I agree that a lot of it needs to be more detailed (the ACCEPTABLE tag as well as the punishments -- though the punishments should probably be primarily randomized within provided raw limits, though setting specifics in the raws is good too). Especially if you have a lot of ACCEPTABLE, UNTHINKABLE and NOT_APPLICABLE tags (kobolds for instance) -- that mostly points to deficits in the system to describe a given society.
As one way to help this along, I'm going to add "values" to entities at some point. Things that can't be a matter of law (without weird laws, anyway), but just a matter of taste, like valuing the nuclear family or skill-at-arms or rhetorical ability. Societies with different values are prone to all sorts of trouble, even if they don't have these pure ethical differences on specific actions. Of course values tie back over to spheres and ethics and personality, and no doubt there are other parameters that are needed to flesh things out as well. A lot of it can get pretty specific though, and might be better suited for world gen, traditions, ceremonies, festivals, rites, holidays, sports, games, that sort of thing. I wonder if ethics and values (and spheres, a bit more odd themselves) capture the main gist of things or if I need a few more wide angles though.
edit: Although I wonder in retrospect if scrapping values and just extending the number of spheres and the value of spheres to an entity is sufficient. I guess what it comes down to is, if a society values something, can they always have a god for it? Anything I can come up with at 8:23AM way passed my bedtime has the answer "yes", but that's not going to be the final word, he he he. Time to pray to the god of restful sleep and preparedness for tomorrow.