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Author Topic: Games you wish existed  (Read 11894 times)

Idiom

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Re: Games you wish existed
« Reply #15 on: July 30, 2008, 08:52:36 pm »

Quote
You got that from Yahtzee's BioShock review...

Yea, until yahtzee I had no idea how to sum up some of my opinions. I really liked the Bioshock review, as it was my opinion of Bioshock put better than I ever could. He's got some great quotes.
"...a well meaning and thoughtful kick... but by the end of the day you're still walking funny."
I do tend to quote him when criticizing the gaming industry.
Quote
leaning, sprinting, and iron-sights, these things should be elementary FPS stuff, and yet an infuriating number of otherwise top-notch games forget about them.  Yeah, that'd rule.
Don't forget that MAGAZINES AND BULLETS ARE TWO SEPARATE THINGS. Not that any game developers will hear me yell that. I think Battlefield 1942 was the last game I saw that counted magazines and bullets separately.
Leaning ticks me off too. One of the new Ghost Recons actually had it, so I was  :o ;D, and then I found you can't shoot while leaning  >:(.

If COD4 had leaning and counted magazines, it would have been right up there with portal.
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Cthulhu

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Re: Games you wish existed
« Reply #16 on: July 30, 2008, 09:11:01 pm »

And LESS BAD GUYS OMFG.  I think in my playthroughs, from normal up to Veteran(Not done yet, on the mission where you escort War Pig), I've wiped out the populations of SeriouslynotIraqI'mnotkiddingitjustdoesn'thaveanameistan and Russia several times over.  Games like SOCOM and The Rugrats have made me believe this isn't how modern warfare works.
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Duke 2.0

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Re: Games you wish existed
« Reply #17 on: July 30, 2008, 10:23:38 pm »

And LESS BAD GUYS OMFG.  I think in my playthroughs, from normal up to Veteran(Not done yet, on the mission where you escort War Pig), I've wiped out the populations of SeriouslynotIraqI'mnotkiddingitjustdoesn'thaveanameistan and Russia several times over.  Games like SOCOM and The Rugrats have made me believe this isn't how modern warfare works.

 Whats easier:

 Developing a new AI system that is relativly underdeveloped because of the industry standard of concentrating on graphics.

 Copying and pasting stupid enemies over again to make the game more challenging.

 It's just laziness on the part of developers. I would play a game that looks like Morrowind on a modern system if the developers could add all the wonderful physics stuff and a good AI to it, and leave everything else alone.
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Kagus

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Re: Games you wish existed
« Reply #18 on: July 30, 2008, 11:25:25 pm »

I saw a thread like this on another forum, a splinter sect of a forum I'm registered to.  Someone requested any game where they could beat me up.

Aqizzar

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Re: Games you wish existed
« Reply #19 on: July 31, 2008, 02:49:37 am »

Most of my favorite games had no "right" solution to the problems they presented. A lot of games I see now, they say "It's realistic! Be evil or good! You have the choice!", when really, no, it's not like that.

Every time I play either of them, I'm again amazed that Planescape: Torment, the most intellectually inspired RPG ever written, was made by the same people who would go on to make KOTOR, a RPG where every time you were given a choice of actions it was A)I'll gladly do whatever you ask me, perfect stranger in need; B)This doesn't concern me, but I'll do it if you pay me; C)Silence nave, and give me all of your possessions, or I'll make you life worse than the guys I'm supposed to save you from.  And learned nothing from the feedback, and went on to do the exact same thing, over and over.  It's like sometime around 2000 they kicked the moody writers to the curb and brought in Peter Molyneux to direct.  Lame.
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Makrond

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Re: Games you wish existed
« Reply #20 on: July 31, 2008, 03:57:06 am »

I had a strange inspiration for a game a while back. Basically, Just Cause, but made properly, with a whole bunch of options for NPC interaction (stick a gun in their face and tell them to help you push your car out of a ditch!), set in the city and with a plot that resembles a well-written form of GTA. With a massive twist right at the end (think Portal but slightly less twisted).
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LeoLeonardoIII

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Re: Games you wish existed
« Reply #21 on: July 31, 2008, 10:14:07 am »

Grand Theft Equus (Battlefield 1775)

You know how in GTA if you stand in front of a motorcyclist and jack his ride, you flying-kick him off it and land in the seat in one smooth motion?

