I just resintalled morrowind and started a new character. I had played through about 90% of the official quest line on a previous computer, but never finished. Right now I'm grinding out endurance for levels. Six more levels until get 100 endurance so I can start doing more interesting things.
Last time I went Telvanni. I liked them, but the stronghold was amazingly inconvenient. Seems more practical to live in the mages guild. I may try some new guilds this time around...morag tong, thieves guild, but I'll probably go Telvanni again.
Daggerfall was great
Morrowind was good
Oblivion sucked.
I played daggerfall extensively. It's a free download from Bethesda now, so anyone can try it. In some ways it was definitely a stronger game than Morrowind...but it was also seriously lacking in some other ways. Whatever else you say about it, Morrowind is
playable. Daggerfall kind of wasn't. Even with all the patches, it was horribly bug ridden to the point of it being difficult to get through the game without having to abandon and restore from previous saves to work around irrecoverable bugs. And the dungeons...ick. I used to have nightmares about Castle Necromoghan.
For those of you who haven't played Daggerfall, the dungeons were
abso-fucking-lutely huge. And extremely three dimensional. The only other game I've ever seen with a similarly complicated dungeon design was the original Descent. A single objective in a single dungeon could routinely take 2-6 hours to figure out. And the designs were such that "always stay to right" simply didn't work. To get to different subzones you might need to go through teleporters, or climb down chutes in the middle of a room.
A good game, yes. But not always a fun game. Like Morrowind, the world itself was far more interesting and fun to play in than the official quest line.
Daggerfall was flawed, but it was awesome in it's scope and potential. Morrowind, could have
been even better, but instead they chose to lower the potential and scope of the project.
...yes. Morrowind is tiny compared to Daggerfall. And it seems to have a lot less subtlety. There are lots of things going on in daggerfall that were amazing. For example, I remember very clearly playing daggerfall one night, running along after dusk with the rain beating down around me when all of the sudden a heard an arrow fly past and strike the wood of a nearby building. It was an assassin related to a quest I was doing. But when he saw that he missed, rather than simply running in and attacking, he left. I never even saw him. That was really cool. Daggerfall had a lot of subtlety of that sort. Listening to Lysandus' ghost wailing after nightfall in the capitol, scouring through books to find summoning dates for Daedra...all sorts of things that you could potentially play the entire way through the game without ever knowing about. And clothes? Daggerfall had
so many types of clothing and armor that it was a veritable barbie-doll dressup game. They went into so much detail that you could even tuck and untuck your shirts, to have different looks on your character portrait, even wearing the same clothing. Bank loans, character housing, boats, wagons, horses...so much that didn't make it into Morrowind.
But, Daggerfall lacked detail in other ways. Sure, different provinces had different architecture, just like Balmora had differetn architecture than Ald'ruhn in Morrowind, but in Daggerfall a single province was typically hundreds of cities, and they all kind of looked the same. The quest generator was fairly simplistic. Once you had played through the half-dozen or so basic variations of a quest for any particular faction, it was all pretty much the same after that. "Kill an ogre in Joe Shmoe's ancestral crypt" wasn't much different from "kill a renegade wizard's familiar in the tower of Bob." But then, to be fair, Morrowidn didnt' even have a random quest generator.
Both good games. Excellent, even. But each game was better than the other in some regards, and not as good in others.