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Author Topic: Succession game, hardcore mode?  (Read 6513 times)

Drunken

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Succession game, hardcore mode?
« on: August 04, 2008, 06:40:16 am »

I was thinking about a succession game that would get decent fps on the computer I am running. If this kind of game has already been done please link the thread so I can join it.

I was thinking of a game with the max population set to 7. Then getting together 7 people and assigning each a dwarf. The catch would be that if your dwarf dies you lose your year. Anyone who hasn't got a dwarf can choose on a first come first served basis to take over a new immigrant.

Yes I realise it will totally suck whenever someone else kills your dwarf. People in this game should preferably be very good at the game and also play very carefully. If your dwarf dies in your turn you end it immediately.

Lastly, this will preferably be in a really hard environment, preferably frozen or haunted or both. We could even try and build a really dangerous environment maybe heaps of caves or even just start in the middle of a goblin settlement.

Losing really is a lot of fun and a turn should go by in just an hour or two of playing as the fps will be high and if we really make this hardcore we will probably all die in the first few years. Then we can start a new one with the same rules thus packing in the greatest amount of losing in to the smallest length  of play time.

We could also keep a scoreboard of the best characters so far, like a ladder. We could also score people by dwarves lost during turn which could be useful information as a general measure of preformance.

Player                          Character Name

 Drunken                       Drunken Berkol
 RPharazon                    RPharazon Inodgoden
 Salmeuk                      Salmeuk Udibneth
 Paulus Fahlstrom            Paulus Fahlstrom Godenilir + Rovod Udibmeng (Dog)
- Haven                          Haven Stinthadtad
 Kashyyk                        Litast Ritharoddom

Key:
- next player
« Last Edit: August 12, 2008, 06:15:33 am by Drunken »
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Salmeuk

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Re: Succession game, hardcore mode?
« Reply #1 on: August 04, 2008, 08:56:04 am »

So, do you mean we'd kill off all the extra immigrants?
If so, sounds interesting, but the whole when-your-dwarf-dies-you-die thing sounds sketchy. If people take no more than a day for their turns, and don't kill off all the dwarfs, it could work out.
Are you accepting applications now or are you waiting for more support?
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Haven

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Re: Succession game, hardcore mode?
« Reply #2 on: August 04, 2008, 09:07:26 am »

Hmm... I'd like to propose an alternative view...

Instead of killing all the immigrants, making the starting seven into Council members. They'd each lead a particular division of the fortress, like head Metalworker or Miner. Also, due to the hardcore nature of death, they could call a council meeting together to decide on fortress-spanning choices (substantial breaches of defense and whatnot). With more specific, but still major, choices, one could simply PM the leader of the division in question... Also possible, if the Council member dies, he is replaced from the immigrant selection and assigned to a new player. May be interesting if everyone can be assigned a permadeath dwarf outside the council, but I dunno if that part would be fitting.

At any rate, I suggest a pump exercise room as well.
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Dogman

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Re: Succession game, hardcore mode?
« Reply #3 on: August 04, 2008, 10:54:45 am »

Why not just set the population hard cap to 7? That should make, for example, only 1 migrant will come if there's 6 Dwarves, right?
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Run Comrades

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Re: Succession game, hardcore mode?
« Reply #4 on: August 04, 2008, 11:07:02 am »

I'm in two other successions, otherwise I'd probably join. 

But I'd advise against starting in a goblin tower.  Eventually it will work out, but initially all of those goblins (like forty or more in pink settlement) will bog down your FPS.

Although once you kill them all, FPS is back, Plus you've got prefab obsidian towers, and enough of the rock to arm the inquisition!  ;D
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Paulus Fahlstrom

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Re: Succession game, hardcore mode?
« Reply #5 on: August 04, 2008, 11:19:42 am »

I've always been a sucker for trying the near impossible. So count me in. I think setting the pop cap for 7 should work just fine. I'd also be ok starting in a goblin tower. I've done it before with few problems. So... let me know when you get this thing up and running. As long as you're reasonably lenient for how long we have to complete a year. The one day thing that was mentioned above is way too little time. I've got a life and family after all.
« Last Edit: August 04, 2008, 11:21:34 am by Paulus Fahlstrom »
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Drunken

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Re: Succession game, hardcore mode?
« Reply #6 on: August 04, 2008, 11:27:57 am »

So you want to be on the list salmeuk?

