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Author Topic: So who wants to help me debug a mod I'm working on  (Read 747 times)

Teldin

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So who wants to help me debug a mod I'm working on
« on: August 03, 2008, 04:43:18 pm »

I'm not going into the details right now but those of you who used my earlier mods know I'm generally not a slacker when it comes to full-scale conversions (for my Rome Fortress mod I went and painstakingly translated every single word in the language list to latin, for example). I'm stumped at the moment though why the mod I'm working on continues to crash when starting fortress mode (it works fine in adventurer mode and legends).

So if you want to a) beta test the mod for me, and b) help me figure out why the crap it crashes (as there's no errorlog entry for it), I would be grateful. In sexy ways. I can upload the full modded game and PM a link to those interested.
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Teldin

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Re: So who wants to help me debug a mod I'm working on
« Reply #1 on: August 03, 2008, 06:58:40 pm »

Nobody? Nobody?

Butts!
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LordNagash

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Re: So who wants to help me debug a mod I'm working on
« Reply #2 on: August 03, 2008, 08:06:33 pm »

Hell, I'm up for it
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Nukeitall

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Re: So who wants to help me debug a mod I'm working on
« Reply #3 on: August 03, 2008, 09:35:08 pm »

Oh lord, debugging is always death when there's no errorlog.
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Eatnobles4breakfast

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Re: So who wants to help me debug a mod I'm working on
« Reply #4 on: August 03, 2008, 11:24:45 pm »

Heck, i'm a suck (at dollar-sign dollar-sign) modder, and i'd like to give it a try, but i'm kinda worried about the "sexy ways" thing, cuz i don't exactly swing both ways...
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Teldin

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Re: So who wants to help me debug a mod I'm working on
« Reply #5 on: August 04, 2008, 12:43:25 am »

Well, it's not that difficult. It's a fairly specific bug, since it only crashes on starting a new fort rather than in world gen or adventurer mode. Therefore it can't be a problem with any of the creature raws. I think the problem has to be somewhere in the entity files.
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Teldin

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Re: So who wants to help me debug a mod I'm working on
« Reply #6 on: August 04, 2008, 02:56:46 am »

Nevermind, think I fixed it.
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