Turn 12: The meaning of Duty (WARNING: its big. REAL big)
As the Renegades approached yet another location they had divined about previously, they saw a small village in the distance. Getting closer, they felt something wrong in the air, a feeling of depression. None of the farmers farming the rice fields around the town wore a smile. One of them looks up, "Ah, travelers, we don't get that often. Further up ahead there is a inn, if that is what you are searching for"
As the team continues, they smell a sweet alcoholic smell in the air, indicating the presence of a still in this village. Finally arriving at the inn, they are greeted in by a old lady. "How unusual to have guests during that time of the year...."
"Good day," replied Poltifar, "we are just passing travelers."
"Take my advise and pass through further and come back in a week or so. You are coming at the wrong time for a relaxed travel"
"Oh, and why my that be?"
"Because the 8th fullmoon of the year is approaching. The 8th fullmoon of the year is the day the sacrifice is chosen."
At the mention of sacrifice, Poltifar starts having a weird sense of Deja-vu, "A sacrifice? What god do you worship that demands a sacrifice?"
"It is not a god, it is a curse! do not speak of things you know nothing off"
"I see. Might we ask more about this curse?"
"It began 108 years ago. A great beasts, with 8 heads and 8 tails and a body like a mountain appeared in the village. From then on, every 8th fullmoon of the year, the fullmoon turns red and a arrow marks the sacrifice. You will witness it soon enough. Though I cannot understand how anyone would go out at night to see that terrible moon...or how anyone would want to hear the cries of the sacrifice when it realizes it's fate... It is so sad..."
"Yes, we can see how horrible it must be living under these circumstances. You know, we might be able to help you somewhat..."
"Fool. No one has ever been able to even enter the mooncave alive. Only the chosen sacrifice may enter it. Many have failed and many have perished."
Deciding to change the subject, Poltifar instead asks, "Well it seems your village here has a still. Might we ask what do you produce in it?"
"Oh yes, we produce a really good sake here. Our head brewer currently produces 7 times refined liquor. It is a shame that she can't refine it even more..."
"And why is that?"
"Because of the creature's curse. The brewer has tried many times to refine the liquor more, but according to her, the rice is too cursed for that to work. Now, if you excuse me, the sun is starting to set, and I have no wish to linger around to witness the horrible spectacle."
After the old lady goes up to sleep, the Renegades remain in the inn's main room and watch the sunset from the window. Lost in thought, their eyes wander over the horizon. In a deep vivid orange, the sun steadily approaches the edge of the world. The very moment the sun touches the horizon, their eyes are caught in a sight that fills them not only with mezmerisation, but with honest fear. Where the sun touches the nearby hills, the forest is set ablaze. Flames as black as tar creep over the forest, swallow the world around the Renegades. Even the sky catches fire and the world is caught in nothingness, black nothingness. One after the other, all stars are swallowed but 8 of them, each one glowing in a different color. Forming a circle in the sky, the stars begin to spin themselves, and a white bolt of light impacts on the village, leaving it shaking like in an earthquake. In an instand, light returns to the sky. The whole world is swallowed in the eerie glow of a blood colored moon that appeared in the middle of the 8 unholy stars. Where the bolt impacted, a white arrow was stuck into a roof.
Hurrying out of the inn, the Renegades head towards the house on which's roof the arrow had stuck. As they approach the house, they hear screaming from inside. They are filled with so much sadness that their hearts can barely stand them without bursting apart. The door bursts open, and a woman runs out of the house, covered in tears. She shouts at the sky, "Not my last one! NOT MY LAST ONE! You have taken 7 already! Don't take my 8th daughter as well!
She collapses on the ground, sobbing. Out of the house comes a young girl, probably somewhere between 7 and 9 (in other words, 8 ). She goes to her mother and holds her. She is not crying. "Don't worry mama. I am not afraid"
Giving her mother a last hug, she turns around and walks away, towards the forest.
Poltifar, deciding finally to step in, calmly but sternly say to the girl, "Wait." The girl obediently stops and waits. Then, turning to the mother, he asks, "Are you by any chance the still operator?"
