JOURNAL OF "RPHARAZON" INODGODEN1st Granite, 7.I don't know what the hell the previous overseer's problem was. No wonder we lost a dwarf. The fortress is in the shape of an enormous cross. There's no stockpiles. There's no beds. There's no rooms whatsoever. I can't believe that we lived like this for a year.
I'm never buying rat weed from that shady dealer in the capital again.
5th Granite, 7.How the hell do we even have a clerk? We have sick dwarves freezing to death, no food sources to speak of, and no stockpiles or workshops at all, and Salmeuk is stuck in his little "Office" next to the sick guy AND the refuse, counting beans like an Obsessive-compulsive 7-year-old.
I'm digging a whole new fortress. It'll give us more of a chance than this monstrosity.
14th Granite, 7.I think the rocks are looking at me funny. The miners seem to work a bit faster every day. I don't know why we settled on top of a mountain if the only food source is in the valley. I'm creating a passage underground to a harvesting area. I don't think that having our only source of food in a wolf den is very smart.
I think the rocks are talking to me.
15th Granite, 7.The damn elves are here. I told them to piss off, seized their food, and I laughed as they cried. The miner is gradually going insane. I'm secretly hoping that they die so I can settle here in peace.
2nd Slate, 7.The main hall is sort of being dug out, everything seems to crawl along at a snail's pace.
So much stone...
17th Slate, 7.I'm going insane. I can't understand what this book says. The rest of the dwarves are happy and stupid and ecstatic. I have no idea why.
I told them to start work on the project.
25th Slate, 7.The rest of the dwarves keep running into the hole in the ground that is our fortress with a scared expression on their faces. They mumble something about socks outside guarded by batmen.
Wimps.
5th Felsite, 7.Migrants! At last! When they came in the door, I didn't ask for their names. Only their professions. We got a brewer (Thank Armok), five peasants, a child, a miner, a mason, a lye maker, a potash maker, two threshers, two fish dissectors, two stonecrafters, two blacksmiths, a ranger, and a woodcutter.
Twenty-one brave souls in all.
I immediately conscripted the lye and potash makers.
9th Felsite, 7.Armok, the ranger is scary. Already 4 days on the job and he's torn apart two rhesus macaques. He doesn't even seem to be bringing them in to eat. He just beats the shit out of them, drags them around, and then leaves them to die in the cold stone.
I'm giving him two axes.
15th Felsite, 7.I'm designating a tunnel be built from the fortress to the valley down below. I'm hoping to create a small farming plot for when the times are tough. It'll be exposed to the sunlight so we can harvest strawberries and longland grass to make some of that delicious strawberry wine and longland beer. The plants we are harvesting don't seem to want to last more than a year or so. I'm just preparing for that eventuality.
26th Felsite, 7.One of the farmer/gatherers was taken by a mood today. We don't know what's wrong with her, but she keeps screaming something about an artifact or some nonsense. She kicked out the craftsdwarf making rock instruments. We'll see what comes of this.
30th Felsite, 7.The crazy lady came out of the workshop screaming something about a forge and how she made one out of wood. Upon closer inspection, it's a cute mini-forge made out of alder. It's decorated with oak and chestnut, and is encircled with bands of alder and rope reed.
Now, if only she used those 5 wood logs for something productive, like making barrels to store booze in.
24th Hematite, 7.Progress on the fortress is speeding up due to the enormous amounts of dwarves. Sadly, that also means we are boozeless and the only source of water is on the other side of the world's arse.
Haven is still in a coma from having his left hand broken. What a wimp.
3rd Malachite, 7.A goblin babysnatcher came around today. Too bad we only have one child. It was a fun romp, and one of the wrestlers made a mess of the corpse. On a lighter note, we finally got the dining hall finished. There's more tables in this fortress than there are beds.
There's blood all over the walls.
14th Malachite, 7.More migrants. Just great. We can barely feed the ones we have now. Luckily they were only 7. And most of them went into the military.
I need a good, long talk to the liaison about these damn migrants. Our agreement was 7, no more. Now they're sending us five times that amount.
7th Galena, 7.The other dwarves... I think they caught onto my plans. They put me in exile. They didn't like me. Well screw them. They were stupid enough to leave a few seeds in here. I have a little farm plot going on here. I have a little chisel and a well.
10th Galena, 7.I hear them dropping stuff into that small light hole upstairs. I don't care. I'm fine here. I have all I need.
All I need...
16th Galena, 7.The contingency plan I created should go into effect right about now...
Maybe it'll have to wait. I seem to have found a cave.
The rocks are talking to me again.
26th Galena, 7.What the hell? I was woken up today by the sound of a dozen rocks falling into my nice little home.
They'll pay. Oh yes. They will pay.
9th Limestone, 7.My contingency plan seems to be working. I can hear the others chop at trees aboveground, no doubt for making barrels to fill their insatiable lust for food.
You see, without an overseer, forts always seem to fall into [even more] chaos. I am still contrloling the fort, even though I haven't talked to anyone in a month.