I think it would rock to do that to a guy mounted on a horse, then push the "crap" button.
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Idiom

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Re: Games you wish existed
« Reply #22 on: July 31, 2008, 03:55:40 pm »

I have never been shot thankfully, but I think I can say that:
Being shot in the foot or other less vital places shouldn't temporarily blind you. Playing COD4, being shot anywhere blinds you with a flash of red for a couple seconds. Yes, it's to make the player know you've been shot, but really:
"OMG! My Foot! I'm blind!"

Whatever happened to area based damage? I recall Deus Ex. You got shot in the foot, you limped. Both your legs/feet are taken out and you crawl.
Very rarely have I seen a game where you can bleed to death after being shot. Although I've never seen in a game being shot in the foot generate less blood loss than being shot in the neck.

I want a game that actually makes sense. With Kagus in it too, so I can beat him up.
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Cthulhu

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Re: Games you wish existed
« Reply #23 on: July 31, 2008, 04:16:13 pm »

I'm pretty sure STALKER has location-based damage/bleeding.  It definitely does if you play the Redux mod.

As for a red flash, I think if you got shot in the foot with an assault-rifle, you'd flinch, and therefore be unable to see for at least half a second.
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Kagus

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Re: Games you wish existed
« Reply #24 on: July 31, 2008, 04:47:51 pm »

I would really love a game that makes sense...  But then again, killing someone by repeatedly shooting them in the left foot is great fun.  I remember playing the old Soldier of Fortune, and I had to be careful when shooting the gun out of a guy's hand, otherwise I'd hit his arm and kill him.

LeoLeonardoIII

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Re: Games you wish existed
« Reply #25 on: August 01, 2008, 02:15:29 am »

The problem is that the bullet ricochets around and takes out both lungs and his left eye.

I'm imagining a game with poly models that are made up of smaller models. Each bone is a part, each muscle, and patches of skin. Every organ is an object. And each object has HP which when certain levels are reached changes the image.
Organs and muscle will also release blood if injured. Done right this would create the possibility of internal injuries from impacts that bleed internally because the blood has no nearby damaged skin patch to release it.
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Cthulhu

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Re: Games you wish existed
« Reply #26 on: August 01, 2008, 10:28:47 am »

Dead Island has layer-based damage like that.  Also, if you made the models for a game voxel-based, you could do something like that.  Voxelstein 3d had really good wound-effects, even if the graphics themselves are hideous.
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Onlyhestands

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Re: Games you wish existed
« Reply #27 on: August 02, 2008, 06:15:46 pm »

I wish an open-ended first person rpg set in the Wild West. You could take sides of various factions, and the world could change because of your actions. If you became an outlaw you could be hunted wherever you went, or perhaps become some symbol against corruption, and be sheltered by townsfolk.
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LeoLeonardoIII

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Re: Games you wish existed
« Reply #28 on: August 02, 2008, 10:33:44 pm »

I would love to see a sci fi wild west with a Wild Guns setting.

Throw back that dynamite!
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Sean Mirrsen

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Re: Games you wish existed
« Reply #29 on: August 04, 2008, 03:40:08 am »

There are quite a few games I wish existed. Some are specific, like Carmageddon 3, Mechwarrior 5, Total Annihilation 2, Independence War 3, etc. Some are gargantuan constructs of imagination, like for example a realtime multiplayer 4X game with ultra-detailed ship design and damage systems, crew tracking, realtime combat simultanously in space and on land, and multibranch-progressive research system with different achievements for each of the 20 races. The scary thing is, I got most of it figured out. The sad thing is, nobody is ever going to make it, and I will never bring myself to start. :(
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