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Author Topic: Steelgripped - A robotic community fortress  (Read 20437 times)

Boksi

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Re: Steelgripped - A robotic community fortress
« Reply #135 on: August 26, 2008, 03:40:29 pm »

BEHOLD!



Some ideas on how Gamma would look. You can't see the third eye, because this is a side view.

Basically, the different pictures are just different color schemes and cranium size.

And no, I haven't finished them. I won't do so without some input from Prometheus.

Edit: Had another idea while waiting. Gottadoit!

EDITTWO: OK, done! Capes!
« Last Edit: August 26, 2008, 03:59:03 pm by Boksi »
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The Doctor

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Re: Steelgripped - A robotic community fortress
« Reply #136 on: August 26, 2008, 08:13:15 pm »

What do you think Mechanic Zee looks like?

Communist Kirbyberg?!
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Tibbles

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Re: Steelgripped - A robotic community fortress
« Reply #137 on: August 27, 2008, 05:35:45 am »

18th Hematite, Early Summer of 217

A copy of the logs submitted in full regarding to the nearfatal system error


C:/Userprofiles/Beepboop/Systemfiles/Logs/fulllogs.txt

INITIATE OPERATION ENGRAVE
var
engraving:bitmap
engravingsubject
begin
   left:=+1;
   if not left:=+1 then
   right:=+1;
      if not right:=+1 then
      forward:=+1;
         if not forward:= +1 then
         backwards:= +1;
end;

begin
 lookfor:=walls,floors,barons,organics,F.O.E;
 if lookfor:=false then
   begin
   left:=+1;
   if not left:=+1 then
   right:=+1;
      if not right:=+1 then
      forward:=+1;
         if not forward:= +1 then
         backwards:= +1;
begin
if lookfor:=true then
objectdefinedby lookfor:=engravingsubject;
sharpengravingtools:=true;
engraving:="c:/Userprofiles/Beepboop/Mydocuments/Mypictures/donkey.bmp";
engravingsubject:=engraving;

begin
voice:= "Beepboop"

end;
  end;
    end;

timer click '1000'
check FOODNEEDED
check DRINKNEEDED
check GENERALNEED
if FOODNEEDED,DRINKNEEDED,GENERALNEEDED:=false then
INITIATE OPERATION ENGRAVE

INITIATE OPERATION ENGRAVE INITIATED SUCCESSFULLY 138.259459730529834230492834327542437651348516394514305314957365103475103571603760349765034630936091374095134514367 UNINERRUPTED BEFORE ERROR
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GODAMMIT KOBOLDS

Tibbles

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Re: Steelgripped - A robotic community fortress
« Reply #138 on: August 27, 2008, 05:53:01 am »

LOGS OF ACTUAL ERROR


AT 1503 IN A SECLUDED PORTION ON THE FORTRESS, AFTER THE 'INITIATE OPERATION ENGRAVE' FUNCTION HAD BEEN CARRIED OUT SUCCESFULLY 138.259459730529834230492834327542437651348516394514305314957365103475103571603760349765034630936091374095134514367 TIMES, A LOGIC ERROR WAS IDENTIFIED IN THE RIGHT CORTEX
LOGIC ERROR IDENTIFIED AS POSSIBLE VIRUS AFTER 27 SECONDS OF INTEROSPECTION
VIRUS INFECTION STATUS
0.28 seconds, 0.34235435354453454% of RIGHTCORTEX infected
0.29 seconds  2.485736459823572935649537465% of RIGHTCORTEX infected
0.30 seconds  5.30475934653409534865934685% of RIGHTCORTEX infected
0.31 seconds  7.23587590364503248562035823390237823049234832049832403223570% of RIGHTCORTEX INFECTED
0.32 SECONDS AFTER THE VIRUS WAS IDENTIFIED, VIRUS INFECTION RATE PERCENTAGE MONITORING WAS HALTED TO DECIDE ON A COURSE OF ACTION.
0.47 SECOND AFTER THE VIRUS WAS IDENTIFIED, THE RIGHT CORTEX WAS SHUT DOWN TO PREVENT A FURTHER SPREAD OF THE VIRUS AMONG CORE SYSTEMS. IT IS ESTIMATED THAT, IN RELATION TO HOW MUCH OF THE RIGHT CORTEX WAS INFECTED AT THE TIME OF THE LAST MONITORING, 50% OF THE RIGHT CORTEX WAS INFECTED AT THE TIME OF THE SHUTDOWN.

BEEPBOOP WAS RESTRAINED, THEN HIS RIGHT CORTEX WAS REMOVED, THEN 'COMPACTED' TO PREVENT FURTHER VIRUS SPREAD.

