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Author Topic: [39e] Moved Caged Goblin is burning in two different places  (Read 727 times)

jp.mech

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Background: I wanted to see if green glass windows would melt when exposed to lava. I dug out a test area next to a channel of magma and remembered I had a caged goblin that needed punishment. So I made a hooked shaped area with some glass windows. If the glass windows held up to the magma, the goblin would have a bit longer to live than if the glass windows melted. And if the goblin is safe in the green glass cage, I had a lever hooked up. Yea, I wanted this goblin to die.

Turns out magma doesn't melt built glass windows, but it does go through glass cages (the cage didn't melt either later). The goblin is now a smoldering mess and I go do some other things in the fort.

I'm moving between levels and notice there's a ton of smoke in my trade depot. I move over and find a bunch of the goblin's stuff laying where it was caught, but now all of its clothing was on fire!

So, bug is:
Caged Goblin's possessions do not move with it
These items are still attached to the goblin and, despite being in two different places, can burn if the goblin is on fire.

[edit] the cage did melt...
« Last Edit: July 30, 2008, 04:08:03 pm by jp.mech »
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Neoskel

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Re: [39e] Moved Caged Goblin is burning in two different places
« Reply #1 on: July 30, 2008, 04:18:33 pm »

I think this is a known bug. Something about how caged creatures are stored differently than ones out and about.
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jp.mech

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Re: [39e] Moved Caged Goblin is burning in two different places
« Reply #2 on: July 30, 2008, 06:12:35 pm »

Ah, found it in the bug list. Number 000663. But it's marked as 'fixed'...
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Toady One

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Re: [39e] Moved Caged Goblin is burning in two different places
« Reply #3 on: July 31, 2008, 02:14:21 am »

567 is an item duplication bug from cage traps, and that one's open.  I don't remember the situation with 663.  Could be that it was happening two different ways, or whoever.  In any case, it's still open.  Probably not too difficult to fix, and I think I might have a save for it, but I haven't gotten to it yet.
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