Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: harder sieges  (Read 924 times)

vagel7

  • Bay Watcher
    • View Profile
harder sieges
« on: July 30, 2008, 03:39:27 pm »

there should be harder sieges where its almost impossible to escaspe from and there would be 3 ways the siege would end

1.you wait for it wich should take years
2.you break it by killing the gobbos and them escaping
3.youre fort will be destoryed

and sieges would have houndrets of goblins first,but the more sieges you get the higher the number
so somwhere near the end youd get an army of thousants of goblins so it would be hard and you would be pushed to the extreme.
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

vagel7

  • Bay Watcher
    • View Profile
Re: harder sieges
« Reply #1 on: July 30, 2008, 03:54:31 pm »

also many ppl have underground wells and waterworks,so the river or whereever the water flows will be blocked so you wont get anymore water at all.
Logged
That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Gaulgath

  • Bay Watcher
  • ♪ Gold gold gold gold ♪
    • View Profile
Re: harder sieges
« Reply #2 on: July 30, 2008, 03:55:58 pm »

...houndrets of goblins...
...thousants...

This is sort of where your idea breaks down. Adding in hundreds of extra creatures, each trying to constantly pathfind into your fortress, each carrying dozens of items the game has to keep track of would decimate the framerate on an already struggling system. Even the best of computers would probably start to feel the pain.

There have been numerous suggestions on making sieges more powerful, and it will definitely be in the works for the next major releases.
« Last Edit: July 30, 2008, 03:57:35 pm by Gaulgath »
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: harder sieges
« Reply #3 on: July 30, 2008, 04:02:14 pm »

Yeah we need less Goblins-but smarter! Like they should'nt just madly run over traps if a previous force encountered them-they could use engineers to disable the traps, or just run expendible slaves or trolls to trigger them.
Then make it so Gobbos can *jump* over that 1 tile pit into your own fort, or build a bridge over big gaps, fly over them with giant bats etc.
Then make them able to climb walls, or make ladders to ascend said walls.
Finally, make them be able to dig through rock to get you.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."