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Author Topic: Battle of the Gods III+  (Read 62708 times)

Akroma

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Re: Battle of the Gods III+ (not reconstructed yet)
« Reply #30 on: August 02, 2008, 11:23:51 am »

Since Dwarfaholic seemingly isn't avaiable right now, I took the freedom to simply copy his turn:

Futh- Ra stirred. Had he sensed something, some probing force in the flow? He carefully felt the flows of magic around him. Finding nothing, he returned to rest.

At the Great Glade
Spoiler (click to show/hide)

The cave south of the Glade
Spoiler (click to show/hide)

The Northern scout
Spoiler (click to show/hide)

The Western scout
Spoiler (click to show/hide)

The Southern scout
Spoiler (click to show/hide)

The Eastern scout
Spoiler (click to show/hide)

The Western scout
Spoiler (click to show/hide)

The Map
Spoiler (click to show/hide)
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

nahkh

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Re: Battle of the Gods III+ (not reconstructed yet)
« Reply #31 on: August 02, 2008, 01:34:59 pm »

Turn 3:
Summer

As spring blooms into summer the peoples have established limited contact. Settlements are build built, trade is emerging and civilizations are beginning to take what they consider theirs. In the game room, gods watch each other with suspicion. Who to trust, who to ally? Gods lay their down their pieces and plans, ever calculating strategies.

The winds blow mostly from the north, and bring with them a chill that the summer sun cannot entirely dispel. The north is covered in clouds for the early weeks, with cold summer rains.

Logged
Daisy, Daisy, give me your answer do.
I'm half crazy all for the love of you.
It won't be a stylish marriage,
I can't afford a carriage
But you will look sweet upon the seat
of a bicycle built for two.

coelocanth

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Re: Battle of the Gods III+ (not reconstructed yet)
« Reply #32 on: August 02, 2008, 01:40:08 pm »

Stats for start of turn 3

Settlements
LocationNamePopulationPop CapRaceNext Turn
35,20Astmeban 39230Daroth45
42,27Great Glade441110Ent Impling59
42,27Great Glade021Ent Lord0
42,27Great Glade9375Ent Material10
42,27Great Glade0168Ent Protector0
16,39Tribe47300Nacka Rachti51
20,60Seristis tower15100Mage15
19,70Ehn’gha / Odua145810Iraxi167
15,84Vol Sundar50280Crocrolen65
29,85Vol Tikal67340Crocrolen87
24,87Tel Sarangis169630Crocrolen220
13,44Huis Hoop 93465Ipetian117
29,77Akkad151600Akkadian181
59,23Kavla Niti 125765Anqip157
46,38Halas112620Hrun128
46,38Halas5310Hrun Wolf Mount6
40,115(unnamed base)58530Silent Ones67

Groups
LocationLeader NamePopulationRace
27,21Kell5Daroth
46,21Sall5Daroth
34,25Ton5Daroth
12,60Jaleen6Mage
22,68Elestric3Mage
22,68Qirosh/Zira – prisoners2Iraxi
25,93(scouts)2Crocrolen
23,70(merchants)10Akkadian
28,84(merchants)10Akkadian
19,69(scouts)2Iraxi
18,71(scouts)2Iraxi
21,71(scouts)2Iraxi
22,70(scouts)2Iraxi
35,46Poltifar19Renegades
43,19(scouts)1Ent Impling
34,25(scouts)1Ent Impling
48,31(scouts)1Ent Impling
42,37(scouts)1Ent Impling
15,44(hunters)19Nacka-Rachti
21,37Celsius5Nacka-Rachti
42,30Ka-ram6Ents (1,0,4,1)
46,41(scouts)3Hrun
44,35(scouts)3Hrun
59,27(scouts)2Anqip

Adventurers
LocationNameCompanionsRace
25,34Mari NarenaSeyec
35,70BahadAkkadian
« Last Edit: August 02, 2008, 01:55:16 pm by coelocanth »
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Akroma

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Re: Battle of the Gods III+ (not reconstructed yet)
« Reply #33 on: August 02, 2008, 02:23:39 pm »

1st. week

"In the sandpit was WHAT?"

"It's just as I told you, my elder. The monstrosity inside the sandpit had the mark of Nagarach. We don't know wether it has always been a demon, or was made one after we offered it's soul to the icy lord. But seeing how it was able to resist our blood, it must have been one of his deciples from begin with."

"Then we better pray it became a demon AFTER sending him to Nagarach. If we accidently killed his son, then problems might arise....."

week1-6

Celius was looking at the dark sky above her, thick, gloomy clouds foreshadowing rain that was to come. She sent a look of pure hatred towards the clouds, as if outmatching them in eerieness would make them flee, and the ground dry.

"Keep your coats ready. If you are caught in a heavy rainfall and I have to free you of the ice, you will regret it.
According to the thaloni, there is a river about 100 miles ahead. We have to make our way around it, as crossing it will be dangerous and time-consuming. We will head north-east from here, over the mountains, and then head straight east through the forest. It should be around 8 weeks untill we get there, give or take depending on how long this awful rain will continue."

-----------------------
The southern hunters return and inform the elders of the tribe of Ya'yuram, the frozen ant-lion. The party of Celsius is slowed down by the rain and the detour around the river, and thus only makes it that far.
The frozen spring has accumulated enough ice and has become a glacier. The river is completely dry, and a whole 18 weeks without new water have led the  lake around the ipetains to shrink conciderably. It is not yet dried out completely, but fish are dying on a grand scale. The enormous difference in temperature, (as it is summer now) is causing large storms to form around the field of eternal winter. They are not very strong (yet) but almost permanent, lasting many weeks without break.




