Ok, well heres my turn, and also my decision with the religousness.
Ok, so my 11 EP shall go into:
An extra 3 EP into colony establishment. New colonies bring more experiances that can be passed down through the genetic line.
An extra 3 EP into Language. The establishment of tactics had furthered the Workers and Warriors uses of language. They improve on what they already had, now being able to describe the colours they now see.
An extra 3 EP into Senses. The more the bugs investigate new things, the better they begin to understand themselves and what their bodies are capable of. The workers now see shades of colours, while the warriors now see distinct shapes.
1 EP into weapons use. The Jhiar'ds Heads have realised the potential of the cutting axe used as a weapon. They begin to train with the battle axe.
1 EP into workers claws. A sudden and random mutation that caught on has allowed the workers more powerful claws than before.
The extra food production will go into the 3 biggest colonies. And the last into the volcano colony.
The sudden change in the sky was a new experiance for the Jhiar'd, because of their very short lifetimes this new sun was never heard of in any form, no warning was given, no sign the world would change again. Rejoice comes as the fungus that ravaged their communities starts to receed, but the farms are still in production in the protection of the fungus silos. This new even sparks a new yearn to pass down information to new generations. The question plaguing the new generations minds; Why weren't we informed? Why was there no warning? Surely this has happened before has it not? Several new thought processes involving some higher intervention come and go, a few 'believers' lingering around claiming the green sun is some sort of higher creature the Jhiar'd will never understand. Meanwhile the questions that still plague the minds of the Jhiar'd's Heads and minds, are how their going to warn future generations of such an event.
A war council: [OOC: or near enough lol] Scouts reports of more of their kind going missing on the eastern borders, as well as the new race of Jhiar’d, have found the cause. There is a new race harbouring to the east of the mountains away from our colonies. The Heads discuss the possibilities of an impending assault and decide it is time to gather information required to understand these interesting looking creatures. Their first course of action is to send large scouting parties to the other creatures to acquire some specimens for testing. The second action is to test these creatures to find their weaknesses. The third act will to bolster the defences along the eastern borders. But first, the Heads agree that it’s time to quell the separate colony near the mountains. They’re becoming troublesome and need to be exterminated soon or else they could become a potential threat. Meanwhile, the captured Plant’we’s are going to be tested. The Heads start to fool around with them trying to understand what they are, what their primative senses tell them is that they’re like the trees around them, mostly a green colour. They start to experiment with the newfound fungas’s on them, the maggots and eventually the cutting axe’s seeing what they’ll do. This is a good day indeed for the Jhiar’d, “Knowledge is power” as the saying goes.
There is also the issue of the Blurs and the predators hunting the Jhiar’d. Gi’ord, a scout, had returned with what seems to be a fellow Jhiar’d in his claws carried on his back. He wanders through the colony into the Heads lair. The Heads, after noticing the scout, went silent.
“I found this creature along the river beds were our colonies recently failed.” Tells the scout. “It was still alive when I found it but died while I was returning.”
Intrigued the heads move closer. Its obvious they’re thinking of using this to the Jhiar’ds advantage through acquiring its genes. They nominate a head and two mother bugs to travel to distant part of the forest, along with several hundred warriors and workers, to start a small colony with the genes of this new creature.
Meanwhile near the volcano: The workers are starting to investigate the hot stuff with more curiosity now, after the Heads decision to utilise the power given to them by the gods they attempt to find a way to direct the magma through the irrigation channels. [OOC: I’m so sorry for making this sound like DF
] H’dio, a lowly worker, while out for the usual routines of looking for prey to catch in the mountains notices suddenly catches a glimpse of something shiny imbedded into the stone. After furious attempts to get to stone out of the rock he is left with slightly sore claws and a very sore head. Later he returns with the help of a warrior bug to attempt to take this thing out of the mountain. [OOC: If successful can he run back to the colony with it raised telling everyone what he found? If not, then he gives up and continues to forage]
The cult of Nevon:
These new lizard creatures were an interest at first, some heads keeping them in their homes as pets, sort of, then the thought occured, no-one had seen these lizard until they discovered the hot stuff. It was curious also how these creatures lived here for so long in the heat and smoke, maybe the Heads could use them to evolve their race quicker. Only time will tell.
As usual the Jhiar'd continue their expansion, specifically away from the predators this time.
What my turn entails:
- Expansion into R20 and Q21. 3500 bugs each.
- Send about 1000 scouts, to scout out the Blur and the Nahuantl, and return with alive specimins is a priority, if not then they're told to return with what ever they find that might prove useful or interesting.
- Attack the 2500 strong splinter colony with 5000 warrior bugs, collected from all over the territory. Once this is done, construction of a large wall spanning the length of the colonies eastern border. Made of mud and cut trees will begin [And hopefully finish] along the bottom of the mountain. This will take a lot of workers a long time complete, so unnecessary foraging and hunting will be put on hold, while more bugs are put onto the farms to increase productivity.
- An interest in stone collection is beginning. A few workers head to the mountains to seek out bigger, shinier stones.
- This also brings back the interest about the hot stuff. Some Heads decide to genetically aquire the lizards in a hope that they'll be able to survive better near the lava.
- The questions posed will forward the interest in some sort of way of passing down information. Some Jhiar'd workers, who have some exceptional senses see that different colours mixed together make new and interesting colours never seen properly before. They form a small group with people who can make colours on their hovels walls and document the new sun extremely primatively. A green orb floating with small stick figures of Jhiar'ds staring at it.