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Author Topic: Succession game, hardcore mode?  (Read 6519 times)

Paulus Fahlstrom

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Re: Succession game, hardcore mode?
« Reply #60 on: August 11, 2008, 09:17:12 pm »

((Here is the save http://dffd.wimbli.com/file.php?id=423

 I'll try to get the posting up shortly. Haven you're next in line. Just a coulple of notes... there is a lever just south of the Trade depot that operates the southern floodgates. This will shut off access to our trade road. The northern door is the only other way out. It can be locked down if needed. The entire southern area around RP's hideaway has been walled off. So were technically entirely self-contained. There is also a retractible bridge/death device over the chasm directly north of the fort. The lever on the northern side of the fort near the north door operates it, or should once it get's linked. Our food situation is stable, as RP left me in fine shape. I've also begun using the outer fortress as a training ground for the military. I haven't messed around with the internal structure of the fortress too much. Just cleaned up some things. There is now only one very very large pile of rock just two levels above the Bone Pit. If you run short of flux or building supplies just re-claim some rock from there. Oh, and the only actual rooms are designated ours now. And RP I resupplied you and you're fine. I also let the cat in to help keep down vermin before letting him back out. Oh, and I slipped you a note that said to build lots of coffins. Heh. Information on the Adamantine in the spoiler below.))

Spoiler (click to show/hide)
« Last Edit: August 12, 2008, 12:48:16 am by Paulus Fahlstrom »
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RPharazon

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Re: Succession game, hardcore mode?
« Reply #61 on: August 12, 2008, 12:51:56 am »

I'm following the story, albeit quietly.

I do have to admire your storytelling capabilities. Can you post a map of the place on the DFMA? Be warned though. All of the BMPs added up to be about 500MB. It's freaking insane compared to the few megabytes that the compressed DFMA file takes up.

No, seriously, get to it. ;)
« Last Edit: August 12, 2008, 01:06:13 am by RPharazon »
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<Zaratustra> DF -is- a complex version of the sims
<Zaratustra> except instead of purchasing new sofas
<Zaratustra> you die

Paulus Fahlstrom

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Re: Succession game, hardcore mode?
« Reply #62 on: August 12, 2008, 02:16:19 pm »

13th of Moonstone

I got the chance to use my new armor and hammer today. Two groups of goblins ambushed one of our clothiers who was gathering coal out on the slopes. Astesh was out there and slew the leader of one group that had turned north when they saw him. But the clothier was running desperately the other way so I figured I'd suit up and get some practice in.

I charged out of the gate and was immeadiately surprised by a goblin thief that was trying to sneak in right in front of me. He stabbed out with his oversized dagger but missed, before I swung at him. He must have been expecting my weapon to be slower because it caught him in the arm, crushing it and caving in half his chest. A second blow caved in his ribcage and he lay still.

I continued a steady trot towards the desperate screams for help up the slopes to the south. There she was, running from four goblin wrestlers that were closing in on her. She didn't stand a chance alone. But I wasn't one to let the goblins get away with such things either. She saw me and headed my direction bringing the surprised goblins right to me. The first barely had time to register his shock as I swung into him, my momentum carrying me through his position and sending him flying meters away. The second tried to tackle me before being smacked down by my warhammer, landing dazed on the ground at my feet. A second blow crushed his skull. Two more closed in on me and I ran directly at one. I'm pretty sure it wasn't expecting that and I swung, my hammer connecting and sending him flying like he was a melon. I followed through the charge chasing after him as he flew but when he fell he stayed down and I turned on the last goblin, desperately trying to gain some advantage against the fury unleashed upon him. He never found one, at least not before my hammer found him.

I trotted south towards where I'd spied Astesh fighting and saw a group of five or six goblins fleeing west. I tried to catch them but was unable to. A shame. I was just feeling warmed up.

The increase in goblin hostilities was bad. We'd had several goblin thieves and baby snatchers show up. And three ambushes so far this year. It did not bode well. In fact, I began to wonder if the goblins knew of our excavations here. Of our search for the ruins of a fabulous city and it's wealth. Having them on our doorstep could prove bad. Finding the treasure we sought just to be overwhelmed by goblins didn't seem like a prudent thing. I'd have to take this up with the others.

