully) thanks in advance.

woose1

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #291 on: January 31, 2009, 11:00:23 am »

hi,
your mod looks great but when i download it it shows up as a .RAR file. if this is meant to be like that, then where do i put the .RAR file? into objects? i am a DF newb and havent found any wiki/forum page on how to use DF mods...

(hopefully) thanks in advance.
Winzip?
THIS...IS....WINRAR!

Really, go ahead and download it. It's free and kewlz and stuff.
(And never say that ever again)
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thaineale

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #292 on: January 31, 2009, 12:02:29 pm »

lol. thanks. downloaded winrar and experiment for a bit and now i have it working... it's very good. thanks again.....

woose1

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #293 on: January 31, 2009, 12:24:28 pm »

lol. thanks. downloaded winrar and experiment for a bit and now i have it working... it's very good. thanks again.....
No problem.
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Peasant

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #294 on: February 21, 2009, 07:26:47 am »

I was just playing as BoS members, settled in a rocky wasteland and before i could do anything a swarm of predator plants came at me. I promoted each unit to recruit and let them wrestle them, in the horrible onslaught one recruit was choked to death.

Jackrabbit

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #295 on: February 21, 2009, 08:25:28 pm »

Only one? You're luckier than me.
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Deon

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #296 on: February 26, 2009, 02:28:53 am »

Quote
a swarm of predator plants came at me
What?!
They were supposed to be stationary... Did they move?

Sorry for the long absenсe, I am currently making a fallout2-style map for warcraft3 =).
« Last Edit: February 26, 2009, 02:35:03 am by Deon »
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Slitherrr

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #297 on: April 02, 2009, 09:39:38 am »

I'm sure this has already mentioned, but if ghouls are already canon, why would you need zombies?  For the contagious bite?
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Jackrabbit

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #298 on: April 02, 2009, 05:34:59 pm »

To make it more of a challenge. Ghouls are utter pussies.
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Emperor Iones

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Re: .: Fallout mod :. [version 1.41], zombies in a separate download
« Reply #299 on: April 03, 2009, 12:23:56 am »

The HFS in this is hardcore.
Spoiler (click to show/hide)
Is it possible to make Miniguns that fire catapult ammo to replicate the burst fire gibbing?
« Last Edit: April 03, 2009, 07:42:29 am by Emperor Iones »
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