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Author Topic: Forms of economy.  (Read 1141 times)

Zerox

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Forms of economy.
« on: August 01, 2008, 06:46:17 pm »

Yes, this, this will probably need to come in with or after the caravan arc is finished, but what if every civ had a different economy?

Dwarves:Capitalism (Like the current)
Humans:Feudalism (Dur)
Elves:Communism! (Seriously, fits right in with the elves)

Communist Cannibal Zerg Elves.
Awesome overload.
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Davion

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Re: Forms of economy.
« Reply #1 on: August 01, 2008, 06:48:56 pm »

In communist forest retreat tree cuts you!
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Reasonableman

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Re: Forms of economy.
« Reply #2 on: August 01, 2008, 06:49:58 pm »

Feudalism is more a political rather than economic system. Dwarves, at the moment, are both capitalistic and feudalistic.
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RebelZhouYuWu

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Re: Forms of economy.
« Reply #3 on: August 01, 2008, 08:54:45 pm »

Dwarves are way off from being capitalist, even their idea of "economy" is just a system where the governments controlls all the businesses and sets the prices.  Dwarves are much closer to Communist, and I say elves are more Facist.
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Logical2u

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Re: Forms of economy.
« Reply #4 on: August 01, 2008, 09:01:15 pm »

I predict this degenerating into a "Political System A>Political System B" debate.

1. All species currently seem to be monarchies - a line of succession is doled out to the king (except in Humans, which exist as loosely amalgamated republics in most cases)

2. All species have some sort of economy, which means that they're not communists.

3. Dwarf Fortresses start as communist societies (Each to his own, rooms according to god's designs, etc) but turn into semi-fascist states -- arbitrary orders, free stuff for the rich and nothing for the poor, economy is seriously screwed up (Yay hyperinflation of leather goods!), and, if a human is playing, arbitrary death-bringers such as drawbridges to stamp out the "useless underclass" of soapmakers, etc.
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RebelZhouYuWu

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Re: Forms of economy.
« Reply #5 on: August 01, 2008, 09:12:51 pm »

If we start you get Political systems then we take away power from the player, and I for one as a player want to rule my dwarves with an iron fist.  Why else do players kill Nobles except for the fact that with the Noble's assaination the player himself will gain power becuase there is no one else to check him in check with mandates and punishments.
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korora

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Re: Forms of economy.
« Reply #6 on: August 02, 2008, 12:04:19 am »

Here's a thread from a few weeks ago: http://www.bay12games.com/forum/index.php?topic=19478.msg202118#msg202118

On page 3 we started discussing topics relevant to this post.
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SocietalEclipse

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Re: Forms of economy.
« Reply #7 on: August 02, 2008, 04:00:52 am »

Perhaps a system similar to Hearts of Iron has?  Each nation has a slider for it's politics in various areas and they effect bonuses/detriments and your ability to perform certain actions.  For instance an isolationist democracy cannot declare war whenever it pleases but an interventionist fascist state can.  Of course the isolationist democracy generally has a happier populace so less needs to be done to keep the people happy.
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betamax

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Re: Forms of economy.
« Reply #8 on: August 03, 2008, 04:33:23 am »

I predict this degenerating into a "Political System A>Political System B" debate.

1. All species currently seem to be monarchies - a line of succession is doled out to the king (except in Humans, which exist as loosely amalgamated republics in most cases)

2. All species have some sort of economy, which means that they're not communists.

3. Dwarf Fortresses start as communist societies (Each to his own, rooms according to god's designs, etc) but turn into semi-fascist states -- arbitrary orders, free stuff for the rich and nothing for the poor, economy is seriously screwed up (Yay hyperinflation of leather goods!), and, if a human is playing, arbitrary death-bringers such as drawbridges to stamp out the "useless underclass" of soapmakers, etc.
This. This is correct.

However, let's not get our economic systems (e.g capitalist, communist) mixed up with our political systems (e.g. monarchy, republic, fascist totalitarian druid state).
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irmo

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Re: Forms of economy.
« Reply #9 on: August 03, 2008, 04:41:09 am »

However, let's not get our economic systems (e.g capitalist, communist) mixed up with our political systems (e.g. monarchy, republic, fascist totalitarian druid state).

They're inherently mixed up. The economic system is about who gets what stuff. The political system is about who makes decisions--such as who gets what stuff.
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Silverionmox

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Re: Forms of economy.
« Reply #10 on: August 03, 2008, 03:22:19 pm »

Yes, this, this will probably need to come in with or after the caravan arc is finished, but what if every civ had a different economy?

Dwarves:Capitalism (Like the current)
Humans:Feudalism (Dur)
Elves:Communism! (Seriously, fits right in with the elves)

Communist Cannibal Zerg Elves.
Awesome overload.

Let's not stereotype, that's been done way, way too often. If you consider Elves one with nature, that could manifest itself just as easily in a hippy vegetarian pacifist mindset as a survivalist hunter militaristic one. The same for dwarves: they value craftsdwarfship and wealth: so they could be a luddite, isolationist, individualist society where they prefer everything to be handmade by themselves, or a capitalist tyranny where a few rich ones have accumulated so much wealth that they can make everyone else work for them, and stay rich.

It is a good idea to split up societal and cultural differences into several parts, and probably a whole list of choices that may or may not be available to the player in a given set of circumstances. That will also avoid the ideologically loaded debates, because it is very difficult to agree what capitalism, or communism actually means. It's easier to agree what mercantilistic, autarchic, parliamentary, etc. means and implement is, because these terms concern a much smaller part of society.
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penguinofhonor

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Re: Forms of economy.
« Reply #11 on: August 03, 2008, 03:28:25 pm »

If you consider Elves one with nature, that could manifest itself just as easily in a hippy vegetarian pacifist mindset as a survivalist hunter militaristic one. The same for dwarves: they value craftsdwarfship and wealth: so they could be a luddite, isolationist, individualist society where they prefer everything to be handmade by themselves, or a capitalist tyranny where a few rich ones have accumulated so much wealth that they can make everyone else work for them, and stay rich.

These should therefore be on a random, per-civ basis than completely uniform throughout all civs in a species.
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