As a side  note apparently the laborers have taken to calling me Paulus Godenilir Shagogtharnas Desgir, or Paulus Ropejoyous the Static Slayer of Goading. I'm not sure if I should take it as a compliment or not.

1 Granite Spring

To mark the occasion I went out onto the first floor of our newly made fortress and made the following announcement to all the laborers.

"Listen up! To mark the occasion I'd like to announce what you've all accomplished! I've been through our passages and there is not a single stone cluttering our halls. There remains only a single, albeit large, pile remaining. So, to celebrate I'm going to go digging again. Now, back to work!"

Hey, it was something. And certainly true. In a year they'd managed to erect a fortress and vast walls with what we'd carved out. Sure, there was a huge pile of stone to still be used, but it was in a designated location that apparently RP had thought of in in musings. In any case, I think it's time to turn over the leadership to someone else. The forges and mines beckon me. And the occasional goblin of course. Though never for very long.

((All right. I'm done. Oh, and I've forbidden the use of the adamantine gear for now so our military doesn't equip it while I'm working on getting them outfitted. Good luck Haven. No losses this year. The metalsmith that stole my project and made Adamantine plate instead of *Adamantine plate* like I would have been able to do actually still lives as I didn't get the bridge linked in time. It still needs to be done. Oh, and you're in charge of the military at the moment.))
« Last Edit: August 12, 2008, 04:33:31 pm by Paulus Fahlstrom »
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Haven

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Re: Succession game, hardcore mode?
« Reply #63 on: August 12, 2008, 03:49:50 pm »

(Hm... I was pretty sure I was decomposing at the moment... Well, guess I'll find out.)
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Paulus Fahlstrom

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Re: Succession game, hardcore mode?
« Reply #64 on: August 12, 2008, 04:15:22 pm »

((Nope. I took over the save prior to all of our deaths. It's all in the posts. You're still alive. Oh, and for some reason I noticed the download link I provided gave me two files... one a 9_1 zip file and the other a 9_3 rar file. The Rar file is the one you want. You should be starting in spring of 9.

Oh, and RP the map is here

http://mkv25.net/dfma/map-3351-basementstable

Though there are some issues apparently in the translation. If anyone knows how to get rid of them let me know.))
« Last Edit: August 12, 2008, 04:54:23 pm by Paulus Fahlstrom »
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Haven

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Re: Succession game, hardcore mode?
« Reply #65 on: August 12, 2008, 06:12:36 pm »

(Well I'll be... I'm alive after all! But dang, this place is messy. Don't you know that the masses are our best bone building materi- hope for the future? Going to look the place over real good and figure out the next move, but meantime, does this check out?)


(Also, what's up with the oddly-colored flooring and whatnot on that humongeous building project thing? What is it??)
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Paulus Fahlstrom

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Re: Succession game, hardcore mode?
« Reply #66 on: August 12, 2008, 11:05:37 pm »

((Heh, about the color in the building... we hit a stretch of microcline down below. But I figured it fit with the odd pyramid-like structure that graces the middle of the building that I had absolutely nothing to do with it. If you'd like consider it an arrow pointing to RP's little hideout. About the clutter inside... well, to be honest I changed absolutely nothing internally except remove the loose stone and reorganize some of the stockpiles. Oh... and added floor hatches over the bone-pit to keep the miasma from wafting up.

As far as your reason for taking over... looks great. Almost like the old good cop/bad cop. Except you're not really the good cop... right? I realize that you catch more flies with honey, but it's year 9 for goodness sakes'. We live in a wild land and I believe they'll think better of me when the goblins start coming in force. When they have access to the food, water and berry (read alcohol) supplies without having to cross the enemy lines or be ambushed, they'll thank me. They'd better... or I'll just use them as fodder in our counter-attacks. As far as the thing being built on their blood... well, technically not a single person died that year, except for goblins. Astesh got his fair share... he should totally have a title by now. Anyways, good luck.))
« Last Edit: August 12, 2008, 11:09:05 pm by Paulus Fahlstrom »
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Salmeuk

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Re: Succession game, hardcore mode?
« Reply #67 on: August 13, 2008, 01:54:02 am »