I'm going to wait till I have the right number of players so I can see what people want for the finer details. For example each person is going to have to choose their skills based on how many points we have at the start. Theres 2000 at the start so without an anvil thats 280 each, with an anvil theres 140 each and we could also reduce that to 100 so we can get an axe and a pick and some food.

and yeah you dont have to have super fast turns or anythhing but hopefully we will get a reasonably quick game
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Haven

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Re: Succession game, hardcore mode?
« Reply #7 on: August 04, 2008, 11:46:42 am »

I'll join up on the list... I only have a marginal life, after all.
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Paulus Fahlstrom

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Re: Succession game, hardcore mode?
« Reply #8 on: August 04, 2008, 12:25:25 pm »

Well, if the population is limited to seven dwarves at least I won't have any problems with FPS at all. I've got a fast enough system to run a 4x4 and have over 150 dwarves before it begins bogging down. (Without my decorative water features of course, which just kills any computer I'd imagine.) So, a reasonably quick turn around shouldn't be hard at all. I'll need the information on how to get/post saves and such. That I've never done. If it's a matter of experience on keeping dwarves alive... see my Dorenemal/Fahlstrom thread. Keeping dwarves alive isn't too hard once defenses are up and running. Unless they're hunters or woodcutters. lol. I seem to have a problem with those.
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Haven

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Re: Succession game, hardcore mode?
« Reply #9 on: August 04, 2008, 12:40:36 pm »

Hmm... I do tend to have a time keeping my dwarves alive... While my defenses are decent, my ability to resist sending out the soldiers is lacking. Might want to put me near the bottom of the list. May well get killed before my turn comes and save everyone the trouble.

(Also, have you considered a cap somewhere around 27 or so? Gives room for some spam dwarves as well as a reason not to just wall off the outside once you get beds and barrels in.)
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Paulus Fahlstrom

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Re: Succession game, hardcore mode?
« Reply #10 on: August 04, 2008, 01:51:48 pm »

Personally I think with seven dwarves it should be fine. Add more and it becomes way, way easier. Which kind of defeats the point of hardcore.
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Haven

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Re: Succession game, hardcore mode?
« Reply #11 on: August 04, 2008, 02:42:25 pm »

Ah... I was just taking Hardcore as the Diablo 2 definition (one death only).
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Salmeuk

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Re: Succession game, hardcore mode?
« Reply #12 on: August 04, 2008, 03:42:31 pm »

Yea, put me on the list  ;D.

Quote
Why not just set the population hard cap to 7? That should make, for example, only 1 migrant will come if there's 6 Dwarfs, right?

Sadly, no. The game throws at you a whole migration of dwarfs, not just one. The pop cap is a cut off point for migrations, not dwarfs.

Also, could someone reiterate how this game will play out?
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Haven

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Re: Succession game, hardcore mode?
« Reply #13 on: August 04, 2008, 04:07:57 pm »

Well, I suppose that could be remedied. There can be only one new member of... Wherever this is!
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RPharazon

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Re: Succession game, hardcore mode?
« Reply #14 on: August 04, 2008, 06:04:16 pm »

Count me in, count me in!

Basically, the game goes like so:

The pop cap is set to 7 dwarves. Each of those dwarves is the name of a succession member. Each member plays a year, probably in the order of the embark list.

If the dwarf named after you dies, then you are out of the game, and you waive all turns.

I assume that if, by the end of Year 7, all dwarves are still alive, then turns repeat as needed (Dwarf Participant 1 takes Turn 8, DP 2 takes Turn 9, etc).

I also assume that you can't purposely kill a dwarf out of malice to deny someone's turn.

This sounds like an awesome idea.
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<Zaratustra> DF -is- a complex version of the sims
<Zaratustra> except instead of purchasing new sofas
<Zaratustra> you die
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