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Author Topic: Oh my god; finding the right place?  (Read 2348 times)

Hikato

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Oh my god; finding the right place?
« on: August 04, 2008, 01:20:43 pm »

Ok, most of you dont know me. but basicly (In 1337 speak) OCD (Google it) > Me (T_T).

So basically it starts with searching for the right place. normaly this will take hours of recreating regions over and over again (after searching the whole world map) then i set up my starting build, taking another 10 mins and then after starting it's something like "to many pools, the river isn't a nice shape, cant build in the middle of the mountain etc". then ill abandon (often getting annoyed and quiting dwarf fortress for a few hours) and start the whole process again.

any suggestions? or just your personal quests to find the pefect place?
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Dame de la Licorne

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Re: Oh my god; finding the right place?
« Reply #1 on: August 04, 2008, 01:36:23 pm »

Have you tried using the "finder" to choose a site?  I've found it really cuts down on the time spent to find the right place.
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If software was real world, then it'd be something equivalent of hitting a nail with a hammer and having a building collapse on the other side of town.

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MMad

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Re: Oh my god; finding the right place?
« Reply #2 on: August 04, 2008, 01:39:56 pm »

This is probably not the answer you wanted but anyway: I used to be pretty similar, until I realized it's much for fun playing a totally flawed location. So nowadays I typically embark on any place which looks dangerous and impossible enough. :) I'm currently playing a map without trees, coal or flux, with the single, tiny brook located on the other side of the map, seperated by a huge chasm and several dozen angry monsters.

Perfection is boring. Challenges are fun. :p
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"Ask not what your fortress can do for you - ask what you can do for your fortress."
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WingDing

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Re: Oh my god; finding the right place?
« Reply #3 on: August 04, 2008, 02:48:26 pm »

Man, I get the same thing a lot, but for me the problem is usually the color of the stone/soil...  :(

And I just hate any sand color other than black.
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Dadamh

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Re: Oh my god; finding the right place?
« Reply #4 on: August 04, 2008, 04:50:10 pm »

Man, I get the same thing a lot, but for me the problem is usually the color of the stone/soil...  :(

And I just hate any sand color other than black.

It's not terribly hard to mod the other sand colors away you know.
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WingDing

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Re: Oh my god; finding the right place?
« Reply #5 on: August 04, 2008, 06:12:28 pm »

It's not terribly hard to mod the other sand colors away you know.

Modding the game to be easier makes me feel bad.
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Frelock

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Re: Oh my god; finding the right place?
« Reply #6 on: August 04, 2008, 07:17:16 pm »

It's not terribly hard to mod the other sand colors away you know.

Modding the game to be easier makes me feel bad.

It's not making the game easier, just more palatable to the eye; like tilesets, for some people.

OT, I used to spend hours searching for every feature, now the finder does it in minutes.
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Jing

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Re: Oh my god; finding the right place?
« Reply #7 on: August 04, 2008, 07:37:27 pm »

I did too.... but then it's like, every fortress I play is more or less the same really.  Which is pretty pointless.

The only way to learn more is to face new challenges from different situations... like playing a haunted + serene + savage woodland/mountain map without magma... or a magma + aquifer + sand only map... and so forth.
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Jude

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Re: Oh my god; finding the right place?
« Reply #8 on: August 04, 2008, 11:26:20 pm »

1. Finding a hard location is part of the fun...unless you're looking for the perfect storm of difficult elements?
2. If you're actually OCD about something the only way to deal with it is to just do the exact opposite of what you feel compelled to do. I would know. (general mental health tip not just DF related)
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umiman

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Re: Oh my god; finding the right place?
« Reply #9 on: August 04, 2008, 11:57:01 pm »

My only criteria are magma, some form of water (even murky pools will do), and terrifying.

Sometimes I do sinister as well, which has some extremely freaky monsters who are more like demons than undead especially with modded creatures.

Kanil

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Re: Oh my god; finding the right place?
« Reply #10 on: August 05, 2008, 12:45:02 am »

I once found a place that was geographically neat... a small valley deep within a mountain range.

A stream ran from my embark site down the mountains to the last Mountainhome of my chosen civ.

I assumed I was a desperate party, fleeing from the crumbling empire to found a new home, hidden away in the mountains.

It was perfect.

Except for the mudstone. And the brown sand. It was to be an above ground fort. The two were difficult to distinguish.

I quietly abandoned.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

puke

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Re: Oh my god; finding the right place?
« Reply #11 on: August 05, 2008, 01:39:19 am »

Man, I get the same thing a lot, but for me the problem is usually the color of the stone/soil...  :(

And I just hate any sand color other than black.

god, i know what you mean!  i mean, not so hard as you say, but still.  i really hate the red sand, and as a reflection have been even upset with clay.

so of course many of the forrest and aquifer having biomes are clay heavy, and thus i have a hard time finding an acceptable place to start if i want a flat land aquifer.

but really, its more fun if you just suck it up and start somewhere random.
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WingDing

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Re: Oh my god; finding the right place?
« Reply #12 on: August 05, 2008, 10:42:05 am »

Quote
Mudstone

The worst problem with mudstone and sandstone other brown stone is it's indistinguishable from wood, so if you make a castle (or any other building) out of it, it looks like it's made of wood.

And then you have clarify to people that "it's not made of wood, it's made of mud."

Although on second thought maybe making a sandstone castle on the beach would be fun.

Quote
but really, its more fun if you just suck it up and start somewhere random.

That's great and all but usually I have a plan or an idea when I embark somewhere, and when the place isn't anywhere close to how I imagined it I get upset and lose interest. Sure I could always play a 'throw-away fort' but as implied by the name those don't last long. And, of course, sometimes I just stop playing and can't seem to get back to it... Maybe because I play DF on another computer that other people use for more important things...
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LegacyCWAL

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Re: Oh my god; finding the right place?
« Reply #13 on: August 05, 2008, 10:57:28 am »

"Perfect" sites have a way of coming back to bite you in the ass.  After all, Boatmurdered had lava, a chasm, an underground river, and one of the single most easily-defensible entry locations I have ever seen ;)
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HIDE THE WOMEN AND DROWN THE CHILDREN, THE BARON HAS ARRIVED.

WingDing

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Re: Oh my god; finding the right place?
« Reply #14 on: August 05, 2008, 11:23:51 am »

"Perfect" sites have a way of coming back to bite you in the ass.  After all, Boatmurdered had lava, a chasm, an underground river, and one of the single most easily-defensible entry locations I have ever seen ;)

You obviously haven't been around here for long; Boatmurdered was made in the 2D version of the game, where every location was exactly the same.

Every location had an aboveground river, an almost perfectly flat mountain side, a subterranean river, chasm, lava flow, every metal and gem in the game, flux, and of course...

Spoiler (click to show/hide)
« Last Edit: August 05, 2008, 11:27:12 am by WingDing »
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