││≈≈≈≈≈≈♣♣ ♣♣♣♣⌂▲▲⌂ ⌂├┘⌂⌂▲○─ ──┘♣≈≈≈≈  ≈♣♣≈≈≈≈≈ ≈♣♣♣♣│└┐ ≈≈≈≈≈≈≈─ ○┌┘♣≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣⌂⌂▲⌂⌂ ♣│⌂⌂▲^▲⌂ ♣♣♣♣♣≈≈≈  ≈≈♣≈≈≈≈≈ ≈♣♣♣♣│♣≈ ≈≈≈≈≈≈.♣ ♣│♣♣≈≈≈≈│
│≈≈≈≈≈♣♣┌ ─┐♣⌂⌂▲⌂♣ ♣└≈⌂⌂⌂⌂♣ ♣♣n♣♣♣♣≈  ≈≈≈≈≈≈≈≈ ≈♣♣v♣│♣≈ ≈≈≈≈..♣♣ ○┘♣≈≈≈≈≈│
│≈≈≈≈≈──┘ ♣└─○▲▲⌂♣ ♣♣│♣♣⌂○┐ ♣♣╞╞♣♣♣♣  ♣≈≈≈≈≈≈≈ ♣♣♣♣♣│≈≈ ≈≈≈..♣♣♣ ⌂♣♣≈≈≈≈≈│
│≈≈≈≈♣♣♣♣ ♣♣♣⌂▲⌂⌂♣ ♣♣│♣♣♣⌂│ ♣╞√√√♣♣♣  ♣♣♣≈≈≈≈♣ ♣w♣♣♣└≈≈ ≈≈≈───○▲ ⌂♣♣≈≈≈≈≈│
│≈≈♣♣♣♣♣♣ ♣┌─○⌂⌂♣♣ ♣♣└┐♣♣♣│ ♣♣√√√♣♣♣  ♣♣♣♣♣│♣♣ ♣♣♣♣♣V≈≈ ≈≈.♣♣⌂▲⌂ ♣♣≈≈≈≈≈≈│
│≈≈≈♣♣♣♣┌ ─┘♣┌█⌂♣N ♣♣♣└┐♣♣└ ┐♣√√√♣♣♣  ♣♣♣♣♣└┐≈ ≈♣♣♣♣♣≈≈ ≈≈.┌≈○⌂♣ ♣♣≈≈≈≈≈≈│
│≈≈≈≈♣♣┌┘ ♣♣♣│⌂♣♣♣ ♣♣♣♣≈≈≈♣ │♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈♣♣♣≈≈ ≈≈─┘⌂▲⌂♣ ♣≈≈≈≈≈≈≈│
│40                                                                      │
│≈≈≈≈─┬┘♣ ♣♣┌┘⌂♣♣♣ ♣♣♣≈≈≈≈≈ ≈♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣v≈≈ ≈≈♣♣⌂▲♣♣ ≈≈≈≈≈≈≈≈│
│≈≈≈≈♣│♣♣ ♣♣│♣░░♣♣ ♣░♣≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈♣♣⌂▲⌂♣♣ ≈≈≈♣≈≈≈≈│
│≈≈≈≈≈┘♣♣ ♣♣│⌂░░░░ ░░≈≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣♣≈≈≈ ≈≈≈≈♣≈≈≈ ≈──○⌂♣♣≈ ≈≈♣♣≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣♣≈≈L♣░░ ♣♣≈≈≈≈≈≈ ≈≈≈..♣♣♣  ♣♣♣♣♣♣≈≈ ≈≈≈≈≈≈≈≈ ≈♣♣▲○─≈≈ ≈♣⌂≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ .≈≈≈≈≈♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈.♣♣  ♣♣♣♣♣.≈≈ ≈≈≈♣≈≈≈≈ ≈♣⌂⌂♣♣≈≈ ≈♣♣≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣..≈≈♣♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣r♣♣..≈ ≈.♣♣≈≈≈≈ ≈┌○♣♣≈≈≈ ≈♣≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣│♣♣♣ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣♣♣♣♣.. .♣♣♣♣≈≈≈ ─┘♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣└┐♣≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♣  ♣≈≈≈≈♣.. .○⌂♣♣≈≈≈ ♣♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
Logged
Find comfort in that most people of intelligence jeer at the inmost mysteries, if superior minds were ever placed in fullest contact with the secrets preserved by
 ancient and lowly cults, the resultant abnormalities would soon not only wreck the world, but threathen the very ingerity of the cosmos

coelocanth

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Re: Battle of the Gods III+
« Reply #34 on: August 02, 2008, 04:15:42 pm »

After the disaster at Tel Sarangis, 100 of the crocrolen leave to found new settlements.
50 go north to the waterfall at 23,83 to explore for minerals, Korkel accompanies them.
50 go south to the island in the swamp at 24,90 which is easily defensible
Tel Sarangis is downgraded to be known as Vol Sarangis, but Inkala stays there to heal the wounded and train apprentice shamen. (she arrives at end of last turn)
One severed hydra head is taken to each of the new settlements to mount on a menacing spike as a warning to attackers, a severed head is also taken to display in Vol Tikal (the Akkadian merchants may have some reaction to this)

Of the two scouts sent to Vol Sundar, only one arrives, delirious, and without the map.


─────────God View───────────────────────────Civ View───────────────────────────No Special Places─────────┐
80      0        1        2        80      0        1        2        80      0        1        2        │
≈≈≈≈≈≈≈≈8≈≈≈♠♠♠♠⌂6⌂▲▲▲▲⌂⌂4~~~¤¤~?~│        8 ≈≈♠♠♠♠⌂6⌂   ▲⌂⌂4~       ≈≈≈≈≈≈≈≈8≈≈≈♠♠♠♠⌂6⌂▲▲▲▲⌂⌂4~~~~~~~~│
≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠▲▲^▲⌂⌂$ ~~~~~~~~│         ≈≈♠♠♠♠▲▲ ▲⌂⌂~       ≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠▲▲^▲⌂⌂~~~~~~~~│
≈≈≈≈≈≈≈≈ ≈≈♠♠⌂ ⌂▲▲▲⌂⌂F~~~~~~&│         ≈≈♠♠⌂ ⌂▲ ▲⌂⌂F~~~    ≈≈≈≈≈≈≈≈ ≈≈♠♠⌂ ⌂▲▲▲⌂⌂~~~~~~~│
≈≈≈≈≈≈≈≈ ≈F" ⌂▲▲▲▲⌂⌠⌠ ç~~~~│      ≈≈ ≈F" ⌂▲  ▲⌂⌠⌠ ç~~~ ≈≈≈≈≈≈≈≈ ≈♠♠" ⌂▲▲▲▲⌂⌠⌠ ~~~~~│
≈≈≈≈≈≈≈──♠♠♠"" ⌂▲▲⌂⌠⌠ ⌠$F~~│     ≈≈──♠♠♠"" ⌂▲▲⌂⌠⌠ ⌠⌠F~~≈≈≈≈≈≈≈──♠♠♠"" ⌂▲▲⌂⌠⌠ ⌠⌠──~~│
≈≈≈≈≈≈♠♠♠♠♠♠"⌂⌂▲⌂⌠⌠ &⌠⌠⌠⌠~│    ≈≈♠♠♠♠♠♠"⌂⌂▲⌂⌠⌠ ⌠⌠⌠⌠⌠~≈≈≈≈≈≈♠♠♠♠♠♠"⌂⌂▲⌂⌠⌠ ⌠⌠⌠⌠⌠~│
≈≈≈≈≈≈≈♠♠♠♠♠""""⌠⌠F ⌠⌠$$≈≈│     ≈≈♠♠♠♠♠""""⌠⌠F ⌠⌠⌠⌠≈≈≈≈≈≈≈≈≈♠♠♠♠♠""""⌠⌠⌠ ⌠⌠⌠⌠⌠≈≈│
≈≈≈≈≈≈≈≈ ♠♠♠""""""$ ⌠⌠≈≈≈≈≈≈│      ≈≈ ♠♠♠"""   ""⌠⌠ ⌠⌠≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ♠♠♠""""""⌠⌠ ⌠⌠≈≈≈≈≈≈│
88                                 88                                 88                                 │
≈≈≈≈≈≈≈≈ ≈"""?"& ""⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈│       ≈ ≈""     ""⌠⌠⌠⌠⌠ ⌠≈≈     ≈≈≈≈≈≈≈≈ ≈"""""""⌠⌠⌠⌠⌠ ⌠≈≈≈≈≈≈≈│
≈≈≈≈≈≈≈≈ ≈¤""""""&F ≈≈≈≈≈≈≈≈│       ≈ ≈""      "⌠⌠F ≈≈      ≈≈≈≈≈≈≈≈ ≈"""""""⌠⌠⌠ ≈≈≈≈≈≈≈≈│
≈≈≈≈≈≈≈≈ ≈""""$"""⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│         ""    "⌠⌠⌠⌠≈ ≈       ≈≈≈≈≈≈≈≈ ≈""""""""⌠⌠⌠⌠≈ ≈≈≈≈≈≈≈≈│
≈≈≈≈≈≈≈≈ ≈≈"""""""$≈ ≈≈≈≈≈≈≈│                " ""⌠⌠⌠≈ ≈       ≈≈≈≈≈≈≈≈ ≈≈"""""""⌠⌠⌠≈ ≈≈≈≈≈≈≈⌂│
≈≈≈≈≈≈≈≈ ≈≈"""#"" ""⌠⌠⌠≈ ≈≈≈≈≈≈⌂^│                " """⌠⌠⌠≈ ≈       ≈≈≈≈≈≈≈≈ ≈≈"""""" ""⌠⌠⌠≈ ≈≈≈≈≈≈⌂^│
≈≈≈≈≈≈≈≈ ≈≈"""""" """"⌠⌠& ≈≈≈≈≈♠♠#│                   "#""⌠⌠⌠ ≈≈      ≈≈≈≈≈≈≈≈ ≈≈"""""" """"⌠⌠⌠ ≈≈≈≈≈♠♠○│
≈≈≈≈≈≈≈≈ ≈≈≈"&"?" ""#"⌠ ⌠≈≈≈≈≈≈│                     ""⌠ ⌠≈≈     ≈≈≈≈≈≈≈≈ ≈≈≈""""" """"⌠ ⌠≈≈≈≈≈≈┘│
≈≈≈≈$≈≈≈ ≈≈≈""""" &""""⌠⌠ $≈≈≈≈≈≈≈│                                   │≈≈≈≈≈≈≈ ≈≈≈""""" """"⌠⌠ ⌠≈≈≈≈≈≈≈│
96                                 96                                 96                                 │
≈≈≈≈≈≈≈ ≈≈≈&"""" """""&⌠ ⌠≈≈≈≈≈≈≈│                                   │≈≈≈≈≈≈≈ ≈≈≈""""" """""⌠⌠ ⌠≈≈≈≈≈≈≈│
≈≈≈≈$≈≈≈ ≈≈≈""""" """⌠⌠ ⌠⌠≈≈≈≈≈≈│                                   │≈≈≈≈≈≈≈ ≈≈≈""""" """⌠⌠ ⌠⌠≈≈≈≈≈≈│
≈≈≈≈≈≈≈≈ ≈≈≈≈""?" "¤"""⌠ ⌠&≈≈≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" "↑↑"""⌠ ⌠⌠≈≈≈≈≈≈│
≈≈≈≈≈≈≈≈ ≈≈≈≈"""" ""≈≈≈""" ⌠⌠⌠≈≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" ""≈≈≈""" ⌠⌠⌠≈≈≈≈≈│
≈≈≈≈≈≈≈≈ ≈≈≈≈"""" """""" ""$≈≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈"""" """""" ""⌠⌠≈≈≈≈│
≈≈≈≈≈≈≈ ≈≈≈≈≈&"" "$""#"" """"≈≈≈≈│                                   │≈≈≈≈≈≈≈ ≈≈≈≈≈""" """""" """"≈≈≈≈│
≈≈≈≈≈≈$≈ ≈≈≈≈≈""" """"""" """""≈≈≈│                                   │≈≈≈≈≈≈≈ ≈≈≈≈≈""" """"""" """""≈≈≈│
≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """"""""""≈≈≈│                                   │≈≈≈≈≈≈≈≈ ≈≈≈≈≈""" """"""""""≈≈≈│
104                                104                                104                                │
─────────────────────────────────────────────────────────────────────────────────────────────────────────┘



