When I read the mountain peak challenge thread in the Adventuring section, I immediately thought how cool an addition a jumping and climbing skill would be if they were implemented.
Basically, jumping skill could be used to try leaping over one or two tiles (cross over z-level drops), then safely landing on the other side. Now, that's all fine and dandy, maybe a bit too overpowered?
It could be made more complicated by making a check for character strength vs carried weight/armouring, which would reduce the safe jumping distance.
But since most of DF creatures are not supposed to boast superdwarven attributes, it would already be a huge difference to be able to jump over a 1-tile wide space than it would be to only be able to reach the tile just next to the original tile, so that gap in skill and ability could be made smoother by allowing the character to hang on to a ledge if the character would have enough free hands to grasp.
A good jump A ledge-grab jump
..#.. ..#.. ..#.. X#X ..#..
.@#.. -> ..#@. .@#.. -> X@X -> alt+east->climb to east+above -> ..#@.
..#.. ..#.. ..#.. X#X ..#..
You grab onto the ledge and avoid falling into the depths below!
#=chasm, .=floor, @=jumper, X=wall/cliff, 1 z-level below the original place
More powerful jumps could make checks for the ceiling above to see if it would limit the range, as the optimal jumps launch the jumper at 45-degree angle, and possibly partially to the z-level above at the jump's highest point.
Bad landings would make the jumper fall prone, possible stun and falling damage.
Other uses of jump skill could include a charge attack to melee and those jump dodges in melee.
As for climbing, it would allow scaling cliffs up/down, with low skill only allowing 1 z-lvl transitions, like saving oneself from drowning in a pool. Climbers taking damage/being shot/hacked during climbing would lose their grip and fall to their doom. Climbing skill would also govern their climbing speed and the ability to grab onto a ledge to prevent falling after miscalculated moves, like jump and dodge.
Climbing would of course be very taxing for the climber, and they could not regain any endurance while they're still climbing. Becoming overtaxed would make them fall.
So, uh, mainly adventure-mode stuff, but appropriate critters in fortress mode could also benefit from these.
Open for discussion, please partake.