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Author Topic: Adventurer Fotresses  (Read 3984 times)

Shikogan

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Adventurer Fotresses
« on: August 04, 2008, 05:57:36 am »

Hi all just wondering if anyone has completed a fortress with the specific intention of creating a maze/traps/megabeast cage arena/puzzle for an adventurer to go through for some legendary adamantine weapon armor somesuch award at the end.

If they haven't i would like some input from others as my current fortress has this exact intention  ;D complete with maze and various other nefarious devices on their way.

Any traps puzzles and or designs for an adventurer to get past would be appreciated, oh and i have a river above me a magma pipe below and already got an artifact adamantine mace!
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Haven

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Re: Adventurer Fotresses
« Reply #1 on: August 04, 2008, 09:49:46 am »

Oooo... Make an OBSIDIATOR! Looks like your standard 'room that fills with water' trap, but stops at about 3/7... Then the lava comes! And as lava and water can't occupy the same space, your adventurer will be cast in obsidian for all time! Of course, you'll need multiple traps like this, in case you fail the first time, but escape.

Maybe a water-filled maze, populated with a few carp or similar critters via the river.

And a fairly simple pressure-plate puzzle, where you just need to stay on the path... While being harried by critters.
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betamax

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Re: Adventurer Fotresses
« Reply #2 on: August 04, 2008, 10:03:12 am »

If it wasn't for the scattering of items, you could have all of your masterpiece adamantite weapons at the end of the maze, as a reward.
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userpay

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Re: Adventurer Fotresses
« Reply #3 on: August 04, 2008, 10:19:32 am »

If it wasn't for the scattering of items, you could have all of your masterpiece adamantite weapons at the end of the maze, as a reward.
Maybe you could stockpile them in a room and lock the door?
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MrGimp

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Re: Adventurer Fotresses
« Reply #4 on: August 04, 2008, 10:54:16 am »

I was thinking there should be a section on the wiki for adventure fortresses.  Like the starting seeds they have, but with adventure forts.  Dont know where to host them though.  But that shouldnt be too hard.

But I am doing the same thing, Im building an adventure fortress.  Im actually using a seed off of the wiki, Smata Xestsu.  I have a magma pool, demon pits, chasm, cave lake, and a brook.  Ive built a marble pyramid so far.  Its twelve years in, I still need to build an obsidian pyramid (to go with the marble one...yin and yang) an adventure tower, and then training towers all around for adventurers to level up with.  Theres going to be titans and bronze collossi in the depths of the marble pyramid...although Im trying to find something a little bit more awesome for the obsidian one.  Also, Im building tunnels down, the adventurer will have to fight down through the chasm into the lowest depths of the fortress.  Hell get to a catacomb full of all my dead dwarves.  After wandering the winding passageway and avoiding the death traps, there will be a treasure room filled with gold, aluminum, and platinum....and of course some adamantine shit.
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Hishan

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Re: Adventurer Fotresses
« Reply #5 on: August 04, 2008, 04:21:44 pm »

I was thinking there should be a section on the wiki for adventure fortresses.  Like the starting seeds they have, but with adventure forts.  Dont know where to host them though.  But that shouldnt be too hard.

But I am doing the same thing, Im building an adventure fortress.  Im actually using a seed off of the wiki, Smata Xestsu.  I have a magma pool, demon pits, chasm, cave lake, and a brook.  Ive built a marble pyramid so far.  Its twelve years in, I still need to build an obsidian pyramid (to go with the marble one...yin and yang) an adventure tower, and then training towers all around for adventurers to level up with.  Theres going to be titans and bronze collossi in the depths of the marble pyramid...although Im trying to find something a little bit more awesome for the obsidian one.  Also, Im building tunnels down, the adventurer will have to fight down through the chasm into the lowest depths of the fortress.  Hell get to a catacomb full of all my dead dwarves.  After wandering the winding passageway and avoiding the death traps, there will be a treasure room filled with gold, aluminum, and platinum....and of course some adamantine shit.