Settlements
LocationNamePopulationPop CapRaceNext Turn
15,84Vol Sundar50280Crocrolen65
29,85Vol Tikal67340Crocrolen87
24,87Vol Sarangis69630Crocrolen90
24,90Vol Sirtis50540Crocrolen65
23,83Vol Kendar50385Crocrolen65
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Istrian

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Re: Battle of the Gods III+
« Reply #35 on: August 02, 2008, 04:52:11 pm »

An invisible shadow slowly crawls up on the triangular nest and takes the serpent's golden tooth. Frost, slowly crawling up on a leaf, covering it entirely. A mountain burns and sends tremors through the surrounding lands.

Seristis Tower - Diviners's Quarters
Summer – First Week
Spoiler (click to show/hide)

Southern Expedition
Summer – Third Week
Spoiler (click to show/hide)

Western Expedition – South Forest
Summer – Fourth week
Spoiler (click to show/hide)

Western Expedition – West Mountains
Summer – Fourth Week
Spoiler (click to show/hide)

Seristis Tower – Grand Council Room
Summer – Fourth week
Spoiler (click to show/hide)

Western Expedition – South Forest
Summer – Fifth week
Spoiler (click to show/hide)

The Flows, and how they interact
Spoiler (click to show/hide)


│56                                                                      │
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈│♠♠│ ♠♠♠♠┌≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈≈│♠┌┘ ♠♠♠┌┘≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♠♠⌂♠≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈♠└┐│♠ ♠♠♠│♠♠≈≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈♠ ♠⌂≈─┘≈≈≈ ≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈≈♠♠└┤♠ ♠♠♠│♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠♠≈≈≈≈│
│≈≈≈≈≈≈≈♠ ⌂▲⌂t♠≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ≈≈♠♠♠♠└┐ ♠≈≈┘♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ┌○⌂♠♠≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈  ──♠♠♠♠♠│ ⌂▲≈≈≈♠♠♠ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ │⌂⌂♠≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♠  ♠♠└─┐♠⌂○ ▲^⌂≈♠♠♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠♠♠≈≈≈≈ ≈≈≈≈t≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠♠├──○ ⌂⌂○┐♠♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈♠└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂⌂├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠i♠♠ç♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠I♠iç♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └i♠♠i♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│


Tower Maps
         ≈≈≈≈≈≈
    ≈≈≈≈≈≈≈≈≈≈≈
   ─┘≈≈≈≈≈≈T¤≈≈
  ⌂t♠≈≈≈≈≈≈≈≈≈≈
   ♠♠    ≈≈≈≈≈≈
   ♠      ≈≈≈≈
          ≈≈t≈
          ≈≈≈≈
          ≈≈≈≈
          ≈≈≈≈
          ≈♠└┐
            ♠#
« Last Edit: August 03, 2008, 06:48:46 am by Istrian »
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Zako

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Re: Battle of the Gods III+
« Reply #36 on: August 03, 2008, 01:13:32 am »

It was time to expand. Erak wanted to be sure that the Hrun nation was confident in its proceedings with the world and he decided that the best way for them to get a good foothold on this world is to create multiple settlements.

He choose 60 out of the Hrun who were living at Halas, splitting them into 2 groups of 30. Just enough to create 2 new settlements futher north. They were to travel as one group for about 10 stretches of land north, and build a settlement in a good spot, preferably not too far from water, though he was confident that they could look after themselves. They were to both create a settlement together, so to establish a secure place easier, and when they were confortable with their settings, the other 30 would move onward, further north and a bit inland if they could. He sent both groups north just last week, and presumed that they made good time.


