I see you are incapable of seeing in shades of gray. There is a number that is larger than "too small" and smaller than "too big."
Unless you can find a number that is both.
Not really. Either your goal is to make the game harder or it isn't. Any difficulty coming from this suggestion ultimately comes down to one of three things:
1. It demands enough dwarves to make things harder for players. This is a FPS issue; ultimately, your real cap on dwarves is your FPS.
2. It demands enough space to make things harder for players. This is a FPS issue, again, since you real limit on space is how many FPS you're willing to sacrifice when you embark.
3. It demands micromanagement and constant attention to avoid a 'starvation spiral'. This is, I think, something most people in the thread have rejected; micromanagement is not good.
Where else can it pull difficulty from? As I see it, its only impact is in one of those categories; if it is enough to have any impact at all, that impact will, generally, be negative. If it's not enough to have any impact, why do it?
That's a good point too. I'd even say one of the fundamental points to the conflict in this thread. Some people know they can currently rely on farming, so managing food supply isn't a worry/issue for them in the way that, say, defence is.
But really, food supply should be an issue. It has to be. It used to be. It easily could be. There are many possible food supplies other than farming, which just get ignored because farming is so broken. But people are so used to not having to worry about provender at all, that they want that particular sleeping dog left to lie.
I would tend to disagree. I think that the issue is that there are many other much more interesting and important challenges that are going to be added to the game eventually. But because those things aren't in yet, we see constant requests to complicate and make harder all the 'basic' functions in the game. Players are used to having nothing to do but farm, so they ask for farming to become so difficult and complicated that it would serve as a game all by itself.
But there are other things that are going to go into the game. I would strongly suggest that, at the very least, any overhaul of farming wait until the rest of the game is complete so that it can be balanced against, for instance, the challenges imposed by the completed Army, Diplomacy, and Magic arcs. Fiddling with it (or other such game-balance things) before those are done would be a bad idea, since it would just require more tweaking down the road.
It's hard to argue that having only 140 dwarfs instead of 170 is going to cripple your entire fort and make your game unplayable.
I would say that it's hard to argue that reducing people to 140 dwarves instead of 170 is an improvement worth spending any development time on. It seems, really, by your logic, that most of your suggestions in this thread are kind of pointless, aren't they?
If you think 30 dwarves aren't a big deal, good! We can obtain basically the same thing as your results, with less FPS overhead, by leaving things the way they are now. Let's give up on the idea of farming overhaul and discuss more interesting improvements to the game. Or at least delay it until those other improvements are in.
But these FPS arguments are really evading saying is that large parts of the game are not 'game' to certain people. They clearly consider something else to be 'game' probably the military or mega-projects, but under this logic all the carpenters, jewelers, smiths and other crafters are 'overhead' for the parts they consider the actual game. It's like saying that laying down the roads in SimCity was just 'overhead' to the real game play of laying down zones.
That's a good point.
I think people say that just because farming is necessary, so they don't want it to wind up overshadowing everything else, which I can sort of understand, but it should at least be important and require a bit of effort.
Well... it is hard to say, seeing as the other parts of the game aren't in yet. Certainly I think it's reasonable to look in askance at people asking for more complicated rules for roads when we still lack half the game's structures. We should wait for all the primary parts of the game to go in before we start trying to rebalance them, certainly, shouldn't we? Nobody can seriously judge farming before we know how it will feed the armies of the Army arc, or suffer under the magics of the Magic arc. Rebalancing it before then is pointless.
Certainly farming is part of the game, but many of the real
challenges of the game are yet to come. What you are doing with this thread, Impaler, is like saying that Simcity is too easy when you have disasters turned off and an infinite-money cheat on. You can't seriously gauge how bad of a demand farming is on your dwarves currently (and, therefore, can't seriously ask for it to be adjusted) when so many of the game's real challenges and depths aren't in yet.