Sobbing, the woman doesn't seem to hear his question. Starting to get angry, Poltifar raises his voice, "Answer me woman, are you or are you not the brewer of this village?"
The woman speaks, barely understandably between her sobs, "Please, save my girl..."
"We will, but for that, we will need your help."
Finally calming down a bit, the woman asks, "My help?"
"Yes. Tell us, why did you never refine your liquor an 8th time?"
"Because... because it was too hard."
"Well, are you willing to try to refine it again, for your daughter's sake?"
The woman, suddenly beaming and her spirits up, runs to the still and gets to work. 4 hours later, she comes out with 8 barrels of 8 times refined liquor.
Poltifar sets off towards the cave with his group and the little girl, with the warriors carrying the barrels. At the cave, Poltifar orders them to take on their usual formation. That order was the mistake that was to be fatal to one of them.
As soon as the explorer, who was walking in front as she always did, steps through the door, it swings shut violently. The whole world around her seemed to have changed. Where once was a forest, there is only wasteland now. Were once were her companions, there is only emptyness now. And where once was nothing is now the absolutely gigantic entry into a cave. Only one of the barrels remain by her side.
On the outside, the whole group tries and tries, but even their combined might isn't able to leave a single scratch or dent on the huge dours.
Back in the cave, the explorer breifly tries to open the doors, yet upon failing, picks up the barrel and moves on in. After walking through long, winded tunnels, over and over covered in all sort of symbols she does not understand, she finds herself inside a gigantic chamber of proportions she can barely make out. In the middle, there is an island floating in the air, with 8 stone bridges leading to it. Trees grew on that island, and a gigantic bell out of gold was placed on it. The whole area was lit by the red light of the moon shining in from a hole in the ceiling.
The explorer moves unto the island and rings the bell. The ring lets out a deafening loud boom. The island under her starts to shake. She runs back, taking the barrel with her, just as the bridges turn. From somewhere under the island, a head emerges, followed by 7 other heads. All of the heads have their eyes on the explorer.
Each of the heads looks different. The first head looks fierce, and is wearing a bright red helmet. The second head looks tired, and is wearing a miners helmet. The third head is smiling, and is wearing a bright shining crown of crystals. The fourth head looks bored, and is wearing a towel around his head. The 5th head looks ancient, and is wearing a flag on it's head that moves in the wind. The 6th head looks curious. He wears some sort of mechanical contraption shaped like lightning. The 7th head looks indifferent. He is wearing armor, even on his neck. The 8th head looks angry. He wears nothing on his head.
All 8 heads position themsleves infront of the explorer, and speak in unison, "What is this ? you are not the sacrifice. Are my eyes getting bad over the years? I marked the house of the brewer!"
"I am very sorry for the intrusion, but we were bringing the sacrifice along with some liquor. But can you tell me, why do you demand a sacrifice from the brewer? and from the rest of the village?"
"my reasons are not of your interest." the heads violently move the explorer out of the way and go for the sake. Sadly it is not enough for all of them. The dragon does not even seem drunk, and even worse, not satisfied.
"We have more outside. please, let us bring it in"
"First, you tell me how you dare not bring me the sacrifice I demanded !"
"But we WERE bringing her, but we wanted to bring the sake as a first gift"
"How about I skip the sake and have you instead?!", says the angry head.
"But why would you eat me when the sacrifice you asked for yourself is waiting? And also, youldnt you prefer to eat the 8th of the same group you already ate?"
The ancient head interrupts. "We will just have her next year. we have time!"
He throws a gale like wind at her, throwing her at the wall.
In a moment of panic, the explorer hatches a crazy plan, and says to the ancient head, "You seem to be the leader around here, seeing how grand, majestic, and ancient you are. shouldnt YOU be the one making the decisions around here?"
The angry had roars at her, a black cloud of mist flying towards her. The explorer manages to dodge, but her left arm is caught in the mist. It shrivvels away like a dry flower.