Scouts:
Spoiler (click to show/hide)


Halas construction state:
Spoiler (click to show/hide)


Hrun Settlers:
Spoiler (click to show/hide)

│≈≈≈≈≈≈≈≈ ─┐♣♣'''⌂ ⌂¤?⌂○⌂♣♣ │♣♣♣♣♣└┐  ♣/└┐│┌┘♣ ♣││♣v♣≈≈ ≈≈≈≈≈≈≈≈ ┌○♣♣≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♣└────○⌂ ▲▲⌂⌂└┐♣♣ └┐♣♣♣♣♣│  ♣♣♣│├┘♣♣ ┌┘│♣♣≈≈≈ ≈≈≈≈≈≈≈≈ ┘♣♣♣≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♣♣$♣♣⌂$⌂ ▲$⌂♣♣│♣♣ ♣│♣♣¤≈≈≈  ≈♣♣├┘♣♣♣ │W└┐♣≈≈≈ ≈≈≈≈≈≈≈≈ ♣♣ρ≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈────○⌂▲ ▲⌂⌂♣♣└┐♣ ♣│..≈≈≈≈  ≈≈≈≈♣♣♣┌ ┘♣♣│♣♣≈≈ ≈≈≈♣⌂≈≈≈ ≈♣≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♣♣♣♣⌂▲▲ ▲⌂♣♣♣♣└┬ ┐└≈≈≈≈≈≈  ≈≈≈≈≈≈♣│ ♣♣♣└┐♣≈≈ ≈≈≈.$≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♣♣♣♣♣⌂⌂▲ ▲⌂♣♣♣┌─┘ └┐≈≈≈♣♣¤  ≈≈≈≈≈≈≈┘ ♣$♣♣└┐♣≈ ≈≈≈≈≈≈≈≈ ♣♣≈≈≈≈≈≈│
│≈≈≈≈≈≈≈└ ──┐♣⌂$▲▲ ⌂⌂♣♣⌂│♣♣ ♣└─≈≈≈♣♣  ♣≈≈≈≈≈≈≈ ♣♣♣♣V│♣w ♣≈≈≈≈≈≈♣ ♣♣┌┘≈≈≈≈│
│≈≈≈≈≈≈≈♣ ♣♣└─○▲▲▲ ○┐┌─○○⌂♣ ♣♣┌≈≈≈≈≈  ♣$♣≈≈≈≈≈ ≈♣♣♣♣├┐♣ ♣≈≈≈≈≈≈♣ ⌂♣│♣≈≈≈≈│
│32                                                                      │
│                                                                        │
│≈≈≈≈≈≈♣♣ ♣♣♣♣⌂▲▲⌂ ⌂├┘⌂$▲○─ ──┘?≈≈≈≈  ≈♣♣≈≈≈≈≈ ≈♣♣♣♣│└┐ ≈≈≈≈≈≈≈─ ○┌┘♣≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣⌂⌂▲$⌂ ♣│⌂⌂▲^$⌂ ♣♣&♣$≈≈≈  ≈≈♣≈≈≈≈≈ ≈♣♣♣♣│♣≈ ≈≈≈≈≈≈.♣ $│♣♣≈≈≈≈│
│≈≈≈≈≈♣♣┌ ─┐♣⌂$▲⌂♣ ♣└≈⌂⌂&⌂♣ ♣♣♣♣♣♣?≈  ≈≈≈≈≈≈≈≈ ≈♣♣♣♣│♣≈ ≈≈≈≈..♣♣ ○┘♣≈≈≈≈≈│
│≈≈≈≈≈──┘ ♣└─○▲▲⌂♣ ♣♣│♣♣⌂○┐ ♣♣╞╞♣♣♣♣  ♣≈≈≈≈≈≈≈ ♣♣♣$♣♣≈≈ ≈≈≈..♣♣$ ⌂♣♣≈≈≈≈≈│
│≈≈≈≈♣♣♣♣ ♣♣♣⌂▲$⌂♣ ♣♣│♣n♣⌂│ ♣╞√√√♣♣♣  ♣♣?≈≈≈≈♣ ♣w♣♣♣└≈≈ ≈≈≈───○▲ ⌂♣♣≈≈≈≈≈│
│≈≈♣♣♣♣♣♣ ♣┌─○⌂⌂♣♣ ♣♣└┐♣♣♣│ ♣♣√#√♣$♣  ♣♣♣♣$│¤♣ ♣♣♣♣♣♣≈≈ ≈≈.♣¤⌂▲⌂ ♣♣≈≈≈≈≈≈│
│≈≈≈♣♣♣♣┌ ─┘♣┌○⌂♣N ♣♣♣└┐&♣└ ┐♣√√√♣♣&  ♣♣&♣♣└┐≈ ≈♣♣♣♣V≈≈ ≈≈.┌≈○⌂♣ ♣♣≈≈≈≈≈≈│
│≈≈≈≈♣♣┌┘ ♣♣♣│⌂♣♣♣ ♣♣$♣≈≈≈♣ │♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈♣♣♣≈≈ ≈≈─┘⌂▲⌂♣ ♣≈≈≈≈≈≈≈│
│40                                                                      │
│≈≈≈≈─┬┘♣ ♣♣┌┘⌂♣♣♣ ♣♣♣≈≈≈≈≈ ≈♣♣♣♣&♣♣  ♣♣♣?≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈≈♣♣⌂▲$♣ ≈≈≈≈≈≈≈≈│
│≈≈≈≈♣│♣♣ ♣♣│♣♣♣n♣ ♣♣♣≈≈≈≈≈ ≈≈.♣♣$♣♣  ♣&♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈♣♣⌂▲⌂♣♣ ≈≈≈♣≈≈≈≈│
│≈≈≈≈≈┘♣♣ ♣♣│⌂♣♣♣♣ ♣♣≈≈≈≈≈≈ ≈≈.?♣♣♣♣  ♣♣♣♣♣≈≈≈ ≈≈≈≈♣≈≈≈ ≈──○⌂♣♣≈ ≈≈$♣≈≈≈≈│
│≈≈≈≈≈♣$♣ ♣♣≈≈L♣♣♣ ♣♣≈≈≈≈≈≈ ≈≈≈.#♣♣♣  ♣$♣♣♣?≈≈ ≈≈≈≈≈≈≈≈ ≈♣$▲○─≈≈ ≈♣⌂≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ .≈≈≈≈≈♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈.&♣  ♣♣♣♣♣.≈≈ ≈≈≈♣≈≈≈≈ ≈♣⌂⌂♣♣≈≈ ≈♣♣≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣..≈≈♣♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣r♣♣..≈ ≈.♣♣≈≈≈≈ ≈┌○♣♣≈≈≈ ≈♣≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣│♣♣♣ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣♣♣♣♣.. .♣♣$♣≈≈≈ ─┘♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣└┐♣≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♣  ♣≈≈≈≈♣.. .○⌂♣♣≈≈≈ ♣♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│



((Can Akroma update the map at the start of each turn please? It would be a great help instead of finding my previous posts.))
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Poltifar

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Re: BotG3: The Renegades: Turn 3: Witchcraft and Wagonworks
« Reply #37 on: August 03, 2008, 02:12:28 am »

Insanity is doing the same thing over and over, expecting different results

Turn 3: Witchcraft and Wagonworks
Spoiler (click to show/hide)

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« Last Edit: August 03, 2008, 02:17:44 am by Poltifar »
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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Prometheus

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Re: Battle of the Gods III+
« Reply #38 on: August 03, 2008, 04:30:00 am »

As summer arrived the capital city of the Eternal Empire was slowly becoming more livable. Fresh engravings had begun appearing on the restored buildings. The palace was getting refurbished as well. Reinforcements were sent to the ruins to bring back any artifacts found and set up basic living quarters. They would finally begin the extensive exploration of the ruins and plan for the eventual reconstruction of the cities and outposts. Prospectors would begin the long journey to the mountains far to the south, to search for fresh building materials and possibly metals. Metal that hadn't corroded beyond usefulness was quite rare these days.
Some of the capital's residents had taken to exploring the city itself as well. So far no useful artifacts had been found, only a pitted metal fragment that went "bloink" when shaken.
After a week or so a messenger returned from the north-east, reporting that the reinforcement party hadn't found a trace of the scouts. This worried the Emperor slightly, but he didn't show it. This would have to be investigated later. For now, he had an empire to rebuild.
Rumours had surfaced about strange creatures entering the jungle from the south with beasts of burden carrying loads of wares. No contact had been made as of yet. The Emperor was very interested in hearing about this. He considered setting out to meet the strangers in person, but decided to send one of the bookkeepers he had assigned instead. He gave the envoy a strange metal headdress that had been found in one of Odua's vaults and instructed him to wear it when meeting the southern foreigners. "In case of language barriers", he said. "Oh, and tell them about the roads. It is likely they'll have been going straight through the jungle, and if they indeed come from the great desert they will have trouble adjusting." Fortunately there were still remnants of the old road network here and there. Clearing them out and repairing them would take some work, but even now they'd be better than going through the wild jungle.

