Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 8

Author Topic: Winning is chilled out  (Read 14377 times)

Snall

  • Bay Watcher
    • View Profile
Re: Winning is shit
« Reply #30 on: July 28, 2008, 10:24:39 pm »

Eh, it took me a HELL of a lot of stuff to buy my first stupid anvil...of course now that I have that I can make lots of nice metal things...and I'm now cranking out crappy rock products to throw in mass at traders...but I think there's plenty of challenges..of course i'm on my 3rd fort and it's built horribly...but a girzzly bear still messed my people up till I sent my patrolling warriors there...god bless steel.
Logged

Omega2

  • Bay Watcher
  • Too productive for his own good
    • View Profile
Re: Winning is shit
« Reply #31 on: July 28, 2008, 10:33:42 pm »

Eh, DF is hard enough depending on how you play.

Take me, for example! Playing without Traps and using only 1 Marksdwarf for every 5 melee dwarves. Even better: making a surface village with many possible entrances until I can build a true castle.

Going pretty hard so far (catching thieves is hard enough). Shield training is going to be essential against bow/crossbowgoblin. Let's see how long it lasts.  :P
Logged
Fire in the disco! Fire in the disco! Fire in the dining hall!

Snall

  • Bay Watcher
    • View Profile
Re: Winning is shit
« Reply #32 on: July 28, 2008, 10:57:06 pm »

I have a very large outside program with many walls/gates...my next migrant herd will all (the peasants and useless skills) be hearded into the military so I can keep two guards on each outside entrance (I just had a goblin somehow get in and run away with...something or other...I hope it wasn't a baby..
Logged

Red Jackard

  • Bay Watcher
    • View Profile
    • Wiki Page
Re: Winning is shit
« Reply #33 on: July 28, 2008, 11:01:29 pm »

so what's this all about then
Logged
My dwarves are not your dwarves.

RavingManiac

  • Bay Watcher
    • View Profile
Re: Winning is shit
« Reply #34 on: July 28, 2008, 11:10:04 pm »

I think codezero is saying that after a fortress has gone on for a while, it is no longer challenging to run it without delibrately handicapping yourself.

Perheaps one should be able to select diffuculty levels?

On the other hand, the goal of most fortresses is not to survive, but to achieve. To build a massive cathedral, to stage epic duels within an arena surrounded by a lava most, to design overelaborate deathtraps for dwarves and goblins alike.

And carp taming. Don't forget carp taming.
Logged
Thief:"Quiet kitty, Qui-"
Cat:"THIEF! Protect the hoard from the skulking filth!"
The resulting party killed 20 dwarves, crippled 2 more and the remaining 9 managed to get along and have a nice party.

Zombie

  • Bay Watcher
  • Ǵ̨̕o͘d͝d̡͢e̡̕s̷͟s̵͢ ͝of̴ ͡G͘͠a̧mi̶n̛͝g̨
    • View Profile
Re: Winning is shit
« Reply #35 on: July 28, 2008, 11:16:20 pm »

Yes! Carp taming!

Quickly! I must away to the river!

*resumes attempting to form her legendary attack carp squad*
Logged
If I had a dollar for every dwarf whose feelings I didn't care about, I'd have seven dollars, with more coming in the fall.

Urist McSharpblade, Axe Sheriff cancels Justice: Needs more than an axe for this.

MULTI-THREADING - I'm talking about it!

Awayfarer

  • Bay Watcher
  • Bork!
    • View Profile
Re: Winning is shit
« Reply #36 on: July 28, 2008, 11:18:51 pm »

The constructive part is the second paragraph of the OP. The first is background/evidence.

Maybe a little late as this post is several pages back but...

No, the OP is not constructive. It is hyperbolic and aggressive. Constructive criticism requires a problem to be identified and then a solution proposed. Starting a thread with "shit" right in the title and repeating the word "fuck" in subsequent posts is not a way to show that you wish to help.

As for the game, well, it's a sandbox. There's no real goal other than to create. If you can't think of anything to make it's probably best to give it a rbeak for a while. Maybe return a couple of releases later when there are new features and new nifty things to check out.
« Last Edit: July 28, 2008, 11:43:26 pm by Awayfarer »
Logged
--There: Indicates location or state of being.
"The ale barrel is over there. There is a dwarf in it."
--Their: Indicates possession.
"Their beer has a dwarf in it. It must taste terrible.
--They're: A contraction of the words "they are".
"They're going to pull the dwarf out of the barrel."

