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Author Topic: Room Value and Doors  (Read 1513 times)

RickiusMaximus

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Room Value and Doors
« on: July 29, 2008, 12:46:17 pm »

Does anyone know how doors affect room value?

I have two tombs, both are identical in size and 'smoothness', however-

Room A has- an exceptional golden sarcophagus worth 1500
                  a masterful golden door worth 3600

Room B has- a masterful golden sarcophagus worth 3600
                  an exceptional golden door worth 1500

Both rooms should be identical in value however room A is a 'Fine Tomb' and room B is a 'Grand Mausoleum.'

I also have Room C which has- a well-crafted golden sarcophagus worth 600
                                          a cheep ass rock door worth 30

Room C is also a 'Fine Tomb' which means that that 3600 golden door is actually completely worthless...
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Frelock

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Re: Room Value and Doors
« Reply #1 on: July 29, 2008, 12:54:49 pm »

Three things, that, while obvious, could still be your problem.

1. When you say "smoothness" does that mean they are only smoothed, or are they also engraved?  Engravings can have different values, so if a legendary engraver worked on one, and a dabbling engraver worked on the other, there would be a huge difference in room value.

2. Are your rooms in different types of stone.  A room with a "smooth native platinum floor" will have a much higher value than your standard granite one.

3. Does your room designation include the door? (I'm assuming it does, but you never know if you forgot to hit + one last time)

If neither of these are your problem, then I guess door quality does not count towards room quality.

Possible solution: Set the door as internal; then the room designation will hopefully include it as a piece of furniture.
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vagel7

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Re: Room Value and Doors
« Reply #2 on: July 29, 2008, 04:04:53 pm »

does the srchopacus make a room into a tomb? cause im thinking of making 7 tombs for my original 7 and where and how can i make sarchpachuses?
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Boatmurderer

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Re: Room Value and Doors
« Reply #3 on: July 29, 2008, 04:11:40 pm »

wood = casket
stone/glass = coffin
metal = sarcophagus

Tombs are rooms made from a burial receptacle, much in the same way that bedrooms are made from beds. What would make a tomb a tomb and not just a burial chamber is the value of the tomb.
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RickiusMaximus

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Re: Room Value and Doors
« Reply #4 on: July 29, 2008, 07:57:48 pm »

Three things, that, while obvious, could still be your problem.

1. When you say "smoothness" does that mean they are only smoothed, or are they also engraved?  Engravings can have different values, so if a legendary engraver worked on one, and a dabbling engraver worked on the other, there would be a huge difference in room value.

2. Are your rooms in different types of stone.  A room with a "smooth native platinum floor" will have a much higher value than your standard granite one.

3. Does your room designation include the door? (I'm assuming it does, but you never know if you forgot to hit + one last time)

If neither of these are your problem, then I guess door quality does not count towards room quality.

Possible solution: Set the door as internal; then the room designation will hopefully include it as a piece of furniture.

1. Nope, only smoothness

2. A little difference but not enough to change the value substantially

3. Defiantly as large as it can be made

I tried setting it as internal and making the room stretch out the door and it worked!!!

So doors dont count towards value unless set to internal
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KrataLightblade

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Re: Room Value and Doors
« Reply #5 on: July 30, 2008, 02:35:15 am »

If you look at the size of a room when you assign it, youy'll notice that the room's door never gets to be a part of the room unless the room's door is set to "internal".

Maybe try that, see if that adds door value to the room?
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vagel7

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Re: Room Value and Doors
« Reply #6 on: July 30, 2008, 03:18:37 am »

6 sarchopachuses coming up.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Awayfarer

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Re: Room Value and Doors
« Reply #7 on: July 30, 2008, 07:05:42 am »

does the srchopacus make a room into a tomb? cause im thinking of making 7 tombs for my original 7 and where and how can i make sarchpachuses?

http://www.dwarffortresswiki.net/index.php/Tomb
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Dwarfu

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Re: Room Value and Doors
« Reply #8 on: August 02, 2008, 09:52:03 pm »

Are you getting the room value descriptions after you assign them?

I've seen room values change and its not based at all on the door.  Look at the preferences of the dwarfs you assigned the rooms to - if they favor any of the materials used in there, the value of the room to that specific dwarf will increase (and decrease if you assign it to a different dwarf without those preferences).
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ChocoHearts

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Re: Room Value and Doors
« Reply #9 on: August 04, 2008, 09:51:58 pm »

I've not played with that stuff, yet, but it seems to me that, since you're assigning the tomb from the sarcophagus, maybe the sarcophagus's value is what determines the tomb's quality?

Dunno, just a thought. *shrug*
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penguinofhonor

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Re: Room Value and Doors
« Reply #10 on: August 04, 2008, 10:09:24 pm »

What's annoying is when your mayor demands a green glass portal in her room and then you realize that you can't even use it like a normal door.

I'd say this is a bug.
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Boatmurderer

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Re: Room Value and Doors
« Reply #11 on: August 05, 2008, 02:02:27 pm »

That is odd. I've never had a portal that could not function as a door. Is it jus built in her room off to the side or whatever?
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Puzzlemaker

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Re: Room Value and Doors
« Reply #12 on: August 05, 2008, 02:38:31 pm »

Setting the door to internal would let you make it part of the room.
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Dasqoot

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Re: Room Value and Doors
« Reply #13 on: August 06, 2008, 01:02:35 am »

Can we just say coffin? Sarchpachuses and srchopacus are giving me bad thoughts.

Did you mean Massachusetts or did you mean Psychopath?(auto-spelling suggestions for both)
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