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Author Topic: High Variation rates makes for a somewhat strange world  (Read 3264 times)

Dadamh

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High Variation rates makes for a somewhat strange world
« on: July 29, 2008, 08:11:16 pm »

I set "variation" on every stat in world generation to 1600 and ended up with this crap:




So the basic lesson here is:  If you want varied nonsense terrain types, this is how you do it.  If you want a glacier next to a patch of burning desert, woo.

Just thought it was interesting.
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Capntastic

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Re: High Variation rates makes for a somewhat strange world
« Reply #1 on: July 29, 2008, 08:12:35 pm »

Seems like everything's working fine, then.
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Dadamh

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Re: High Variation rates makes for a somewhat strange world
« Reply #2 on: July 29, 2008, 08:27:56 pm »

Seems like everything's working fine, then.

Was that supposed to be as biting as it seemed?  I was just pointing out what I considered an interesting thing in the generation tool.
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Gaulgath

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Re: High Variation rates makes for a somewhat strange world
« Reply #3 on: July 29, 2008, 08:33:22 pm »

Was that supposed to be as biting as it seemed?  I was just pointing out what I considered an interesting thing in the generation tool.

Why so serious?
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Demonic Gophers

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Re: High Variation rates makes for a somewhat strange world
« Reply #4 on: July 29, 2008, 08:48:50 pm »

Looks like you got quite a supply of volcanoes, too.  Was the variation the only thing you changed?
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d3c0y2

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Re: High Variation rates makes for a somewhat strange world
« Reply #5 on: July 29, 2008, 09:19:21 pm »

theres a volcano  on far east mid thats next to ice and sand, that would be a fun place to set up fort, lava, ice and desert.

what more could you want?
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Duke 2.0

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Re: High Variation rates makes for a somewhat strange world
« Reply #6 on: July 29, 2008, 09:24:54 pm »

theres a volcano  on far east mid thats next to ice and sand, that would be a fun place to set up fort, lava, ice and desert.

what more could you want?

 It...

 Set it on an island, and it's the Land of Fire and Ice!
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Doppel

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Re: High Variation rates makes for a somewhat strange world
« Reply #7 on: July 29, 2008, 11:01:47 pm »

What i'm thinking is that such a world, wich does look crappy, might actually provide the best places (generally) for fortresses.
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RPharazon

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Re: High Variation rates makes for a somewhat strange world
« Reply #8 on: July 29, 2008, 11:32:42 pm »

Was that supposed to be as biting as it seemed?  I was just pointing out what I considered an interesting thing in the generation tool.

Why so serious?

Remind me to watch for hidden knives whenever you're around.

And yes, I'd love to have a world like this. Having a volcano in the middle of a glacier which is next to a burning desert surrounded by haunted ocean sounds awesome.

How did the various civilizations cope with the terrain?
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Earthquake Damage

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Re: High Variation rates makes for a somewhat strange world
« Reply #9 on: July 29, 2008, 11:36:48 pm »

Why so serious?

Wanna know how I got these scars?
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Reasonableman

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Re: High Variation rates makes for a somewhat strange world
« Reply #10 on: July 30, 2008, 12:10:22 am »

Why so serious?

Wanna know how I got these scars?

Would you like to know how long a reference to a popular movie can be dragged out before it becomes tiresome?
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Draco18s

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Re: High Variation rates makes for a somewhat strange world
« Reply #11 on: July 30, 2008, 02:02:06 am »

Why so serious?

Wanna know how I got these scars?

Would you like to know how long a reference to a popular movie can be dragged out before it becomes tiresome?

Quick, plot twist!
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Dadamh

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Re: High Variation rates makes for a somewhat strange world
« Reply #12 on: July 30, 2008, 05:25:28 am »

Looks like you got quite a supply of volcanoes, too.  Was the variation the only thing you changed?

I think all I changed was variance, but I may have increased volcanoes as well.  It's almost reflex at this point.
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d3c0y2

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Re: High Variation rates makes for a somewhat strange world
« Reply #13 on: July 30, 2008, 10:35:24 am »

Im about to start a new fort, could you give me the seed and code for that map, im gonna try it out on that spot I pointed out before.
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Earthquake Damage

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Re: High Variation rates makes for a somewhat strange world
« Reply #14 on: July 30, 2008, 10:36:06 am »

Would you like to know how long a reference to a popular movie can be dragged out before it becomes tiresome?

This is the internet.  We're supposed to repeat catch phrases ad nausaeum.
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