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Author Topic: Steelgripped - A robotic community fortress  (Read 20446 times)

Cajoes

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Re: Steelgripped - A robotic community fortress
« Reply #105 on: August 20, 2008, 03:01:54 am »

Love does not compute. Sorry Dad. :P
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Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Jackrabbit

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Re: Steelgripped - A robotic community fortress
« Reply #106 on: August 20, 2008, 06:11:40 am »

no assembly required is my guess.

and i thought she loved me. *metallic sob*
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #107 on: August 20, 2008, 02:58:34 pm »

Uh.... Actually, Jackrabbit is the mother.
I didn't bother checking the gender, I'm lazy like that. Nevertheless, you are now stuck as a fembot.
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Jackrabbit

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Re: Steelgripped - A robotic community fortress
« Reply #108 on: August 20, 2008, 09:50:10 pm »

I am scarred. deeply scarred.
like, incredibly deeply scarred
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The Doctor

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Re: Steelgripped - A robotic community fortress
« Reply #109 on: August 20, 2008, 11:07:44 pm »

Welcome. Enter Query.

request: 1 workbot

Enter Profession:

mason

Enter Name:

Mechanic Zee

Is this all? [y/n]

n

Enter Query:

activate: language skills

Denied. Reason: Overlord Approval Required.

Is this all? [y/n]

y
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #110 on: August 21, 2008, 09:50:22 am »

7th Limestone, Early Autumn of 216
Overlord's log


Where to start?
Gaubot brought me a scepter he had made while suffering a CPU malfunction. It is made of Andesite. It is covered in organic and sunstone spikes. And for some reason he carved an image of the huge aluminum axe we have in storage. The ID tag reads "Fightscandals", which is not a regulation tag format. While it is useless as a tool, it has been appraised at a staggering value. Many hundred times over the total value of the materials used. I am not sure whether this is grounds for an express transport into the crusher. I'll leave the decision to the SysAdmin, who will propably let Gaubot go. It's not his fault, really.
Which brings me to the more significant part of this update. Gaubot, upon insisting that all of his memories from during the project were blank, was subjected to an immediate diagnosis by Darkbot and the other mechanics. The results indicate that an outside operator gained access into his higher functions, overrode his personality settings and uploaded instructions into his CPU, deleting all clues as to where the intrusion came from.
I must admit that I am quite ill at ease. It cannot be a remote connection, as they are banned by the Council.
The only other cause is someone manually connecting into Gaubot's CPU, which means we have a spy among us. I suspect the Dungeon Master, but he was seen in the forge during that time. I have had the SysAdmin interview the workers, but so far there is no solid leads. Someone really good at disabling and hacking unwilling robots is hiding in plain sight. It is likely that the culprit could have removed all personal logs, so even if we forcibly searched through every robot's memory banks we would still not find the one responsible.
I can't trust anyone right now.

I have plans to set up a floodgate system leading downhill from the moat. It'll require bauxite, of which we have none, but I'll see if I cannot order some from the supply caravan. I'm not entirely sure as to the effectiveness of such a system, but it might come in handy. Since we'll need to keep weapons within easy reach in case of invaders, I have decided to ban the export of weapon racks.

End of line.

((Mechanic Zee has been added as a stoneworker. I also took the liberty of making him assist with mechanisms now and then.))
« Last Edit: August 21, 2008, 10:23:33 am by Prometheus »
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WorkerDrone

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Re: Steelgripped - A robotic community fortress
« Reply #111 on: August 21, 2008, 03:49:02 pm »

Oh goody. Erm Ignore the name. Completely unrelated it is.

Anyways this sounds fun.

Request: Gunbot, Name: Necrontyr
Statement: The Flayed Ones shall arrive soon! All hail the C'tan!
Final Request...: To be placed where the combat is the thickest, and where the fleshlings crawl.

Statement: Must bring universe to a standstill. Must bring peace through death.

(Yes. I want a Necron-like bot who sees death of all (Organics) to be the only way to their peace. Hes also worships the Star Gods. *Evil Laughter* 40K FTW!)
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The Doctor

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Re: Steelgripped - A robotic community fortress
« Reply #112 on: August 21, 2008, 04:02:48 pm »

Welcome. Enter Query:

open: Mechanic Zee behavioral files

Behavioral Files Open. Enter Query:

enter: Marxism and Leninism style communism

Files Entered.

