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Author Topic: On sparring:  (Read 1123 times)

Ashery

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On sparring:
« on: August 04, 2008, 03:42:12 pm »

To help reduce injuries, would it be ideal, after a large draft, to set your current trained military to on duty status to prevent your champion wrestler from breaking the fresh recruits' spines in half? Or would steel plate be enough to minimize most of those permanent injuries?

Hmm, fresh drafts would also be a good time for marksdwarves to get some wrestling/armor use/shield practice in...
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CrazyEyes

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Re: On sparring:
« Reply #1 on: August 04, 2008, 04:44:17 pm »

If you want to keep a champion away from recruits during sparring (I've had more than one recruit with a crushed windpipe because of this), the best way to do it is to put him on duty.

To keep your recruits from slaughtering each other, equip them all with plate mail armor and shields, but no weapon.  Then when they spar, they will gain levels in wrestling - which improves their chance to dodge attacks - as well as armor and shield using.  I usually wait until the game calls them Wrestlers instead of Recruits before I give them the weapon I wanted them to have.
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Ashery

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Re: On sparring:
« Reply #2 on: August 04, 2008, 05:15:27 pm »

Similar to what I had done with the initial batch, well, the plans at least...Didn't get metal production running until they were champions ;p Out of the initial five, three survived fine, one had a minor spine injury, and the last (Which also happened to be my starting woodcutter with five points in axedwarf) had a moderate spinal injury. The injured woodcutter is now happily serving as my Captain of the Guard, hehe...
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BurnedToast

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Re: On sparring:
« Reply #3 on: August 05, 2008, 03:05:39 am »

If you want to keep a champion away from recruits during sparring (I've had more than one recruit with a crushed windpipe because of this), the best way to do it is to put him on duty.

There is no reason to keep recruits away from champions. Weapon skill effects the chance to land a real hit instead of a 'sparring' hit which means your recruits are much more likely to hurt the champions rather then the other way around. Champions, however, are generally tough and skilled enough to take the hit

Furthermore in my experience recruits sparring with champions train up MUCH faster.
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Paul

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Re: On sparring:
« Reply #4 on: August 05, 2008, 03:12:25 am »

Maybe it's just the law of averages taking effect, but I've noticed super legendary wrestler dwarves suddenly injuring eachother after several seasons of no injuries, so high skill dwarves can certainly still wound others.

They did no spinal wounds for all the time it took to go from dabbling to legendary+, and then while I was waiting for their armor user skill to raise a bit more suddenly two of em got spinal injuries.

It could be the effects of stats as well, high strength might up the chance of causing even otherwise safe attacks to be damaging.

In other words, I've definitely found reason to separate champions from recruits in my experience, but I guess it could be coincidental - I never put them together anymore after a few initial events.
« Last Edit: August 05, 2008, 03:14:10 am by Paul »
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sneakey pete

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Re: On sparring:
« Reply #5 on: August 05, 2008, 04:34:07 am »

I've actually heard the opposite, that legendary skilled weapon users (dunno about wrestling) actually means that they have 0 chance of causing a above grey injury to a sparring partner. Don't know about it though.

However, i've found that, even giving recruits copper plate amour and a shield is generally enough to keep them safe, so long as everyone else has silver or copper weapons.
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Brian

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Re: On sparring:
« Reply #6 on: August 05, 2008, 05:44:28 am »

I had a weaponsmith who liked to spar.  It seems to me that he got very good at it and was soon killing my recruits.  He wasn't a legendary axe user, but I thought he was very high..
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LegacyCWAL

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Re: On sparring:
« Reply #7 on: August 05, 2008, 11:38:44 am »

I've actually heard the opposite, that legendary skilled weapon users (dunno about wrestling) actually means that they have 0 chance of causing a above grey injury to a sparring partner. Don't know about it though.
Nope, legendary can still injure somebody.  Just the other day I had one Champion (using a no-tag Iron Mace) kill another Champion who was clad in *Iron* or better plate.

The killer was automatically promoted to leader of the squad, which is a little too convenient for him...
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Skanky

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Re: On sparring:
« Reply #8 on: August 05, 2008, 06:48:13 pm »

I have heard that weapon quality has an effect on the effective skill of the fighter, so a *mace* would have less chance of accidently hitting a training partner than a no-quality mace.
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Untelligent

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Re: On sparring:
« Reply #9 on: August 05, 2008, 08:57:38 pm »

I've heard that, while legendary soldiers do indeed hurt things less often when sparring, when they do they inflict much more damage than a recruit because of their high stats.
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