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Author Topic: Categories & Layout for Creature Mod Gui?  (Read 1204 times)

TheSpaceMan

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Categories & Layout for Creature Mod Gui?
« on: July 28, 2008, 04:26:27 pm »

Hi. I was wondering what categories should be grouped together in the Creature this is partly for the GUI partly for the code structure.
The current groups I can think of is.

"Drop/Byproduct"
This have to do with all items a creature can drop and the items stats.
Like cheese, leather, bones and their values like boiling points etc.

"Status Effects"
This is values like no sleep, no gender, stout etc.

"Standard/Required for (X,Y,Z,W)"
This will depend upon the typ of creature you choose to create, examples are vermin, adventure, civ, clone, or animal. The used tags for all those will be gathered, for a clone this will be the original creatures tags and values.

"Personality"
Gatherign for all the Personality traits. This might contain things like [GOOD]/[EVIL]

"Movement"
The Flier tag and swim tags go in here as well as swim-, walk- and fly speed.

"Attack"
Everything that has enything to do with Attacks.

"Body"
The body layout.

"Misc"
Everything that haven't found any other category.



File layout.

We've had a request to fix the layout as simular to the current layout of the creatures so people used to edit them by hand still find the tags in the aprox. right order.

If you have any suggestions or anything i missed give a howl and we'll try to sort it out.

For non layout specifik questions and suggestions post them in:
http://www.bay12games.com/forum/index.php?topic=21045.0
« Last Edit: July 29, 2008, 03:31:53 am by TheSpaceMan »
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Bodypart names, creatures names in one easily overviewable place.

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Fieari

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Re: Categories & Layout for Creature Mod Gui?
« Reply #1 on: July 28, 2008, 05:38:50 pm »

I would like to request an option to save in ModBase format.
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TheSpaceMan

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Re: Categories & Layout for Creature Mod Gui?
« Reply #2 on: July 29, 2008, 02:31:25 am »

I would like to request an option to save in ModBase format.

At a later stage this would be possible, but at the current stage i don't want to export or save any extra data thats not vanilla layout for mt own sake when I do the tests..
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Poking around with a DFParser.
Bodypart names, creatures names in one easily overviewable place.

Oh my new (old) picture?

mizipzor

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Re: Categories & Layout for Creature Mod Gui?
« Reply #3 on: July 29, 2008, 03:07:57 am »

I would like to request an option to save in ModBase format.

I thought ModBase was just a tool to easily switch between mods. Does it has its own file format for the creatures? If thats the case, do you know where the format is documented? I can look into it if I find the time.

Edit: On a sidenote, those kind of questions should be in the main thread, this thread is mainly to discuss the layout.
« Last Edit: July 29, 2008, 03:10:26 am by mizipzor »
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Shadowlord

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Re: Categories & Layout for Creature Mod Gui?
« Reply #4 on: July 29, 2008, 10:00:15 am »

The first post in the ModBase thread says everything you'd need to know.

ModBase allows multiple mods to coexist, and makes it really easy to move mods from one DF version to the next, but if you're writing new creatures to new .txt files instead of the default DF .txt files, that's probably already usable by ModBase. (It generally has the same format as DF's raws, it just has some additional capabilities via additional commands/symbols, which allow making mods that modify or remove existing entries, among other things)
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Sean Mirrsen

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Re: Categories & Layout for Creature Mod Gui?
« Reply #5 on: July 29, 2008, 02:44:15 pm »

It's also got its own creature/item/anything editor planned, though it's slow progress. I like to polish what's already working more than adding new stuff.... :P
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mizipzor

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Re: Categories & Layout for Creature Mod Gui?
« Reply #6 on: August 03, 2008, 04:30:29 pm »

I finally got tabs to work, so now Im working on getting a tabbed interface for the editor. One tab for each category. Im doing Spacemans initial layout for now. Suggestions and comments are still (of course) very welcome!  :)
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