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Author Topic: Hanging prisoners/goblins  (Read 6975 times)

DwarfMan69

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Hanging prisoners/goblins
« on: July 30, 2008, 03:19:50 pm »

I was just wondering, is it possible to hang goblins/prisoners who are attached by a rope by placing a grate on the tile they sit on and opening it using mechanisms. If this works, I'm planning on dropping the corpse into the baroness's bedroom, which is right below the jail.
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Nikov

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Re: Hanging prisoners/goblins
« Reply #1 on: July 30, 2008, 03:24:13 pm »

I AM GOING TO CHAIN GOBLINS TO THE BATTLEMENTS NOW. THANK YOU.
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Davion

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Re: Hanging prisoners/goblins
« Reply #2 on: July 30, 2008, 03:25:48 pm »

Like some sort of trick novelty spider.
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DwarfMan69

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Re: Hanging prisoners/goblins
« Reply #3 on: July 30, 2008, 03:34:40 pm »

I AM GOING TO CHAIN GOBLINS TO THE BATTLEMENTS NOW. THANK YOU.

I don't know if it works yet, as I don't have any available goblins, test it out for me. ( Sucks that I just got this idea now, I executed an entire squad of goblins via firing squad yesterday.)
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Jude

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Re: Hanging prisoners/goblins
« Reply #4 on: July 30, 2008, 03:36:49 pm »

OMG this would rule

Someone test it right now
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ChairmanPoo

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Re: Hanging prisoners/goblins
« Reply #5 on: July 30, 2008, 03:41:47 pm »

could you use a simmilar system to permanently get rid of jailed dwarves? hmm?
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Gaulgath

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Re: Hanging prisoners/goblins
« Reply #6 on: July 30, 2008, 03:48:32 pm »

could you use a simmilar system to permanently get rid of jailed dwarves? hmm?

If they actually put that rope or chain around their neck as opposed to the leg, that would speak wonders of how the nobles view criminals.
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DwarfMan69

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Re: Hanging prisoners/goblins
« Reply #7 on: July 30, 2008, 04:25:38 pm »

could you use a simmilar system to permanently get rid of jailed dwarves? hmm?

If they actually put that rope or chain around their neck as opposed to the leg, that would speak wonders of how the nobles view criminals.

Can you control where the rope is attached? I thought it was neck by default.

Also, a bit off topic, but how do you remove armor and weapons from caged gobbos?
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Styrre

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Re: Hanging prisoners/goblins
« Reply #8 on: July 30, 2008, 04:33:54 pm »

Also, a bit off topic, but how do you remove armor and weapons from caged gobbos?

Just designating it for dumping via the stocks screen should work, iirc.
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DwarfMan69

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Re: Hanging prisoners/goblins
« Reply #9 on: July 30, 2008, 04:43:25 pm »

Also, a bit off topic, but how do you remove armor and weapons from caged gobbos?

Just designating it for dumping via the stocks screen should work, iirc.

How do I know which equipment is theirs though?
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Apegrape

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Re: Hanging prisoners/goblins
« Reply #10 on: July 30, 2008, 04:49:08 pm »

Sadly, you can't, but the idea of hanging things opens up a whole new dimension of traps and stuff.
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DwarfMan69

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Re: Hanging prisoners/goblins
« Reply #11 on: July 30, 2008, 05:36:51 pm »

It would be nice to make it so you could strip goblins of their stuff using [k] on the cage.
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Lord Licorice

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Re: Hanging prisoners/goblins
« Reply #12 on: July 30, 2008, 08:51:16 pm »

# Bloat255, INCIDENTAL HANGINGS, (Future): If a creature is attached by the neck to a chain building and falls down in the z direction or into a chasm, it should start strangling.

Looks like a hanging goblin is just for decoration right now. :P
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Corak

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Re: Hanging prisoners/goblins
« Reply #13 on: July 30, 2008, 09:24:41 pm »

I AM GOING TO CHAIN GOBLINS TO THE BATTLEMENTS NOW. THANK YOU.

On this note though... do chained gobbos attack anything that comes in range, or are they "caged" and unable to attack?
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Astus Ater

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Re: Hanging prisoners/goblins
« Reply #14 on: July 30, 2008, 09:36:24 pm »

I AM GOING TO CHAIN GOBLINS TO THE BATTLEMENTS NOW. THANK YOU.

On this note though... do chained gobbos attack anything that comes in range, or are they "caged" and unable to attack?

Oh god, if they can't attack, then you have training dummies.
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