The dwarf wakes up, no, he merely opens his eyes. He stands up, and walks to his desk, pulling out a diary he has had since childhood. The cover is wood, but flexible enough to allow for proper binding, and the color of a rich bauxite vein. The dwarf then sits in his chair, considers locking the door for a moment, but decides against it. He opens the cover, grass binding creaking against the material. The pages are torn and cracked, stained little but covered in writing. The writing starts at the top of the first page, and ends somewhere towards the end. If one was to open the diary and flap the pages about, he would see countless pages fall out, as the owner of this ancient diary has added many. The dwarf thumbs through all of these pages, as if looking through a dictionary for a word you cannot remember. He stops on the first blank page he comes to, and the slightest hint of surprise appears on his face. He picks up his quill, dips it in the small blue vial which sits upon his great stone desk, and begins to write.

"It's been 2 years since I left management. I left because I had gotten done what needed to be done, and I had prepared the next in line enough to trust in her ability to know how to continue getting things done.

Truthfully, I've never liked being in the spotlight of the public eye. Not that it happens too often, but when it does, I get feelings that I thought I had lost long ago. It seems that morality is never lost, but simply forgotten, and all it takes is a dwarf with morality to remind you.

Or at least, that's what it feels like when you walk past 50 dwarfs, each and every one silent as a skull. Their eyes like those of astronomers, an I am as the sun. I eventually gave up on the dining room, as no amount of persuasion can make people forget.

I say let it be that way, any assassinations that come my way merely let me root out the scared ones from the ones who take action.

I suppose that makes sense. In this fort, action is bad. Once we found it, the mining was good, but too much of it and we all go down the drain. Attempting to work these dwarfs into submission may have worked, but those eyes are still in their sockets, and, I have reason to believe, certain things are going on behind them.

But, doubly so, change in action is bad. I'm amused to think that the newest in line is willing to change. We may have come far just to reach a dead end, but dwarfs are skinnier when moving forward, so to say. The crevice closes further as we move back, and what we have is lost among the darkness.

I suppose I could amp up the public persuasion meetings a little, but my knife is dull and I fear it might cause a rift on the group.

While my first goal is to move all of it out of here, my second-most goal is to keep it from moving out of here --

without Me."

He drops the quill back to the desk, closes the diary and stashes it in a secret compartment, stands up, and walks out the door.

A smug smile sits upon his face.
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Haven

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Re: Succession game, hardcore mode?
« Reply #68 on: August 13, 2008, 01:58:41 pm »

---------

14th Granite, 9

Elves. The food will likely be welcome, as will the wood. The holier than thou attitude could be done without. At any rate, I ordered over some goods that I thought would be more than enough to get the wood and food off their pack mules. And was I ever right. A dozen logs, and five stawberries. I gave them a drum made of stone, an idol made of slightly more valuable stone, and a rather large aventurine, and they got to consider themselves savvy traders. Stupid elves.



Meantime, Drunken and Paulus have decided to marry. Don't know why they told me that. They've decided against throwing a party, though it's not exactly hard to beleive. I suppose they'll be celebrating reguardless.


20th Granite

Trying to get away from the elves, I went on patrol of the mountain to find what could only be described as a crater plugged with obsidian. I had my suspicions about the thing, so I sent our free miner out to investigate. If we've had lava so close all this time... Well, it'd help our metalworkers.


26th Granite



Well, turns out it wasn't lava after all. Rather, a very large pit in the rock, going down and down out of sight. Apparently that crack in the earth we'd spotted north of here was merely a part of this mess. Of course, it makes me wonder where the lava went, and my mind drifts back to those old legends and tales of sealing away evil with lava and adamantine... At any rate, Ushatnulral is quickly becoming a misnomer... I can't imagine a less stable base for a fortress.

It should be noted that there are several fresh pockets of magnetite, a platinum vein at the tunnel, a surface vein of lignite, and several silver veins, tin veins, and gem clusters... And a lot of mole dog bones. A great many bones and spider webs.


One of my recruits, by the name of Iden, was taken by an odd sort of whimsy today. He stopped sparring in mid-swing and ran for a workshop, gathering up bones along the way. I suppose he'll come out all right in the end.



11th Slate

After some discussion with the mountainhome liason, I've arranged for the second part of my plan to be put in motion. I'm sure the others will approve, but I could not afford their presence.

