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Author Topic: The Exercise Room  (Read 2018 times)

khanjackalmoreau

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The Exercise Room
« on: July 30, 2008, 02:01:18 am »

Am I the only one who uses an exercise room?

I have a room full of pumps, and set all my unneeded immigrants to work out in addition to hauling.  Next to that room I have a series of catapults shooting into a wall.

Before a few seasons go by, my new guys are legendary, which solves the problem with the economy, and when they're legendary pumpers and siegers, they've got the stats to start training as wrestlers.

In my current fortress, I have 68 champions all of which have maxed out pump, siege, and engraving, in addition to all the basic combat skills.

I really, really hope that somehow it will be compatible with the version that allows you to send out armies.
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Anfold

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Re: The Exercise Room
« Reply #1 on: July 30, 2008, 07:46:10 am »

Toady is quite good about keeping the saves compatible, The only uncompilable saves that I know of are from the 2D-3D version.  Though you would probably have to gen a new world to get all the good features.
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Golgath

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Re: The Exercise Room
« Reply #2 on: July 30, 2008, 09:06:55 am »

One thing I've noticed is that if you have a large pool of idle workers in a small area, their socialization skills skyrocket, with appropriate stat boosts.  Faster then just about anything else with enough people, though I'm probably the only one who ignores my migrants except when I need cheap labor.
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I fully endorse the idea of mountain goats that hunt man.

Boatmurderer

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Re: The Exercise Room
« Reply #3 on: July 30, 2008, 09:39:05 am »

You've gotta love migrants for cheap labor.

"Dump all this stone!" stampede of 50 dwarves and a cloud of dust, it's all GONE.

"Fill this wood stockpile!" FWOOM! Filled to cap.

"Clear that Workshop of all that furniture! Put it over there!" Mason can't even admire a cabinet for a second once he's doe before >blip!<it's in the stockpile.

I'm currently having a race between my Legendary Bone Carver next to the refuse stockpile cranking out bone bolts, shell crafts, and totems, and my laborers putting bones in the Pile and removing crafts from the workshop. It's a thing of beauty.
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jplur

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Re: The Exercise Room
« Reply #4 on: July 30, 2008, 10:59:52 am »

One thing I've noticed is that if you have a large pool of idle workers in a small area, their socialization skills skyrocket, with appropriate stat boosts.  Faster then just about anything else with enough people, though I'm probably the only one who ignores my migrants except when I need cheap labor.

Well I do this too and all it seems to get me is hoards of legendary baby factories.  My 206 dwarf fort is home to 72 children, which are pretty useless and take forever to grow up to peasants. 

On the upside, having tons of 'perfectly agile' haulers makes up for the low fps.
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I ended up finding out you can speed up pregnancies by changing the mother to a cat to knock them up and changing back before labor

Boatmurderer

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Re: The Exercise Room
« Reply #5 on: July 30, 2008, 11:29:11 am »

Maybe some of those kids will get fey moods and be Legendary before growing up. It seems kids that get a Mood usually make the Best Toy Ever.
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corc

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Re: The Exercise Room
« Reply #6 on: July 30, 2008, 11:41:25 am »

I use to just use dwarf foreman to set the children to hauling and siege duty, once they became adults i'd take them off those duties.
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AlienChickenPie

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Re: The Exercise Room
« Reply #7 on: July 30, 2008, 12:05:24 pm »

One thing I've noticed is that if you have a large pool of idle workers in a small area, their socialization skills skyrocket, with appropriate stat boosts.  Faster then just about anything else with enough people, though I'm probably the only one who ignores my migrants except when I need cheap labor.
I guess dwarves have a pretty intense body language.
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Elvenshae

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Re: The Exercise Room
« Reply #8 on: July 30, 2008, 01:18:29 pm »

I use to just use dwarf foreman to set the children to hauling and siege duty, once they became adults i'd take them off those duties.

I do that, but also add pump operating.
 
My forts are like Soviet gymnast factories that way.
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Patryn of Elvenshae

Awayfarer

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Re: The Exercise Room
« Reply #9 on: July 30, 2008, 01:32:19 pm »

Maybe some of those kids will get fey moods and be Legendary before growing up. It seems kids that get a Mood usually make the Best Toy Ever.

I've had four children go into moods (3 fey, 1 posession) in my current fort. I think it's mostly a side effect of having so many kids. Must be about 80 or so in a fort of approximately 240.
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--There: Indicates location or state of being.
"The ale barrel is over there. There is a dwarf in it."
--Their: Indicates possession.
"Their beer has a dwarf in it. It must taste terrible.
--They're: A contraction of the words "they are".
"They're going to pull the dwarf out of the barrel."

Hyndis

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Re: The Exercise Room
« Reply #10 on: July 30, 2008, 03:03:55 pm »

Maybe some of those kids will get fey moods and be Legendary before growing up. It seems kids that get a Mood usually make the Best Toy Ever.

I had a dorf child go into a fey mood and make a mountain goat bone bin. It was decorated with images of flies and maggots.  :o
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Hishan

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Re: The Exercise Room
« Reply #11 on: July 30, 2008, 03:24:15 pm »

The cheapest exersize room money can buy is a meeting room, and set all of your to-be-recruits off all labours. Then watch as they train 7 social skills at once and gain attributes like nobodys biusness. Quicker and more efficient than an exersize room, but more cheaty, might be considered an exploit.
  First time i did it and didnt notice. My peasants were busy brushing up on speechcraft when i drafted them, only to find they were super strong/tough/fast.
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Snikers

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Re: The Exercise Room
« Reply #12 on: July 30, 2008, 04:15:11 pm »

Maybe some of those kids will get fey moods and be Legendary before growing up. It seems kids that get a Mood usually make the Best Toy Ever.

I had a dorf child go into a fey mood and make a mountain goat bone bin. It was decorated with images of flies and maggots.  :o

One of those "gloom and doom" adolescences I suppose?
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SHAD0Wdump

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Re: The Exercise Room
« Reply #13 on: July 30, 2008, 10:10:25 pm »

The cheapest exersize room money can buy is a meeting room, and set all of your to-be-recruits off all labours. Then watch as they train 7 social skills at once and gain attributes like nobodys biusness. Quicker and more efficient than an exersize room, but more cheaty, might be considered an exploit.
  First time i did it and didnt notice. My peasants were busy brushing up on speechcraft when i drafted them, only to find they were super strong/tough/fast.

Yes but this has the nasty side-effect of making your entire fortress friends and lovers.One dies and instant anarchy.Unless you have a Really Nice Dining Roomtm.
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Haven

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Re: The Exercise Room
« Reply #14 on: July 31, 2008, 01:14:38 pm »

I put one of those in my Clan Manor sector last fort... It had a second room with a nice spa.
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