I simply planted an agent into the fort, stealthily making suggestions in the meetings and main hall as to what should be done next. In this way, I am still controlling the fort by proxy.
I just hope that my agent doesn't turn on me before the caravan arrives.
22nd Limestone, 7.My agent arrived at my place of exile to tell me that the caravan arrived and we received a whole bunch of booze and food. Sadly, there weren't any cats to dump into my home to get rid of the pest infestation, although he would do everything in his power to make sure that I get food supplies when I need them.
The good news is that the fortifications and the caravan road are going according to plan. What a remarkable way of speaking my agent has.
JOURNAL OF "AGENT 01"15th Sandstone, 7.The boss is babbling down there. I talked to the rest of the dwarves and we agree on one thing: He's gone insane and will make an artifact. We could just let him die down there, but we'd rather get the artifact. I have a hunch it'll be something stone-related with all the shit he's carving down there.
We're going to open up his tomb.
20th Sandstone, 7.It looks like the boss has everything he needs but silk cloth.
But we sold it all to the caravan.
I'm assigning the peasants to collect the cave spider threads. They can risk their asses for the boss. Not me.
23th Sandstone, 7.We finally have silk cloth. I think be boss is psychic or something. He somehow knew that the cloth was ready, even though he was half the fort away.
Maybe I can exploit that.
27th Sandstone, 7.The boss is finished, thank Armok. He's created a Magnetite Door. Slymirrored, he keeps mumbling. It seems to have an image of dogs carved into it, along with spikes of Birch sticking out of it in weird places. I don't see why he needed the cave spider silk except for the weird cloth decorations he made.
Ah well, back into his tomb he goes.
JOURNAL OF "RPHARAZON" INODGODEN1st Timber, 7.Those ingrates! They stuffed me back into this house! Luckily, I managed to sneak a bit of iron and wood into my clothes before they knocked me out. With that, I fashioned a pick. I have no intention of escaping...
I must dig deeper.
20th Timber, 7.Statues. More statues. Engravings. More engravings.
There's this person that keeps coming around. I forgot his name. He seems to be nice though. He keeps dumping food in here. Drinks too, hopefully.
Statues.
13th Moonstone, 7.The nice person started putting notes on the outside. I think they're things to read. Maybe the other dwarves know what to do with them. He says they're notes to keep me alive. I guess that's nice.
The engravings are talking to me now. Dogs. Doors.
7th Opal, 7.The nice person came and tried to talk to me about things. He said something about a rock called coal. That's a nice name, isn't it? I told him that there needs to be more statues made out of coal. He told me it was a waste of coal and also flammable.
I don't like him anymore.
20th Opal, 7.The evil guy dumped an anvil and a bunch of mechanisms and rope in here. I think he wants me to escape so they can kill me. The Dominion of Matching told me that. I also asked The Drip of Vanishing. He told me to trust my door. Of course.
So I built that forge and a smelter. I'll show him who can't escape from a tomb.
27th Opal, 7.This is my last entry. I give this journal to the evil guy, through the hole in the sky, in hopes that he respects my wishes. I have no intention of leaving. The rocks are here. They help me. I help them. I liberate them in form of statues. I have no intention to be freed either. This will be my tomb. I would appreciate it if you kept throwing food in here.
The rocks are calling.
JOURNAL OF "AGENT 01"
30th Opal, 7.I found the Boss' journal to the side of the entrance to his tomb/lair. He went mad. I don't blame him. Like true dwarves, we will tend to our exiled and ailing. We have no intention of leaving him to rot in there, so we will do our best to make sure he still has food. I talked to the overseer-in-waiting, and told him about the notes strewn about the fortress.
I do hope he reads them.
4th Obsidian, 7.A weaver went insane. He didn't go to a workshop, though. That made me realize that we didn't have a Clothier's Shop. Not much use having tons of silk cloth without an actual workshop to make something out of that cloth, now is there?
10th Obsidian, 7.The batshit weaver finished his artifact. It's a bag. A pig tail bag decorated in pig tail, with hanging rings of pig tail, and coloured blue. On the item is an image of a spear. In pig tail.
I hate weavers.
15th Obsidian, 7.Today I ran into the hunter. He was carrying a cougar on his back. I asked him how many animals he's killed in the past year. He said that he marked each animal with a notch on the shaft of either of his axes.
There were a lot of notches. He told me there were 183.
I'll be sure to avoid him in the future.
21st Obsidian, 7.Today I tripped over a child. I thought we only had one, but apparently one of the engravers gave birth a few days ago. I don't know why I didn't get told.
Just another mouth to feed.
28th Obsidian, 7.In a few days, I'll no longer be the resident Overseer. Although the loss of my boss was tragic, I hope the future overseers will not go crazy like him.
I'm drawing a map of the place for the fortress archives. Hopefully the next overseer actually takes a look at it, and the notes I left lying around.
And so, the second year of Basementstable comes to a close.
-------------
The save is
here.The map is
here.Next overseers, please use the [N]ote function in DF. My little lair is in the top right, in the valley. Do remember that the water in the ponds freeze over in winter.