Groups of 4 Iraxi head to the ruins scouted earlier to reinforce. Seven more head directly south to search for resources in the mountains.


│64                                                                      │
│≈≈≈≈≈≈≈≈ ≈♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠  ♠♠♠┌┘♠♠♠ ⌂⌂♠│♠♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠♠♠  ┌──┘♠♠♠♠ ♠⌂♠└┐♠♠♠ ♠♠♠♠≈≈≈≈ ≈≈≈≈♠≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠≈≈ ≈≈≈♠└┐≈≈ ≈≈♠┌─┘♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠└┐♠♠ ♠♠♠≈≈≈≈≈ ≈♠⌂▲○─≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂⌂├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠i♠♠ç♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠Iiç♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └i♠♠i♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│
│72                                                                      │
│≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠♠♠♠ ♠♠♠♠~~~~  ~~~~~~♠♠ ♠♠♠♠└┐♠♠ └──┐≈≈≈≈ ≈♠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ┐♠│♠♠♠♠○ ♠~~~~~~~  ~~~~~~~~ ~♠♠♠♠│♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~~~~~  ~~~~~~~~ ~~♠♠♠└┐♠ ♠≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠♠♠ │♠♠│♠~~~ ~~└─┐~~~  ≈↑~~~~~~ ~~~♠♠♠└┐ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~~~ ~┌─↑Ç───  ┐~~~~~~~ ~~~♠♠♠♠├ ≈≈≈≈≈≈≈≈ ≈≈♠♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └──○~~~~ ┌┘~~↑~~~  └┐≈≈~~~~ ~~~♠♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ ⌂○⌂i⌂~~┌ ┘~~~~~~≈  ≈≈≈≈~~~~ ~~~~♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┐ ~~~~~~~~  ~≈≈≈≈≈~~ ~~~~~♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│

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Mel_Vixen

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Re: Battle of the Gods III+
« Reply #39 on: August 03, 2008, 02:52:02 pm »

Life and Death.

Spoiler (click to show/hide)

Tricks, Magic and Caveman

Spoiler (click to show/hide)

Inventory
Spoiler (click to show/hide)
« Last Edit: August 05, 2008, 01:24:44 pm by Heph »
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[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Kashyyk

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Re: Battle of the Gods III+
« Reply #40 on: August 04, 2008, 06:19:52 am »

Astmeban:
Spoiler (click to show/hide)

Kell, son of Hent
Spoiler (click to show/hide)

Ton, son of Kent
Spoiler (click to show/hide)

Sall, daughter of Keat
Spoiler (click to show/hide)
Summary:
Kell, arrives at tower, leaves to take people to this new Sweet spot.
Ton, catches Impling, returns To Astmeban.
Sall, middle of the lake on a boat, enjoying the fish.
Astmeban, expanding, still searching for Ores.
Population:
Spoiler (click to show/hide)

Patrols:
Eastways
total: 5
Spoiler (click to show/hide)
Westways
total: 5
Spoiler (click to show/hide)
Southways
Total: 6
Spoiler (click to show/hide)

Civ map:
Spoiler (click to show/hide)
God Map:
Spoiler (click to show/hide)
« Last Edit: August 04, 2008, 09:04:10 am by Kashyyk »
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deadlycairn

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Re: Battle of the Gods III+
« Reply #41 on: August 04, 2008, 01:35:54 pm »

In the New Settlement:
Spoiler (click to show/hide)
OOC: The refugees are just an explanation for the growth rate. Also, because I forgot to mention it earlier, the populace consists of 24 warriors, 14 magician/rangers and 20 scouts. Silent Ones all fight if the need arises, and they all work as well. The scouts are split into five groups, which will fan out to search to the east. The groups consist of four warriors in each group, the four scouts split between groups and Doulos in the final group.

EDIT: Added the map. As always, notify me if I've done anything horribly wrong. ;D
MASSIVE EDIT: Fixed all the things Akroma and Nahkh told me about, including but not limited to: making steel stuff, really fast building, vague movement description, weird map and movement over a mountain. Please notify me if, in clearing up those errors, I've added new ones.
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈↑↑↑↑ ↑↑≈≈≈≈≈≈  ≈≈♠♠♠⌂▲^ ▲⌂┌┘z..≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈↑↑≈ ≈≈≈↑≈≈≈≈ ≈≈≈≈≈↑↑↑ ↑↑≈≈≈≈≈≈  ≈≈♠♠♠♠⌂▲ ⌂○┘z♠♠≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈↑↑↑ ↑♣♣≈≈≈≈≈  ≈≈≈♣┌──○ ⌂♣z♣♣≈≈≈ ≈♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈↑≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣ ♣♣♣≈≈≈≈≈  ≈≈≈≈│♣♣Z ⌂z♣≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
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« Last Edit: August 05, 2008, 12:28:46 am by deadlycairn »
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Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

Nhiphanter

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Re: Battle of the Gods III+
« Reply #42 on: August 04, 2008, 02:59:04 pm »

Akkad.

There was some hubbub among the magistrates as they had decided to investigate the rumours of somesort of large building buried in the desert, very near the city.
It had appeared that there indeed was a supposedly largely buried structure of some blackish material in the desert. The thing was even from the tower during day and they hadnt spotted it. That had lead to an employment of some watcher gargoyles on the roof.

A single mage was given a carpet, some explosive potions in order to fend off possible threats and a thaumometer to measure levels of magic in it, was sent out to investigate this ruin.

It proved out to be sort of object or structure, resembling the hull of a ship.
As the mage went down lower to measure the thing better, he noticed that it wasnt stone or any common building material, but rather made of metal. Badly corroded.
As he looked for any possible opening or doorway, or even some engravings, he found nothing except a slightly more preserved plaque with some sort of unknown writing and a string of marks. He tries to make some sense of the marks for awhile, hoping it to be a key for the language, but finds it too difficult especially when the wind seems to rising and throwing his carpet around a bit.

Eventually the mage leaves back to the tower.

The tower

"Well? what did you find Khmer? What is it?"

Was the first thing he heard as he got back into the tower.

"I need the control of the remaining skeletons in the city. I think its not a structure, but rather somesort of... well thing. We need to dig it out to get in i believe."

There was a slight excitement to be notent amongst the mages. particularly the grand vizier Jafar who was evidently scheming something. He was sitting on the dark red coach that rounded the lobby, reading a brown leatherbound tome the others had not seen before. But the library was wast, full of knowledge from the old world and not even oldest of the wizards knew everything it held.