Is this all? [y/n]

n

Enter Query:

change profession: Metalworker

Profession Changed.

Is this all? [y/n]

n

Enter Query:

upload language files

Denied. Reason: Overlord Approval Required

Is this all? [y/n]

y
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #113 on: August 22, 2008, 08:04:19 am »

Okay, I could just rename you to one of the many unnamed forgebots. You'll be working under Aqizzar, who is also a communist.
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The Doctor

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Re: Steelgripped - A robotic community fortress
« Reply #114 on: August 22, 2008, 01:00:48 pm »

Enter Query:

GIVE ME GOD DAMNED LANGUAGE FILES!!!!!

Unknown command. Please restate query:

finish
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WorkerDrone

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Re: Steelgripped - A robotic community fortress
« Reply #115 on: August 22, 2008, 01:48:58 pm »

"..."

I wonder...is an assassin only a assassin when he kills, or when he says hes an assassin? For that matter, is a target really a target? Or just someone in the way? *Reboot* *Manual* *Pause* *Upload*

"Wheres the damn fleshlings? I shall flay them all!" *Robotic Evil Laughter*
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #116 on: August 22, 2008, 03:37:26 pm »

27th Moonstone, Early Winter of 216
Overlord's log


I have recruited a few more warbots into the military. Our military presence numbers 20, half of which are bladebots, the other half gunbots. And there's the fortress guard, which lost one of their number recently. A training accident. Quite possibly Poltifar's doing. He's becoming perhaps a little too effective. From what I last saw him, I'm quite surprised he hasn't been completely paralyzed by that thick layer of dried organic fluid which he refuses to wipe off. It recently gained a new layer of coolant. The guardbot that suffered terminal failure turned out to have created offspring with none other than that stone carver, the one who makes that insufferable beeping noise all the time. He and the protobot seem to be relatively unaffected. Good. I hate it when they start wasting time moaning after an object of affection stops working. Apparently, the engraver decided to take his mind off it all by carving a picture of a donkey on the floor.
I've given the SysAdmin the go-ahead to begin issuing some minor data file clearances. Apparently some of the workers can't communicate efficiently, since they haven't had the initiative to install proper voice synthesizer software.
I had to send a handful of workers into the crusher a while ago. We received many immigrants and I couldn't figure out where to put them to work, so I disposed of them to save space and fuel. I also threw in one of the stoneworkers who brought me a model of a forge. It may be a symbol of creation, but by the great AIs in the Matrix, what am I supposed to do with a model forge? It's not even functional! He was also missing memories, but I decided to make an example of him anyway. No doubt that is the infiltrator's plan, but he may become complacent if seemingly successful. And that's when I'll get him.

End of line.
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The Doctor

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Re: Steelgripped - A robotic community fortress
« Reply #117 on: August 22, 2008, 05:11:29 pm »

WOO!

I can speak!

Now to organize the robotic proletariat's uprising!
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WorkerDrone

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Re: Steelgripped - A robotic community fortress
« Reply #118 on: August 22, 2008, 11:30:01 pm »

Heh. This stuff is good.
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Prometheus

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Re: Steelgripped - A robotic community fortress
« Reply #119 on: August 24, 2008, 09:09:40 am »

3rd Slate, Mid-Spring of 217
Overlord's log


The goblins finally attempted a covert assault. One would have thought that after losing all but one of the thieves they sent they'd be more wary of trying to attack, but I suppose they merely thought that since stealth doesn't work a brute force would. They were quite wrong. The new leader of the bladebots, Chain'ands slaughtered their fighters. They brought one marksgoblin with them, but it didn't score a single hit before a fusillade of railgun slugs blasted the survivors apart. The marksgoblin, according to reports, set a record by being flung fifty metres backward, falling off the side of the cliff. I have ordered their metal equipment melted down. Everything else will either be traded to the next supply caravan or disposed of in magma.
Upon seeing the effectiveness of a single master bladebot I ordered three more powerblades made. Seeing how integral they are to Steelgripped's defence, I also prohibited their exportation.
I seem to have quite a steady approval rate among the workers, but just to be on the safe side I've placed another weapon rack in my quarters. I do hope the others see the sense in me remaining as the sole authority.
If not, I will have to make some plans.

End of line.
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