Meantime, Iden has pulled through, and created a bone mace. 'Steppeworth the Godly Messiah', he calls it, and the craftsdwarfship is amazing. Emblazoned on the shaft are dwarves travelling, apparently relating to the founding of our fortress. However, I notice there are only five dwarves on the shaft, and some rather interesting details on the far end, obscured by the grip.


15th Slate

The liason leaves today, after some persuasion. He's been assured enough crowns, scepters and rings to last several lifetimes, and in exchange he will put in quite a good word for our newfound wealth... In honesty, I don't even know if I could trust him had we gone to him together, but making such a display of wealth may be able to lure out our enemies.


-What in the Sunless Pits???



I could care less that I just promised a liason half a year's worth of stone goods for nothing, but this has caught me utterly by surprise. I've barely even had time to dig out the first of the new blocks! I can only hope the recently-dug areas can be fitted properly for her Highness' wishes, as they were supposed to be the new homes of myself and my fellow founders... But all this makes me wonder.

'Some noble' the weaver had said, a small eternity ago. For a few fearful minutes I thought it had all fallen into place, and the Queen herself made to take our riches away from us. But nobody had ever told us what we were supposed to find. A tomb, indeed, a place someone had died, and presumably been buried with their wealth. But I know now what they meant. Our would-be usurper knew about what was contained in the depths of this place, and he desired... The riches within? Perhaps that precious blue glimmer alone was all he wanted, but surely he could have found it himself, leaving none to share in the spoils. No, his greed runs deeper still, in the heart of that which should never be disturbed.

There could only be one noble to hold such a mad desire, and Sodel the Dungeon Master has arrived.
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Salmeuk

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Re: Succession game, hardcore mode?
« Reply #69 on: August 13, 2008, 04:52:19 pm »

((The plot thickens! :o))
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Haven

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Re: Succession game, hardcore mode?
« Reply #70 on: August 15, 2008, 09:57:46 pm »

(Sorry for the short miniupdate thing... Found out that if you leave DF paused long enough, it disappears. Also found out how to get it back, but not after saving over my old stuff through a very convulted process I was idiotic enough to pull off. :( )

19th Slate

All right. I've managed to turn things around enough to avoid our instantanious destruction. The blocks that would have housed me and my fellow Founders have been converted into four rather spacious rooms centered around a plaza, to be dedicated to the Queen on it's unveiling. It certainly irritates me to have such a place be left to the whims of a noble, but this is no petty count we're dealing with.

To the more pressing matter... Sodel. I'm not yet sure what will be done about her. The simplest thing would be to simply throw her into the new chasm, but as she is the Queen's trusted advisor, anything suspicious could cost us dearly. I've decided against calling together the others just yet, lest she know we've been panicked. It would be best if we simply pretended we were ignorant of her goals.

Salmeuk has been complaining a bit about the rest of the nobles, particularly their projected room quality. I've decided on some upgrades for her office and dining area should keep her happy enough to refrain from making anyone's life more difficult. She's already begun to abuse a fisherdwarf by the name of Mothkat, giving her opinion on him to anyone who cares to listen. 'A soft Noble's pet', I believe she's said recently. Can't help but feel sorry for the dwarf, being on the receiving end of such an unforgiving soul.
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Salmeuk

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Re: Succession game, hardcore mode?
« Reply #71 on: August 16, 2008, 11:08:37 pm »

((Wait, I'm a girl?  :o Didn't realize that. I guess I'll be narrating a bit differently from now on.))
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Haven

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Re: Succession game, hardcore mode?
« Reply #72 on: August 16, 2008, 11:34:45 pm »

(Well, I guess you could always ignore it. But there are drawbacks to that. Again, a rather short update. Sorry. :/ )

12th Felsite

Work on the plaza goes well. I've cheerfuly given Sodel her office and chambers near the queen's, and have dug out a few more such blocks for future nobles.


8th Hematite

A duo of our furnace operators married today. Dunno why, thanks to the Queen's arrival we still haven't even gotten around to housing the dwarven masses. For the most part they're still living in the tightly-packed halls along the entrance.