"I AM THE LEADER! HOW DARE YOU TALK TO ME LIKE THAT?! YOU THINK THE OLD MAN RULES? WATCH"
He attacks the old head and rips it right off. The heads begin to argue amongst each other. Where the old head falls to the ground, the explorer can hear something strange. Ss it hits the ground, a very melodic and pleasing sound erupts from within the head.
Running to the torn head, the explorer notices that the flag on its head is actually a sword. The sword is a absolute masterwork that has rarely ever met it's own. It was entirely made out of deep green jade, in one piece. The surface is perfectly smooth. The blade has no parry, it was rather formed like a stick, perfectly straight and smooth.
Turning to the arguing heads, the explorer shouts, at the top of her lungs, to be heard. Before she can form a full sentence though, the heads notice her and stop arguing. Their eyes widen, seemingly in shock. Amongst each other, they say, "She has THAT? Where did she get it from? Didn't we eat the person who last wielded it?"
The fierce head approaches the explorer, "Give me that. This is no toy"
"What do you give me in exchange for it?"
The dragon roars loudly at her. "This was no trade, it was a demand!"
"Tough luck then," says the explorer mockingly.
The fierce head loses its patience and tries to ram the explorer. Out of reflex, the explorer swings the sword. The head is cut right through. Not just the head. The entire neck is cut through up to the base. The other heads immediatly spring to action. The smiling head seems to prepare something, so does the curious head. She swings the sword, and now that she has a better view, she can see how it works. The blade seems to extend with her swing, even able to cut targets at a great distance. She manages to cut right through the ceatures face.
However, this was the last thing on earth these eyes ever saw. From the crown of the smiling head erupts a great flash of light. The explorer is blinded. She stumbles blindly, and can hear the heads laugh. She tries to cast a spell to enhance her remaining sense, but the dragons seem to notice this and a wave of water pushes her back to the wall. The heads laugh again.
The explorer, dtermined not to give in this easily, stands up with her back to the wall, and swings the sword madily infront of her. At her swing, she feels that one of the heads has been cut, but the sword then seems to get stuck in something. She hear's the voice of the indifferent head, "Eh? Such a dull blade."
She tries to pull the blade, but instead feels something pulling her through the air. While she falls, she points the blade downwards. It gets stuck in the ground and stops her flight. She hears that someone is in agony (the indifferent head tried to grab the blade with its mouth. It was impaled completely.)
As she shorten the blade to reach the ground, something hits her and crushes some of her ribs, and she falls to the ground. While there, she swings the blade again and again, and feels how she manages to cut another two heads.
Over the pain she feels, a very eerie presence forces itself and an angry voice fills her head. Well done.... It sounds very weak... The explorer hears how blood gushes... But... Not... just... from the dragon......
Skip to Poltifar's group.
Just as Poltifar was about to go completely and utterly mad and insane and throw an armaggedon-like spell at the door, the moon returns to normal, and the door very easily opens. As they move inside, they look around. And find, among 8 severed dragon heads, a small pool of blood. Poltifar approaches, bends down, and takes the sword from the explorer's dead hands. As the others of the group gasp at the dead body, some even crying for the loss of their good friend and teammate, Terna Farstrider, the greatest explorer of her race, Poltifar seems unfazed. Yet, he hangs the sword on his back, and picks up the boddy gingerly with both hands, and goes out withought uttering a word.
While the rest of the team moves towards the village to tell them that the dragon is dead and the curse lifeted, and also to drown their sorrows in the 7 remaining barrels of sake, Poltifar carries the body to a nearby hill, were he burries it deep in the ground. Then, retreiving alot of gold from the wagons, he shapes them into a statue. A statue of Terna Farstrider. On the statue's front, he fashens a plaque and engraves on it: 'Here lies Terna Farstrider, the great explorer, member of the Renegades, one of the bravest people I have ever met.' Finally, he channeled all his power into creating a curse. Anyone who would defile the statue or the location would be cut in two as if by the very sword for which Terna had died. And if the person somehow survived this, and took a piece of the gold or the whole statue, then the gold would disintegrate into black worthless dust and blow to the wind.