POSSIBLE VIRUS CAUSES:
DORMANT VIRUS UNKNOWINGLY CARRIED IN WITH BARON 47%
DORMANT VIRUS KNOWINGLY CARRIED IN WITH BARON 47%
ACTIVE VIRUS KNOWINGLY CARRIED IN WITH BARN 4%
MALIGNANT A.I KNOWINGLY CARRIED IN WITH BARON 0.5%
UNKNOWN CAUSE 0.5%

SUGGESTED POSSIBLE SOLOUTIONS
TERMINATE THE BARON 100%
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GODAMMIT KOBOLDS

Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #139 on: August 27, 2008, 09:40:49 am »

Huh. I didn't know Gamma had four legs. I don't remember adding another pair, but I suppose some robots might have quadrupedal frames. Nice cape.

Oh, and here's proof that robots with capes are fucking awesome:



Unfortunately there's some trouble with equipping the robots with anything but swords. I'll try to get to the bottom of it.
« Last Edit: August 27, 2008, 09:53:46 am by Prometheus »
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Boksi

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Re: Steelgripped - A robotic community fortress
« Reply #140 on: August 27, 2008, 11:07:16 am »

@Four legs: I find it rather fitting, really. I think it gives him the aura of "evil scheming arrogant robot overlord". Especially the "evil scheming overlord" part.

@Whole image: Which version do you think is the most fitting? Do you think there's anything I should add or change? That part is easy before shading.
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #141 on: August 27, 2008, 12:26:47 pm »

I'd prefer the darker-coloured one with the cape. Red eyes might be cool, too. The thing about the cape is that I can't seem to make the 'bots able to make or wear capes, since I'd have to basically gen a new civilization.

In other news, Necrontyr is the third Champion Blademaster of Steelgripped, the first and second being Tinboy and Faylone respectively. Grats.
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Boksi

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Re: Steelgripped - A robotic community fortress
« Reply #142 on: August 27, 2008, 12:32:25 pm »

I'll do that once I switch computers: I can't get comfortable with pixeling on this one.

Do you have any preference for the cranium sizes? They're small differences, yes, but they're there. And I'll do red eyes, no problem there. Want them to be bright enough to be reflected off the frame?
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #143 on: August 27, 2008, 03:23:25 pm »

Could be nice, yes. I'd prefer the cranium size to be small. The larger one looks organically bloated, and we don't want that, DO WE?

Oh, and excuse me Mohreb for making you wait. I was distracted and almost forgot about you. So, would you like to assist Lord Nagash with hunting? You may pick a weapon, but there might be complications with non-swords.
What'll it be?
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LordNagash

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Re: Steelgripped - A robotic community fortress
« Reply #144 on: August 27, 2008, 06:47:08 pm »

I require no assistance! I am a one robot organic destruction machine(literally)
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WorkerDrone

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Re: Steelgripped - A robotic community fortress
« Reply #145 on: August 27, 2008, 11:31:09 pm »

No your a guy sitting in front of a computer. I am to, but I'm wearing a fake mustach!
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Emperor_Jonathan

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Re: Steelgripped - A robotic community fortress
« Reply #146 on: August 27, 2008, 11:36:55 pm »

Can you put my discobot into the military?

Using a sword is fine.


KILLIN THE ENEMY WITH STYLE!
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WorkerDrone

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Re: Steelgripped - A robotic community fortress
« Reply #147 on: August 27, 2008, 11:39:23 pm »

You know it! :P
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Dwarfaholic

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Re: Steelgripped - A robotic community fortress
« Reply #148 on: August 27, 2008, 11:59:51 pm »

How's my character doing? I haven't seen him in any updates.
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #149 on: August 28, 2008, 04:12:37 am »

16th Limestone, Early Autumn of 217
Overlord's log


We were assaulted by two squads of goblins today. Unfortunately the outer fortifications were not completed yet, leading to an unpleasant exchanging of shots over the moat. The second squad had four crossbowgoblins, who managed to hit D00ber and DF-47 in vital components, first destroying D00ber's main coolant tube and then DF-47's primary fluid pump and filtering systems. They were well-liked by their fellow gunbots, which has dampened morale slightly. The battle ended after Necrontyr caught up to the goblins and divided them into several pieces. He's been wandering around with a patch of goblin skin bolted next to his squad ID. I will have to find new recruits to replace the disabled ones, but seeing how many loafers we have wasting CPU cycles around it shouldn't be too hard to find 'volunteers'.
It was brought to my attention that one of the goblins was a high-ranking agent of the local goblin group's leader, a swordsmaster with a long-winded name with plenty of unnecessary adornments. Reminds me of the titles the workers have been giving the highest-trained blademasters we have.

End of line.

(What was your character named, Dwarf?)
« Last Edit: August 28, 2008, 04:17:10 am by Prometheus »
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