Thank you for responding Othob, I knew my post was wordy but not wordy enough to explain myself fully so your feedback is very much appreciated.
NOT a good way to start. That basically says: "don't take any of this seriously".
Well, you don't have to take it seriously if you don't want to. I was only being honest, anyway.
and it's not like this is serious business, now is it?
don't really see much that is relevant to the discussion at hand.
I interpreted some complaints as:
making farming difficult would make the game tedious and unfun
And that the subject was:
making farming difficult
If I am wrong please inform me what everyone is talking about before I embarrass myself further. Although thinking over it, I must admit that my post was more about the game's economy and gameplay and how farming should be (or
could be) a big part of it rather than the actual difficulties of farming that could be implemented in DF, which may or may not be what you are or are not talking about. So just say so if it isn't.
What does this mean?
Last time I checked farm plots could not be expanded indefinitely and farmers must be assigned one by one, in a perfect world you would be able to mass designate things like farms and assigning large numbers of dwarves would be easy. Although this is really about my fantasy of games toning down micromanagement, a gameplay 'feature' I hate oh so much.
Like we do now? You can easily support 100-150 dwarfs with just imported food/booze/plants.
Yes, but that food materializes out of nowhere as farms do not exist in Non-Playable Civ-sites. As for buying food in the present, why buy food when it's so easy to grow it? The point that I was thinking of but somehow forgot to post was that players making an urban center would not make farms at all and instead import
all their food, while players in the countryside could make the realistically large fields (not implemented currently) to feed themselves and make a profit off of. Oh and they would support their civilization as a fortress that's actually something more than a self-sustained insane asylum (as in, if the fort disappeared it would have actual consequences.)
Um...like we do now? They will buy your plump helmets/roasts/ale and sell you trinkets/armor/weapons.
Yes, but why do the caravans even need the food? NPCs do not eat! Even if they did a farm the size of a parking lot would feed the entire civilization. And who makes the trinkets/armor/weapons? Have you ever seen a workshop outside a player fortress? As I mentioned this whole post is really all about the currently non-existent economy so, sorry for wasting time and topic space.
Yeah, like it is now. We spent the first few pages of this thread testing increased growing time trying to shrink the harvest.
I was working under the assumption that you were working under the assumption that I was comparing Dwarf Fortress to reality wherein this is already the case and thus assumed that you were assuming we assumed this. Or in other words, I was taking crops taking longer to grow for granted. So really, this is all my fault for being so careless as not make it more clear in my post.
If you wish to continue this subject that may or may not be relevant to the topic at hand then go right ahead and do so.