As he was going down the hill, Poltifar made an oath for his dead comrade and on the sword. For as long as he lived, he would never again send someone in front to be killed. From now on, he would do his duty as a leader. He would always be upfront, no matter how dangerous or deadly the situation is. And it is like that, that in Poltifar's black and chaotic mind suddenly appeared a speck of understandment. Understandment of duty, honour, and loyalty.
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The Renegades then move east to the last ruin discovered up to now.
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│48 │
Members of the Renegades:-
Poltifar Chaoswielder: Master of all arcane secrets known to the Renegades and some not, he is one of the most powerful mages of his race that has ever lived. Very powerful melee and ranged warriormage, using melee weapon (normally longsword) in unison with magic. The leader of the organization. 17 years old (atleast, in appearance...)
-Seandar Ironfist: A grizzled old warrior, favoring the greatsword. He has lived through many battles and campaigns, and thus has alot of experience. 49 years old.
-Jonil Truestrike: Seandar's young son, and an already well-trained user of the greatsword, as his father is. 17 years old.
-Emily Dawnbow: A very skilled bow-user, also dables in the arcane arts, allowing her to shoot magically enhanced amunition. 16 years old.
-Terna Farstrider: An experienced explorer, having seen alot of the old continent and wanting to explore the new one even more thouroughly. Experienced with the bow and spear. 27 years old. (dead and in a soul bottle)
-Ernest Windwalker: A daydreaming scholar who has great power in the wind and weather domains. 25 years old.
-Klin Diceking: A merry rogue and gambler with incredible luck and great skill in stealth and light weapons. 21 years old.
-Farn Earthmover: A stubborn yet sympathetic earth-wielding mage, also a good fighter when using the hammer and axe. 24 years old.
-Inglan Steelshaper: A young magesmith who still hasn't really proven himself. 19 years old.
-Anna Dreamweaver: A spirit mage with a wide array of spells and power, yet most are non-offensive. Also, a diviner and has some powers over dreams. 20 years old.
-Godroy Fireheart: The group's pyromancer, has a quick temper yet is very charismatic. Very powerful in offensive fire magic, but not much else. 25 years old.
-Jikul Nevercold: A boastful ice mage, always ready to show off his magical powers. 24 years old.
-1 medic/healer
-2 swordsman (1 of them dead and in a soul bottle)
-1 spearman
-1 crossbowman/hunter (dead and in a soul bottle)
-1 builder/architect
-1 scholar/philosopher
-3 normal Rachti hunters
-2 Rachti hunters that are also good summoners
Magical research:Current: (i have consulted a GM for the ammount of turns the research takes)
-Poltifars SECOND SECRET PROJECT: 2/6 turns
-Arcane Cloak spell: 2/2 turns [COMPLETED]
Completed:
-Poltifar's Soul Capture spell
-Basic Golem research (clay) [takes 4 turns to build and animate]
Special Holdings:-Basic Magewagon (x10): 4 carrying tons of gold, 1 carrying 5 mongloid villager prisoners, 1 carrying lab equipment (basically a moving lab), 1 carrying a library of magical research, 3 for carrying all other stuff and also for carrying the Renegades themselves when they aren't on foot
-3 filled Soul Bottles
-A black tome radiating power
-A silver chalice radiating power
-Kusanagi-no-Tsurugi (=Japanese version of Excalibur)
Other: | plains | forest | jungle | hills | swamp | desert | rocky hills | tundra | high montains | sea | on river |
Normal Renegade Speed | 8 | 9 | 5 | 8 | 4 | 7 | 8 | 6 | 1 | N/A | 5 |
Basic Magewagon speed | 8 | 7 | 3 | 7 | N/A | 6 | 6 | 5 | N/A | N/A | 4 |
Pop Cap | 80 | 90 | 70 | 60 | 20 | 10 | 20 | 8 | 5 | 60 | +40 |
Rachti Speed Unfrozen terrain | 9 | 8 | 4 | 8 | 1 | 7 | 8 | 10 | 2 | 3 | N/A |
Rachti Speed Frozen terrain | 9 | 7 | 7 | 8 | 6 | 7 | 8 | 10 | 2 | 5 | 8 |