Back at the alien structure
After awhile Khmer was back to the thing in the desert and the skeletons had commenced their digging. It took several hours until the whole thing was dug up.
There were some sort of outcroppings in fixed pattern on the ship, and multiple hatches leading inside the thing.
One of the hatches was promptly opened by the mage, resulting in a dry hiss as the sand poured out of the large lobby that was inside. Some sort of lights tried to light up as the hatch was opened.

This had some effect on Khmer as he found the ominous lights curious and wandered into the chamber to examine them. Apparently they were behind somesort of thin panels, their light flickering on and off, as if they were barely working.
Khmer shrugged his shoulders and looked around.

There were two corridors leading out of the apparent lobby, still half filled with the sands of the desert. The corridors had too their floor covered in thick layers of sand that might force him to crawl.

The corridor quickly widened to the same proportions of the lobby, creepy light from the flickering lights illuminating it. On both sides of the corridor there were benches with mummified corpses sitting on them. The alarm bells in Khmers head ringed immeaditetly on the prospect of potential undead, and he called the skeletons to him.
As the mummies seemed inactive now, Khmer decided to test their awareness. He threw a fireball to the nearest one.

The aged corpse shattered to pieces from the impact, flaming parts flying all around. Khmer sneered at the corpse and then walked past the apparently nondangerous mummies. There was door at the other end of the hallway.

There was only a small room behind it, furnished by three chairs and a completely age destroyed panel. There was an ominous smell of age and decay, like everywhere.
There was also a wall with some old wires hanging from it.
Khmer slided his hand over the panel in hopes of some effect, but nothing happened. Frowning, he tried to cast a simple repair spell on the panel. Nothing notable happened, except maybe some shifting of dust...

After shrugging to the motionless panel, he turned to the wall with the wires. They were old, and they were fragile looking. He guessed that uncareless handling would quickly turn them to dust.
After some examining he decided to try and reinforce them with the same spell as earlier, in hopes of better results this time.
The spell does apparently nothing good, and only results in a small cloud of sand sliding down from behind the wire panel.

Khmer sighes and resolves that he must try it in the old fashioned way. Carefully he takes two of the wires, paying great attention not to press them too hard. Slowly... he brings them together, and makes them connect.
The resulting bang threatened to make Khmer deaf for his life, and the room was suddenly full of smoke making his eyes water.
Shambling around a few seconds trying to find his way out, he finally found the doorway back to the hallway.

With a quick survey if the mummies had reacted somehow, which they hadnt, Khmer waited for the smoke to fade. Soon, it had done so.
Walking back in, he looked around... and to his great disappointment, saw nothing very interesting to happen. Only the lights seemed to flicker more.
There was some black marks on the surprisingly well survived panel. He pressed his finger on one. It was hot.
Frowning while sucking his finger, he ordered one of the skeletons to press its bony hand on the mark. Nothing happened.

Khmer was a little unsatisfied what with he had seen so far, the place being rather devoid of anything interesting or atleast working so far.
Then he remembered the other passage in the lobby.
He quickly made his way through the corridor and to the lobby, heading straight for the next passage.

Eventually the corridor led to dimly illuminated, dark room that had old machines of by now unknown origin covering the walls. After vainly trying to make things out, Khmer got tired and created a small but lightgiving fire to sprout from his index finger.

What he saw was somesort of large machine in the center of it all, with a peculiarly colored light glowing from within it. There were also some warning signs on the walls.
As he wasnt a rash person, Khmer decided to research on these signs before rushing off to see the big machine.

There wasnt much to see, what he could make out the pictures in the signs the area was restricted from unauthorized persons. Well... since whoever owned this thing were probably those now mummified, and in one case in ashes, there probably werent any unauthorized or authorized persons.
He headed for the mysterious machine.

After some circling around the corroded machine, Khmer spotted a hatch, which he promptly opened. There were two glowing orbs of some unknown material inside, attached to some machines and about one meter wide in diameter. The orbs were about half meter away from each other.

The interest of Khmer sparked up immeaditetly when he saw these, as they obviously were somesort of powersources for this metal thing.
He called one of the skeletons near to him, snapping one of its fingers off.
He took aim... and threw the finger towards the orb closer to him. It bounced off and fell to the sandy floor. Undamaged.

Khmer sighed and pressed his hand on the orb. It felt cool to touch, but no strange sensation was felt.
Still, he felt these orbs could prove to be unbelievably valuable in the future.
He ordered the skeletons to remove the orbs from the decayed machines, which breaked off easily.

As one of the skeletons was carrying the other orb away and the other still in the process of being removed, Khmer noticed that the glow of the orb taken away was quickly diminishing.
He ordered the skeleton to bring the orb back. The glow became stronger the nearer it came.

He suddenly had a strong suspection of how the orbs worked, and ordered the other skeletons to remove the remaining orb from the machinery and bring it as close as possible to the other orb.
As the skeletons carried the orb closer, the glow began to flare up at speed. When the distance between the orbs was less than a half meter, the light emanating from them was already too much to bear for an uncovered eye.

Khmer lifted his hand for the skeletons to stop before the orbs connected, for he had a strong feeling that it wouldnt be advisable. He reached out to touch the other orb. It was hot enough to scald a small part of his skin.
It pained, yet still he smiled... This was a great finding.

He ordered the skeletons to carry the Orbs back to the tower carefully, while he hovered above them with his carpet. They were going to be back... Oh yes, he still wanted to know What that thing actually was.

About two weeks later, merchants guild

There was some chattering in the lobby of the guildhall, people were still talking about the orbs carried to the tower some two weeks past.

"Did you see those two Orbs? The skeletons actually brought them real close one time... Those things looked like they were about to explode at that very moment i tell you..."

"I know, you have talked about that thing for two weeks now! Don't you think we dont know already. The question that begs for answer, is what treacherous deals could set you on the streets at daytime?"

There was a short mumble, but it was cut short by the guild secretary stepping into the lobby.

"Effendis... The meeting is commenced, and you are asked to take your rightful place in it"

The merchants, of lower and higher classes, shuffled inside through the decorated double doors, incredibly valuable, and took their place on the stone steps leading downwards, onto a plateau where a comfortable looking ebony throne sat. On the throne was a thin, short man, his black beard neatly trimmed into a goatee, and his curly black hair cutted to look very formal.
He was wearing a black turban decorated with single large star ruby, the sign of a man of the highest class and wealth.

He lifted his thin hand, and like on a wall, all speech ceased.

"Fellow merchants... As you probably know, the merchants guild has long been the elite organization of those most wealthy among the Akkadians. This state... has led to a dangerous decay on our overall economy, threatening to cause serious damage to it"

There was some angry depate among the wealthier merchants and sneer among those in rags.

"Homever, In unity lies strength as we all know, and possibility for greater goals. As such, i have chosen to invite all the merchants of Akkad to join us in this organization, to help us, and fund our greater goals."

There were some debate, but great amount of voices of approval among the merchants. The discussion swelled for a few minutes until he lifted his hand again.

"Homever, the first of these goals, is to establish our new headquarters on the port city of Ac Acasid, for ships as vessels of trade, are the future.
This will need the combined force of all merchants, to set up our headquarters and build up the docks, man our ships"

The chorus of shouting this information caused was incredible, noone had ever even heard about Ac Acasid. The most pressing question was homever what the city was and where it is. There was a smile on the black bearded mans face.

