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Author Topic: High Variation rates makes for a somewhat strange world  (Read 3261 times)

DwarfMan69

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Re: High Variation rates makes for a somewhat strange world
« Reply #15 on: July 30, 2008, 10:46:00 am »

Would you like to know how long a reference to a popular movie can be dragged out before it becomes tiresome?

This is the internet.  We're supposed to repeat catch phrases ad nausaeum.


OVER 90000000000000000000000000
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Ioric Kittencuddler

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Re: High Variation rates makes for a somewhat strange world
« Reply #16 on: July 30, 2008, 10:53:49 am »

THIS IS CAAAAAAAAAAKE OVER 9000 A LIE BELIEVE IT!!!!!!
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d3c0y2

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Re: High Variation rates makes for a somewhat strange world
« Reply #17 on: July 30, 2008, 11:11:17 am »

THIS IS CAAAAAAAAAAKE OVER 9000 A LIE BELIEVE IT!!!!!!
no u
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Dadamh

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Re: High Variation rates makes for a somewhat strange world
« Reply #18 on: July 30, 2008, 11:22:12 am »

World gen information is inside the spoiler.  So not to bollocks up this.... discussion.

Spoiler (click to show/hide)

Also check this site out.  The spire I started on was an island in the middle of sky, so I paused immediately and took a 3ddwarf shot.  This is a glacier tile by the way.



It's endlessly amusing.
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Earthquake Damage

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Re: High Variation rates makes for a somewhat strange world
« Reply #19 on: July 30, 2008, 11:40:55 am »

That is frickin' awesome!  Huge mountainside with a wonky round tower just waiting to be carved into a fortress.
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Ioric Kittencuddler

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Re: High Variation rates makes for a somewhat strange world
« Reply #20 on: July 30, 2008, 11:47:47 am »

I'm pretty sure that wonky round tower is lava.
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Reasonableman

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Re: High Variation rates makes for a somewhat strange world
« Reply #21 on: July 30, 2008, 11:56:08 am »

I'm pretty sure that wonky round tower is lava.

Is it about to spill out off the side of the mountain, or what?
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Sukasa

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Re: High Variation rates makes for a somewhat strange world
« Reply #22 on: July 30, 2008, 12:10:57 pm »

man, that'd be -awesome-  You'd have a fort built into the side of a freaking erupting volcano, though it looks like it's due to a bug :/.  Is that a bottomless pit there, or is it actually a magma pipe?
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d3c0y2

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Re: High Variation rates makes for a somewhat strange world
« Reply #23 on: July 30, 2008, 12:11:56 pm »

 Yeah, as far as I know in 3ddwarf all stone has the same colour, regardless of properties, so  thats gotta be lava.
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Dadamh

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Re: High Variation rates makes for a somewhat strange world
« Reply #24 on: July 30, 2008, 04:28:08 pm »

Yes, it was lava, from the magma-pit bug.  The bottomless pit was there, full of magma, and with magma ten stories above the top of the pit as well.  So the magma fell, which covered that whole area of the mountain, and killed my FPS down to about .05.  Seriously, I got a game update about once a minute.

Had to abandon.  Was still pretty cool looking though.
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Dareon Clearwater

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Re: High Variation rates makes for a somewhat strange world
« Reply #25 on: July 30, 2008, 11:09:19 pm »

Temperature ranges from -100 to 200?  That sounds deliciously deadly.
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MaxVance

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Re: High Variation rates makes for a somewhat strange world
« Reply #26 on: July 30, 2008, 11:39:11 pm »

Could you post your worldgen paramater set? I maxed out all the variations and lowered the minimum region counts, but no matter how much I messed around I couldn't get a world past lake creation.
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Christes

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Re: High Variation rates makes for a somewhat strange world
« Reply #27 on: July 31, 2008, 12:46:55 am »

*ahem*

World gen information is inside the spoiler.  So not to bollocks up this.... discussion.

Spoiler (click to show/hide)
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Dadamh

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Re: High Variation rates makes for a somewhat strange world
« Reply #28 on: July 31, 2008, 05:13:14 am »

Temperature ranges from -100 to 200?  That sounds deliciously deadly.

It's fun times to be adventuring at night on a glacier.  You can still walk around but you take constant wounds.

Could you post your worldgen paramater set? I maxed out all the variations and lowered the minimum region counts, but no matter how much I messed around I couldn't get a world past lake creation.

It's posted under the spoiler link in both my post with the picture and the post directly after yours.
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