In fact, a great deal of the average dwarf's living here perturbs me. Not so much the quality of life as it's precariousness. Today, for instance, I ordered more brewing activities. Not in itself a problem, but we seem to be brewing the last of our plants, and as yet we are not even out of spring. Once the heat truely begins, dwarves will be thirsty, and our population currently outnumbers the available drinks in the supply as it is. To try and solve this, I've looked through the lore stored away in Salmeuk's makeshift filing system. The only thing of use that I found was that Plump Helmets have a unique property of being able to draw water from the depths of a seemingly dry mountain. However, such a thing requires a mud-coated floor for the mushroom to acclimate itself to. While I can imagine Dwarven Wine getting old after a few seasons, it could become invaluable to us if we are ever beseiged, or otherwise denied access to external water sources. I've ordered some buckets be gathered up, and our current population of idlers put to work manning a brigade to create a small place capable of supporting a passable farm. We may need to get the seeds, or spawn, as it were, from our old not quite insane friend, R'Pharazon. Hope he didn't eat them.


10th Hematite

Salmeuk has demanded a scepter be made for her. I'm not sure that's entirely wise, given the company we're in, but I've decided there could be worse things. The Queen's chambers, while not yet to her liking, are progressing well enough, and Sodel seems content enough with her own small block. By now I can only hope she is convinced that we are not aware of her. It would be foolish not to assume that weaver had gone to her to report his run-in of years past, but if we can convince her that we've assumed the Queen responsible, as I once had-



A goblin war party was spotted from the north, starting their climb up the mountainside. Several bowgoblins, a mace weilder, and a great deal seemingly unarmed. The order was immediately given to remain indoors, lest the bowgoblins find a vantage point to fire over our walls. But instead of rushing forward like we had expected, they instead gathered around the chasm, running about as if waiting for something to prompt them. Iden went out to the point to get a closer look at what they were doing. Before he could get a proper glimpse, however, the goblins spotted him peering down from the ledge, and whipped themselves into a frenzy, charging up the mountainside. Iden ran back with bolts clipping at his heels, slamming the iron door behind him and barring it with unnatural speed.

After this, he told us the makeup of the goblins. None we recognised, thankfuly, and for now we remain inside the walls, planning our next move. A makeshift firing line was set up by the south trade path, put together with the rocks and mortar from the old ramps leading in. The goblins, after trying to breach the door, seem to be moving around to find a weakness in our walls. The sheer amount of time they've taken should speak volumes to those dwarves who doubted the masonry's nessescity. For now, however, we prepare our defenses and wait.


11th Hematite

The goblins finally found their point, attacking with arrows through the narrow uncovered portion of the south trade road. Our own marksdwarves returned fire for some time before being ordered to withdraw. However, it seems the remaining dwarves have failed to comply. I go now to prepare for battle, once the goblins enter the trade road proper - We cannot allow them to cut off our supply lines!



Spoiler: Siege of Hematite, 9 (click to show/hide)

(And... I'm still alive. I actually wrote that in anticipation of dying, as when Haven finally woke up, most of our fledgeling military had been cut down by that weak spot. Anyhow, sorry you couldn't lay waste with the adamantine gear, Paulus. A combination of not being able to be sure you'd actually get it, and you not having a helmet, and not thinking of it until it was too late, managed to keep you out of the fight.)
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Paulus Fahlstrom

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Re: Succession game, hardcore mode?
« Reply #73 on: August 17, 2008, 10:44:24 pm »

((Just so you know there is a 5-wide floodgate that shuts off the trade road. The lever for it is right behind the trading post. I put a note in-game and mentioned it in my post. There should have been no weaknesses in the walls.))
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Haven

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Re: Succession game, hardcore mode?
« Reply #74 on: August 18, 2008, 12:46:17 am »

(Mhm, I noticed the lever and notes. The drink situation was fairly dire already, so I didn't feel I could afford to wait it out. As for the weak spot, there's a chunk of courtyard right up against the tunnel mouth that's unguarded (where the aboveground trade road came down, it pokes out beyond the walls), and I'd stationed everyone there to slaughter the goblins around the blind corner. Bit of an idiot thing, but I didn't notice until it was raining arrows.

Hopefuly I'll have a decent sized update tomorrow, I got a bit done today, but I'm staying up late lately and don't want to risk getting the fort trashed after so many issues piling up. Tomorrow, however, looks to be wide open, thank Armok :P .)
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