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Author Topic: God Mode  (Read 1365 times)

Teldin

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God Mode
« on: August 01, 2008, 02:04:55 am »

I suggest that, as a toggle, the user should be able to encourage some fun things with a limited "editor" or "god mode" command list. Essentially it would work like Sim City where you can cause various calamities to occur. It would be fun while it's in alpha, but should probably be more limited or removed entirely after the game is more polished.

Examples:

* Force a caravan, ambush, siege, war between your fortress and any other civs
* Force a dwarf to go into a fey mood
* Force a random megabeast to show up
* Force your river/magma to suddenly begin overflowing for X amount of time
* Immediately strike down a targeted dwarf
* Transform yourself in adventurer mode into a random creature
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Zombie

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Re: God Mode
« Reply #1 on: August 01, 2008, 02:10:14 am »

Next we can transform into Thorist McHammerLobber, the Dwarven Hammergod of Lightning.

Or perhaps summon up Hades from a chasm! He can spew hellfire and gives you +2 to con rolls if you tame him. Watch out, though. He'll set your *Giant cave spider silk socks* on fire. No one likes !!Giant cave spider silk socks!! D:

Sarcasm aside, this might be somewhat useful for allowing us to bash the game to pieces in the endless hunt for bugs. Nothing like killing the King when he arrives to see if it breaks the game, eh?
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Joseph Miles

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Re: God Mode
« Reply #2 on: August 01, 2008, 02:29:24 am »

Suggested it in a mass suggestion post at http://www.bay12games.com/forum/index.php?topic=5113.0

Only, I referred to it as "Sandbox Mode" and someone later decided "Wizard Mode" sounded better.
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Cog - He's the new Urist.
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Capntastic

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Re: God Mode
« Reply #3 on: August 01, 2008, 02:35:37 am »

Fairly sure this is in the devnotes, too.   At least it's been hinted at by Toady previously, I'm certain.
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Align

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Re: God Mode
« Reply #4 on: August 01, 2008, 05:11:25 am »

If I could add randomly generated dwarves, and then click on them to make them explode, I would be entertained for hours.
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Coke_Can64

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Re: God Mode
« Reply #5 on: August 01, 2008, 06:22:03 am »

If I could add randomly generated dwarves, and then click on them to make them explode, I would be entertained for hours.

Hell yes!  :D

Then you'd have booze bombs (Barrel+Booze+Extreme Heat in a square) ... and elven sieges (Make a heap of them and make them hostile)... and... I'ma gonna stop talking before I hyperventilate.

Imagine the possiblilities! >:D <--*Gasp* Ultra secret smiley!
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Draco18s

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Re: God Mode
« Reply #6 on: August 01, 2008, 02:27:31 pm »

Dwarf Companion can do some of this.
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Joseph Miles

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Re: God Mode
« Reply #7 on: August 01, 2008, 03:47:34 pm »

Dwarf Companion can do some of this.

:( It doesn't work for me anymore
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Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.

Draco18s

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Re: God Mode
« Reply #8 on: August 01, 2008, 03:48:31 pm »

Dwarf Companion can do some of this.

:( It doesn't work for me anymore

Heh, me either.
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penguinofhonor

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Re: God Mode
« Reply #9 on: August 01, 2008, 03:49:55 pm »

Suggested it in a mass suggestion post at http://www.bay12games.com/forum/index.php?topic=5113.0

Only, I referred to it as "Sandbox Mode" and someone later decided "Wizard Mode" sounded better.

Wizard Mode? Someone's been taking hints from NetHack.
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SocietalEclipse

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Re: God Mode
« Reply #10 on: August 02, 2008, 04:25:50 am »

Angband uses the Wizard Mode terminology as well.  I wouldn't be surprised if other roguelikes did too.
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Joseph Miles

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Re: God Mode
« Reply #11 on: August 02, 2008, 09:01:23 am »

But yeah, fully supported. I haven't checked the Devs, but I recall hearing that it was in there somewhere. It'd be GREAT for all those DF story writers and people who get bored with there fort.
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Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.