"Little birds have told me so, that grand vizier Jafar seeks to establish this city"

The tower

Jafar was all set and ready. The book had offered him great offerings, ones that he knew would be decisive in his seeking for the greatest power in Akkad.
Homever, more research on the tome would be needed before he could use it.

Now he only needed to establish power... And he had already chosen the place. Port cities tended to grow in power, and that he was just going to establish.

Well, time to start packing up.

Southern caravan

The merchants had finally erected a permanent tradepost on the north side of the river, preparing finally to move out back into Akkad.

As they were packing up, one of them suddenly spotted a head of some huge beast, struck up on a spear. It was set up in the southern side, among the crude huts of the semi-civilized creatures that called themselves the Crocrolen.

Immeaditetly plans struck on their minds, and they called on their tradepartners. They asked and listened about the beast and finally learned that it was one of the nine heads of a huge, rare and ferocious beast called "Hydra".

Soon they were haggling in a deal for the whole body of the creature to be sold to them, and the deals were indeed generous for the frogmen.
The whole caravan they had would be handed over to them, and discount on a few future caravans on all goods, if only they would get the body of that great beast.

Finally, after someamount of time, the caravan was handed over to the frogmen, and a message sent to the capital to send up some means to drag the body into Akkad.

Northern caravan

The northern caravan was miserable, they had wandered in the seemingly endless jungle for weeks now, and the ruins they had saw were not a big help.
They had set up a camp among some ruins of somesort of ancient watchtower, The gargoyles spread among the ruins to look like ancient statues, and as such to take any attackers by surprise.

"We've been travelling for weeks now... I hate all this... Green. And the wet. And the animals... Did you see those... maggots that dug in Fahar's skin? I had to plug them out with my knife..."

Overall, the morale wasnt very high. They had lost a few camels to animals too. The camels now counted in 58.

Suddenly there was some rustling up from the treetops, and the strangest thing they had ever saw landed infront of them, with a decorative metallic headdress. It was like somesort of cross between a bug and squid, with its chitinous carapace and tentacles of supposedly flesh.
It gave them what apparently was a greeting.

"Greetings two legged beasts, I, am a representative of the eternal empire and the emperor. Aswell as the Iraxi kind"

The beast sounded like speaking somesort of strange gibberish, yet it was perfectly understandable. cryptic.

The merchants shuffled around it, giving it their salaams and at the sametime eyeing the thing suspiciously.

"Well greetings to you too... You of Iraxi kind i suppose, We, are merchants. We come from the great Sultanate of Akkad, and seek new and profitable traderoutes. It seems we have found one... Now excuse me, private meeting..."

The merchants gathered around, some muffled discussion coming through.
Finally they stood up and faced the Iraxi.

"Well then... If you indeed represent civilization, might you tell us the way to your capital and your markets?"

The Iraxi told them something about roads, not too well kept but serviceable, someway to the west. The merchants thanked the creature and gathered their things.

¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤-¤
Summary, Jafar leaves with 50 Akkadians (25 of them merchants) to found the  new portcity, Ac Acasid. Construction of the city is begun.
A ruin is investigated, artifact(s) found. 30 skeletons and 5 mages set to the task of disassembling it and taking any mechanisms and metals and things into custody.

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│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈♠┌──  ┘♠♠♠♠♠♠♠ ♠♠♠♠│♠♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈♠♠♠♠≈│
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│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠≈ ≈≈♠♠♠└─┐ ♠♠┌┘♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠⌂⌂├┐♠ ♠♠≈≈≈≈≈≈ ≈⌂▲^▲⌂≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠└┐ ♠♠i♠♠♠♠└ ──┘♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠≈┘│♠ ♠♠♠≈≈≈≈≈ ┌─○▲⌂≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠├ ┐♠♠I♠i♠♠ ♠♠♠♠♠♠♠♠  ♠♠♠♠♠♠♠♠ ♠♠♠♠│♠└┐ ♠♠♠♠♠♠≈≈ ┘♠♠♠≈≈≈≈│
│≈≈≈≈≈♠≈≈ ≈≈≈≈♠♠♠│ └i♠♠i♠♠♠ ♠♠♠♠♠♠♠~  ~~~♠♠♠♠♠ ♠♠♠♠│♠♠└ ┐♠♠♠♠≈≈≈ ≈♠≈≈≈≈≈≈│
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│≈≈≈≈♠♠≈≈ ≈≈≈≈♠♠♠│ ♠└┐♠♠♠♠♠ ♠♠♠♠~~~~  ~~~~~~♠♠ ♠♠♠♠└┐♠♠ └──┐≈≈≈≈ ≈♠≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ┐♠│♠♠♠♠○ ♠~~~~~~~  ~~~~~~~~ ~♠♠♠♠│♠♠ ♠♠♠≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠♠ │♠└┐♠♠♠└ ──┐~~~~~  ~~~~~~~~ ~~♠♠♠└┐♠ ♠≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈♠♠♠♠ │♠♠│♠~~~ ~~└─┐~~~  ≈↑~~~~~~ ~~~♠♠♠└┐ ♠≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♠♠ │♠♠│~~~~ ~┌─↑Ç───  ┐~~~~~~~ ~~~♠♠♠♠├ ≈≈≈≈≈≈≈≈ ≈≈♠♠≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈┐♠ └──○~~~~ ┌┘~~↑~~~  └Ç≈≈~~~~ ~~~♠♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈≈≈♠└┐ ⌂○⌂i⌂~~┌ ┘~~~~~~≈  ≈≈≈≈~~~~ ~~~~♠♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠└ ○▲▲▲⌂⌂○┐ ~~~~~~~~  ~≈≈≈≈≈~~ ~~~~~♠♠≈ ≈≈≈≈≈≈≈≈ ≈≈♠≈≈≈≈≈│
│80                                                                      │
│≈≈≈≈≈≈≈≈ ≈≈≈♠♠♠♠⌂ ⌂▲▲▲▲⌂⌂│ ~~~~~~~~  ~≈≈≈≈≈≈~ ~~~~♠♠♠│ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠♠♠♠┌○ ▲▲^▲⌂⌂≈│ ~~~~~~~~  ~~≈≈≈≈≈≈ ~~~...┌┘ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈≈♠♠┌─┘⌂ ⌂▲▲▲⌂⌂F┴ ┐~~~~~~~  ~~≈≈≈≈≈. .~~..♠│♠ ♠≈≈♠♠♠≈≈ ♠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ≈♠┌─┘♠F" ⌂▲▲▲▲⌂⌠⌠ └─┐ç~~~~  ~≈≈≈≈≈.. ....♠┌┘♠ ♠≈≈♠⌂≈≈♠ ♠≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈┌ ──┘♠♠♠"" ○⌂▲▲⌂○⌠⌠ ⌠⌠└─F┐~~  ~≈≈≈≈≈.. .....│♠♠ ♠≈≈≈≈≈≈♠ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♠│ ♠♠♠♠♠♠"┌ ┘⌂⌂▲⌂≈⌠⌠ ⌠⌠⌠⌠⌠└┐~  ≈≈≈≈≈... .....│♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈┘ ♠♠♠♠♠""│ ""○⌂○⌠⌠F ⌠≈⌠⌠⌠⌠≈≈  ≈≈≈≈.... ....┌┘♠♠ ♠♠≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈≈≈ ♠♠♠""""│ ""│⌂⌠≈⌠⌠ ⌠⌠≈≈≈≈≈≈  ≈≈≈≈.... ....│.♠♠ ♠♠≈≈♠≈≈≈ ≈≈≈≈≈≈≈≈│
« Last Edit: August 05, 2008, 11:54:59 am by Nhiphanter »
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AlanL

