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Author Topic: [39e]Trade Depot Confusion  (Read 778 times)

umiman

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[39e]Trade Depot Confusion
« on: July 30, 2008, 01:21:55 pm »

If more than one race comes in the same season to trade, only one race will trade while the other will be permanently bugged and will wander your fort until they go berserk regardless if the depot is free or not.

Toady One

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Re: [39e]Trade Depot Confusion
« Reply #1 on: July 31, 2008, 02:18:25 am »

Who came when?
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umiman

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Re: [39e]Trade Depot Confusion
« Reply #2 on: July 31, 2008, 03:35:19 am »

I basically made a whole lot of modded races with different (but same) active seasons. So in summer, I can get up to three races coming to trade. Only one will ever successfully trade though.

Not sure if this is a big priority, since the main game has only three main trader races.

nicholasneko

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Re: [39e]Trade Depot Confusion
« Reply #3 on: July 31, 2008, 04:44:05 am »

odd that, i have the martial arts mod, i get 2 and 3 trade groups at a time from diff civs and it works fine. when i go to trade, any that are ready show in a list, and i've had 3 at once in that list of people to trade from.

EDIT : maybe you forgot to actually give them items with which to have and trade in the raws?
« Last Edit: July 31, 2008, 04:59:49 am by nicholasneko »
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umiman

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Re: [39e]Trade Depot Confusion
« Reply #4 on: July 31, 2008, 05:27:28 am »

Whups, I found the cause. Ignore this then.

[BUILDINGDESTROYER:2] and trading don't mix.