I thought that when you adandoned, all creatures died? so you wouldnt be able to store megabeasts in your fort.
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Shikogan

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Re: Adventurer Fotresses
« Reply #6 on: August 04, 2008, 04:28:07 pm »

Oooo... Make an OBSIDIATOR! Looks like your standard 'room that fills with water' trap, but stops at about 3/7... Then the lava comes! And as lava and water can't occupy the same space, your adventurer will be cast in obsidian for all time! Of course, you'll need multiple traps like this, in case you fail the first time, but escape.

Maybe a water-filled maze, populated with a few carp or similar critters via the river.

And a fairly simple pressure-plate puzzle, where you just need to stay on the path... While being harried by critters.

unfortunately i haven't had great success with either magma or water, on my previous fort while trying to create a waterfall i flooded the world because i forgot to add drainage. so i think i might leave the obsidianator for later on and deeper into the fortress. but i like the other one with water but no carp unfortunately because i could do it in my sewage tunnels for my irrigation and... well im not going to give a whole lot away.... Anywho that pressure plate trap sure sounds dandy i will have to include that one
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valcon

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Re: Adventurer Fotresses
« Reply #7 on: August 05, 2008, 12:03:42 am »

If it wasn't for the scattering of items, you could have all of your masterpiece adamantite weapons at the end of the maze, as a reward.
Maybe you could stockpile them in a room and lock the door?

It ignores that and scatters them all to hell anyway.

Also, there was a theory that if you moved stuff to your trade depot and THEN abandoned your fort, they wouldn't be moved.  I tried that a while ago and it didn't do any good at all. 

Your best bet to deal with scattered items would be to use a nanofortress.
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warwizard

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Re: Adventurer Fotresses
« Reply #8 on: August 05, 2008, 12:55:15 am »

I noticed when I did a reclaim that things like bars of metal tended to stay right where they were but light or round objects like clothing, bags and barrells tended to be scattered all around (in 39c)
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Shikogan

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Re: Adventurer Fotresses
« Reply #9 on: August 05, 2008, 12:58:02 am »

I noticed when I did a reclaim that things like bars of metal tended to stay right where they were but light or round objects like clothing, bags and barrels tended to be scattered all around (in 39c)
Yeah i heard about this in a discussion a while ago but i think the scattering problem was solved by placing all light items into a heavy bin (iron or somesuch) and placing it in a "treasure room" which is attached to a lever or something.

EDIT:Spelling
« Last Edit: August 05, 2008, 06:27:08 am by Shikogan »
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Lightning4

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Re: Adventurer Fotresses
« Reply #10 on: August 05, 2008, 07:09:52 am »

You could make a platinum bin. Thing will be so heavy it probably won't move at all. I'd feel bad for the sorry sap that has to haul it a mile deep into the fort though.
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Shikogan

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Re: Adventurer Fotresses
« Reply #11 on: August 06, 2008, 01:10:49 am »

Come on people i need more trap ideas i'v basically got the fort all planned out just some traps and stuff, like is it possible to use siege engines as traps? and what about a single tile walkway over a pit of lava or spikes and have spiked balls or blunt weapon traps that would knock them off? please more ideas lol
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HungryHobo

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Re: Adventurer Fotresses
« Reply #12 on: August 06, 2008, 07:42:27 am »

I'm not sure how well water flow/pressure plates work in adventure mode but you might be able to set up something with a water/pump/presure plate/windmill combination to get things like spike traps which trigger every X seconds and doors which open and close in a patern.
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Shikogan

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Re: Adventurer Fotresses
« Reply #13 on: August 06, 2008, 07:46:30 am »

I'm not sure how well water flow/pressure plates work in adventure mode but you might be able to set up something with a water/pump/presure plate/windmill combination to get things like spike traps which trigger every X seconds and doors which open and close in a patern.

Now that my friend; is a good idea, muahahahaha my devious fortress got even more devious-er, now i only need more original ideas like that.
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Mohreb el Yasim

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Re: Adventurer Fotresses
« Reply #14 on: August 06, 2008, 09:51:09 am »

have a room with an engraving of a silver axe, then the next room will close automaticaly after adventurer. there will be 3 levers: a coper a silver and a gold. 2 of them will flood the room and cut the possibility to go away the golden one opens the room wher you find the golden artifact axe and the exit ...
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