  • Bay Watcher
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Re: Battle of the Gods III+
« Reply #43 on: August 04, 2008, 03:13:53 pm »

Code: [Select]
------------\
|      _ _ _ \
|Turn  | | |  |
|      - - - /
------------/


Code: [Select]
        (*)
=   $$aa     /---\
== o==o-H    |-a-|
+++++++++++++++++++ The Town of Kavla Niti

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---------------------------------
|| 2 Weeks pass on the surface ||
---------------------------------

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$---------------------------$---------------------------$

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---------------------------------
|| 4 Weeks pass on the surface ||
---------------------------------

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>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Code: [Select]
\/\\~/~~~~~~~~~~~~
~~~/ \~~~~~~~~~~~~   
~~ (*)\ ~~~~~~~
/\/\       /\ /\/\
 | |aa,.,.S|s*|*|*   A group of 2 still observe the spiders, clouds of a summer storm looming above...

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------------------------------------------------------------------

Code: [Select]
   <~~>      <><><>
 <~~>         <>~<>
   aaaa (*)  /\  /\/\     /\
   o==oH     |   | |      |
.,..,o..,.oo,.,.o,.,.o o,.,,.
                     .o.


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-------------------------------------------------------------------

Code: [Select]
***<>***<>*<><>*******
~~~~~~~~\__/~\__/~~~~~
 /---\             + +
 |=o=| (*)        ==x=
,=====.,,.+++++,.===x= Kavla Niti, Vinn's home

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=======================================================================================

Code: [Select]
________
][ ][ ][
========
Cities:

1) Kavla Niti (59,23)

Population: 123

Pop Cap: 765

Task: Solidifying infrastructure, forming a working economy.

Code: [Select]
---------
aaaaaaaaa
---------
Groups:

1) Explorers (58,16)

Size: 4

Task: Moving to (56,11)


Code: [Select]
-----
||MAP||
 -----
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Frelock

  • Bay Watcher
  • Dabbling Philosopher
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Re: Battle of the Gods III+
« Reply #44 on: August 04, 2008, 04:44:07 pm »

Turn 3:

Leef pulled his hood over his head and dashed to the base of the watchtower.  Rain poured all over his body, and mud stuck to his legs.  The area under the watchtower, however, remained relatively dry.  There, Onschuld warmed himself by a small fire.  “Damnable rains,” cursed Leef, “Nothing can get done with this constant drizzle.”

Onschuld smiled, “Be thankful you’re not one of the scouts up north.  I hear the storms are really bad up there.”

Leef grunted, “I don’t envy them, but I sure wish things were better here.  I’m soaked to my skin day in and day out, and the cool breeze from the north doesn’t help anything. 

Onschuld pointed out, “Good thing we have the Hidden City.  The rains don’t fall very much there; we can always take shelter if we need it.”

Leef nodded, “But we still need food.  We can only farm so much on the portion that gets sunlight.  Fishing isn’t so much of a problem, though the storms do make the lake rather treacherous.  Luckily, the same rains that keep us from fishing keep it at a reasonable level.  Ironic how life works, isn’t it?”

“Yea,” Onschuld agreed.  After an uneasy pause, Onschuld asked, “How’s the work on the docks coming?”

“I have to say, Onschuld, your idea to use the upper roots of the Tree as piers for small ships was absolute genius.  Work’s coming along well.  Getting the wood flat enough is challenging, but we’re getting better at it.  With any luck, the docks will be done in three weeks.”  Looking up at the sky, Leef amended, “Unless this rain gets worse...  Anyway, all we have to do after that is engravings, and that can be put off.”

Onschuld said absentmindedly, “And then we have to build the city.”

Leef agreed, “I was thinking of carving it directly into the rock, like how the !!elves!! supposedly dwelt.  Obviously, not nearly as deep or grand as the stories say, just rooms and buildings carved into the back wall.  It may take years to finish, but when it’s done, it will be able to house a whole city’s worth of people.  We still have to get to exploring those caves, though…”  Leef noticed how his friend didn’t seem to be paying attention.  He moved over, closer to the fire.  “Hey, what’s on your mind?”

A moment, and Onschuld sighed, “I’ve just been wanting to get back to the fields.  The rains have rendered three of our northern crop clearings unusable.  Obviously, we aren’t going to starve anytime soon, or even go hungry.  But I like growing things, and all that is here right now is destruction.”

Leef thought about this for a moment, and asked, “How would you like to lead a group of settlers down south?  Tod reported that there were some plains down there that would be great for farming.  We could use a new settlement.  What do you say?”

Onschuld turned to his friend and smiled, “That would be great.  When would I leave?”

“As soon as possible, before these rains get worse.  I’d say a group of twenty would be good.  What are you going to name your settlement?”

Onschuld said immediately, “Zuiden Kust, South Shore.  Fitting, if not especially imaginative.”

“Sounds good,” replied Leef, “I’ll go around and ask for volunteers.  Good luck.”


((The storms in the north persuade the Ipetians to send 20 settlers south of the lake to form a new farming outpost.))

│40                                                                      │
│≈≈≈≈─┬┘♣ ♣♣┌┘⌂♣♣♣ ♣♣♣≈≈≈≈≈ ≈♣♣♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈≈♣♣⌂▲♣♣ ≈≈≈≈≈≈≈≈│
│≈≈≈≈♣│♣♣ ♣♣│♣░░♣♣ ♣░♣≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣≈≈≈≈ ≈≈≈≈♣♣≈≈ ≈♣♣⌂▲⌂♣♣ ≈≈≈♣≈≈≈≈│
│≈≈≈≈≈┘♣♣ ♣♣│⌂░░░░ ░░≈≈≈≈≈≈ ≈≈.♣♣♣♣♣  ♣♣♣♣♣≈≈≈ ≈≈≈≈♣≈≈≈ ≈──○⌂♣♣≈ ≈≈♣♣≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣♣≈≈L♣░░ ♣♣≈≈≈≈≈≈ ≈≈≈..♣♣♣  ♣♣♣♣♣♣≈≈ ≈≈≈≈≈≈≈≈ ≈♣♣▲○─≈≈ ≈♣⌂≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ .≈≈≈≈≈♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈.♣♣  ♣♣♣♣♣.≈≈ ≈≈≈♣≈≈≈≈ ≈♣⌂⌂♣♣≈≈ ≈♣♣≈≈≈≈≈│
│≈≈≈≈≈♣♣♣ ♣l.≈≈♣♣♣ ♣≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣r♣♣..≈ ≈.♣♣≈≈≈≈ ≈┌○♣♣≈≈≈ ≈♣≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣│♣♣♣ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈♣♣  ♣♣♣♣♣♣.. .♣♣♣♣≈≈≈ ─┘♣♣≈≈≈≈ ≈≈≈≈≈≈≈≈│
│≈≈≈≈≈≈♣♣ ♣♣♣♣└┐♣≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈♣  ♣≈≈≈≈♣.. .○⌂♣♣≈≈≈ ♣♣≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈│
« Last Edit: August 05, 2008, 12:46:09 pm by Frelock »
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All generalizations are false....including this one.
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