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Author Topic: Drowning the Traders?  (Read 937 times)

DarkAvenger

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Drowning the Traders?
« on: July 28, 2008, 06:47:00 pm »

I have built and elf drowning system in my fort, basically the elves come in, I pull a level and floogates lock them in and other floodgates open to flood the room with water.

The room gets up to about 6/7 filled but they just dont drown, I literally had to drain it and let them go for other merchants to come in.

What gives here?
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soup_alex

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Re: Drowning the Traders?
« Reply #1 on: July 28, 2008, 07:07:11 pm »

Perhaps elves now have an improved "fording depth" by their size advantage over dwarves. I know that Unicorns were, if not still are, fully amphibious fighing machines...
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grelphy

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Re: Drowning the Traders?
« Reply #2 on: July 28, 2008, 07:40:43 pm »

Could be, or it could be that while you were filling it, they learned to swim. =P Lame, I know, but things happen. If it's not too late for a retrofit, you could try filling it to two z-levels, and set up a large above-ground reservior so the pressure fills the depot instantly.
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Andir

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Re: Drowning the Traders?
« Reply #3 on: July 28, 2008, 07:48:01 pm »

I have built and elf drowning system in my fort, basically the elves come in, I pull a level and floogates lock them in and other floodgates open to flood the room with water.

The room gets up to about 6/7 filled but they just dont drown, I literally had to drain it and let them go for other merchants to come in.

What gives here?
Maybe you need 7/7 water?
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Christes

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Re: Drowning the Traders?
« Reply #4 on: July 28, 2008, 07:52:54 pm »

Could be, or it could be that while you were filling it, they learned to swim. =P Lame, I know, but things happen. If it's not too late for a retrofit, you could try filling it to two z-levels, and set up a large above-ground reservior so the pressure fills the depot instantly.

I second this.  I actually just built an arrangement like this for the first time today and was astounded by how fast it filled the chamber.
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MuonDecay

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Re: Drowning the Traders?
« Reply #5 on: July 29, 2008, 03:42:00 am »

I have built and elf drowning system in my fort, basically the elves come in, I pull a level and floogates lock them in and other floodgates open to flood the room with water.

The room gets up to about 6/7 filled but they just dont drown, I literally had to drain it and let them go for other merchants to come in.

What gives here?
Maybe you need 7/7 water?

And a ceiling. Either they're swimming or they're just too darn tall and have their heads above water.

Neither is possible when the water is filled right up against the solid slab of blocks above them. One full z level of 7/7 water, and the z level above completely floored over. That should drown anything that can be drowned, and precludes swimming because there's no place to swim to nor a place to come up for air.
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Theoclymenus

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Re: Drowning the Traders?
« Reply #6 on: July 29, 2008, 06:03:19 am »

It's well worth adding a fortification or a wall grate next to the square with the floodgate that releases the water into the chamber. If you do not do this, you often end up with bones littering the passageway that is always filled with water and is impossible to clean (I once had an ox swim about thirty tiles in 7/7 water trying to escape back to the brook I sourced the drowning chamber from.)
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Frelock

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Re: Drowning the Traders?
« Reply #7 on: July 29, 2008, 12:02:49 pm »

I had the same problem.  I solved it by filling the depot area to 7/7 water, and they started drowning.  Unfortunately, it wasn't completely filled with 7/7 water, and so they were able to learn to swim as random tiles of 7/7 passed over them.  They would start to drown, and then they would stop when the water level went back down to 6/7.

Eventually, they stopped drowning when the 7/7 tiles passed over them (as they learned to swim), and I had to come up with a new plan (collapse!)
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vagel7

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Re: Drowning the Traders?
« Reply #8 on: July 29, 2008, 04:12:26 pm »

you could also llure them into a huge tower then get youre trader behind the door on the other side and lock both doors,them pull the lever and they will freefall only to smack on the ground and then maybe get a totem made out of theire skulls lol.
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Tiler

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Re: Drowning the Traders?
« Reply #9 on: July 29, 2008, 04:17:22 pm »

Try making them swim in lava.

Or just be simple and place your trade depot over a giant pit and deconstruct it's only supports when the traders are there. You'd have to rebuild it every time, though...
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shadow_archmagi

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Re: Drowning the Traders?
« Reply #10 on: July 29, 2008, 04:21:03 pm »

Try making them swim in lava.

Or just be simple and place your trade depot over a giant pit and deconstruct it's only supports when the traders are there. You'd have to rebuild it every time, though...

If you want to save time on mining, just drop them into a 7/7 pond. Falling into water causes instant drowning, so unless they learned to swim ahead of time, they'll die.
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Hyndis

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Re: Drowning the Traders?
« Reply #11 on: July 29, 2008, 04:56:04 pm »

Easiest way is to have a two lever system. One lever closes the door to the deathtrap after the caravan has set up shop at the depot. The second lever controls the drain. Keep a fortification between the drain and the deathtrap so you won't flush away stuff, which can be difficult or impossible to retrieve.

Once the trap is sealed, flood it with water. This can be done with a simple manual pump. With no way for the water to drain, the trap will stay at 7/7 water until you pull the flushing lever, thus ensuring drowning. Once everything is dead, pull the flusher and drain out all the water.

The same sort of setup also works for pesky nobles, and it doesn't even harm the furniture.
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ChairmanPoo

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Re: Drowning the Traders?
« Reply #12 on: July 29, 2008, 05:13:19 pm »

Collapse is a bit too ellaborate. You have to set up your Falling down floor every time..
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betamax

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Re: Drowning the Traders?
« Reply #13 on: July 29, 2008, 06:01:23 pm »

Quote from: The Wiki
Water has 7 depth levels per tile, with 1 being perhaps ankle-deep, and 7 filling the tile completely. Dwarves and other humanoids can walk through water up to depth 4. At 4 they can choose to walk or swim, any deeper and they must swim to pass through the tile. Oddly enough, even elves have to swim through water that would only just be head-high to a dwarf. This might be fixed in a later version.
As you can see, water of a depth above 4 can drown anything. Maybe the elves just know how to swim.
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Tiler

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Re: Drowning the Traders?
« Reply #14 on: July 29, 2008, 09:18:46 pm »

Collapse is a bit too ellaborate. You have to set up your Falling down floor every time..

Getting to yell "THIS. IS. SPARTA!" every time you pull the lever makes up for it, imo.

If you have good timing/good mechanisms, you can just use a retractable bridge to accomplish the same ends.
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