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Author Topic: DF "screenbuilder" utility for making picture suggestions.  (Read 555 times)

Tamren

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DF "screenbuilder" utility for making picture suggestions.
« on: July 31, 2008, 08:52:08 pm »

Basically, if there was something like the "make a magic card" editor for Df screenshots. It would make it so much easier for us to make custom screenshots of df.

Its easy to explain in words how improvements to the interface can be made. But making a picture of what and how the final results change is a pain in the ass. With an editor like this you can recreate situations in DF that would be almost impossible to set up by hand. This has two uses. Creation of custom screenshots for editing. And recreating pictures of bugs that were witnessed but not recorded.

How it works sounds simple on paper at least. If you have ever used the map editor for a game like starcraft or warcraft it works much the same way, only with simpler graphical tiles. You start with a blank map (or can import one of course). By pointing and clicking you can change tiles to represent different options, painting terrain and objects much like how you would designate areas for mining. For units like creatures you would more or less "drag and drop" them onto the screen. Multipart buildings like trade depots and workshops could be placed down in a single piece this way. Objects with adjustable sizes like bridges could be configured before you place them down. The screen itself could be overlayed by other things. You could put up a blank menu box that covers 1/3 of the screen. Then take that empty screen and use it to make a custom menu.

Its sort of like the map archive, only with paintbrushes.

Its a tall order for sure. But it shouldn't be impossible. Ive often made massive walloftext suggestions that put people to sleep because they can understand the idea but not visualize it. Conveying ideas through pictures would be so much easier.
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Lazer Bomb

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Re: DF "screenbuilder" utility for making picture suggestions.
« Reply #1 on: August 01, 2008, 07:44:22 am »

Is this to show how you want the interface to be? Or to show a certain kind of gameplay not implemented yet that you have an idea for? Or did I miss the whole point?

(You could just use paint and scribble on it a bit, disregarding neatness and realisitic look for time and to get your point across.)
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Tamren

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Re: DF "screenbuilder" utility for making picture suggestions.
« Reply #2 on: August 01, 2008, 02:58:41 pm »

Its essentially a graphical map editor. If you want to explain an idea using scribbles in paint, that works okay. But what will you draw on? If you wanted to make a picture using actual DF tiles you would either have to set things up perfectly in DF itself to create multiple screenshots. Or you could take a snapshot of an actual fort complete with creatures and the like, then modify it to suit your needs.

Have you ever seen someone use code tags to explain something using ascii? Its a lot like that except it would let you use actual DF tiles. As an added bonus it would also let you create mockup interfaces without hack n paste.
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korora

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Re: DF "screenbuilder" utility for making picture suggestions.
« Reply #3 on: August 01, 2008, 03:04:43 pm »

This actually doesn't sound that far from stuff I've done before (at least the basic functionality)... I may try to hammer something out in Java this weekend if I find the time.
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DFPaint, a cross-platform 'screenbuilder' utility

korora

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Re: DF "screenbuilder" utility for making picture suggestions.
« Reply #4 on: August 03, 2008, 04:47:19 pm »

OK, I put something together real fast.  It's not very user-friendly, but it should get the job done.  It's on the DFFD as 'DFPaint'.  Put it in your DF folder (i.e. next to the DF app) and it should pull the default curses_640x300 tileset automatically.  (I'll make a post with more details in general discussion).
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DFPaint, a cross-platform 'screenbuilder' utility

Tamren

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Re: DF "screenbuilder" utility for making picture suggestions.
« Reply #5 on: August 03, 2008, 05:53:53 pm »

awesome! This should make illustrated story forts a lot easier.

You would no longer be limited to one screenframe and you could post things if you wanted to.
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