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: Winning is shit
« Reply #37 on: July 28, 2008, 11:34:19 pm »

Anyone who complains about DF being easy ought to read the wiki and just mod the game to be more difficult - or learn to play in terrifying aquifers. Anyone who thinks it's too difficult should read the wiki and mod it to be easier - or learn to play.

Drama.

codezero

  • Bay Watcher
    • View Profile
Re: Winning is shit
« Reply #38 on: July 29, 2008, 01:38:08 am »

I think codezero is saying that after a fortress has gone on for a while, it is no longer challenging to run it without delibrately handicapping yourself.


Ahwell... that is exactly what started me up. I'd been playing a fortress for a couple of days and when I finally got sieged I mopped 'em up with no challenge. Then I thought, well gee how long is it gonna be 'till the next one? Fortunately it came soon after, (i'd already posted tho) and they had a lot more units. They soon found a hole in my fortifications and would've wiped me out if they hadn't retreated at the first sight of resistance. Sheilas.

Still though, looking forward to tracked item trading, real army sieging, native gaming.

As for harder to come by food and personality pleasing, that's on my wishlist but I guess further down the track.

Ecstatically yours,
CodeZero
Logged

Teldin

  • Bay Watcher
  • Canadian Bacon
    • View Profile
Re: Winning is shit
« Reply #39 on: July 29, 2008, 02:03:35 am »

It's very easy to make food harder to come by, just make all the food have double the growing time. It's a matter of changing one number for each one in matgloss_plants.txt.

As for sieges, just keep playing. They get much harder.
Logged

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: Winning is shit
« Reply #40 on: July 29, 2008, 09:03:50 am »

If people would remember to chill out it would be helpful for everybody.  codezero and Torak, that is.

Agreed. Discussions should be mature on this forum. I mean look at the title of this topic even... ::)
Logged

Joseph Miles

  • Bay Watcher
  • DF isn't a game, its a way of life!
    • View Profile
    • http://bugger92.proboards91.com/
Re: Winning is shit
« Reply #41 on: July 29, 2008, 09:11:23 am »

If people would remember to chill out it would be helpful for everybody.  codezero and Torak, that is.

Agreed. Discussions should be mature on this forum. I mean look at the title of this topic even... ::)

Quite. Usually when I post on any forum I act my age.... well, no, probably older. But, when there is that sort of invitation you just don't pass it up.
Logged
Cog - He's the new Urist.
Yes they are a bunch of drunken unstable retards, but they're MY drunken unstable retards, and I will take care of them.
It could be worse, that cat could be alive.

Zwergner

  • Bay Watcher
    • View Profile
Re: Winning is shit
« Reply #42 on: July 29, 2008, 10:29:24 am »

Man I love ad hominem.

Anyway, if you're willing to berate a game in alpha after playing one fort for a couple days, especially in a way that provides no real constructive feedback or suggestions...I'm just going to hope for some ADHD or something.  [This is more in response to the first half o' the thread]

Dwarf Fortress is only as challenging as you make it.  People whine about empty moats and cage traps being able to stop anything.  Well guess what, stop using them and maybe it'll be more difficult.  Dwarf Fortress isn't so much about winning as it is about playing god, doing whatever tickles your fancy.  Goals must be set by the player, and if you aren't having fun with a particular goal, try something else.

Dwarf Fortress is far from perfect or finished, but it's a hell of a lot more than most games have to offer.
Logged
Dwarf Transplant updating utility

winner

  • Bay Watcher
    • View Profile
Re: Winning is shit
« Reply #43 on: July 29, 2008, 10:36:14 am »

Anyway, if you're willing to berate a game in alpha after playing one fort for a couple days, especially in a way that provides no real constructive feedback or suggestions...I'm just going to hope for some ADHD or something.  [This is more in response to the first half o' the thread]
I don't understand what you mean by that?
Logged
The great game of Warlocks!

Torak

  • Bay Watcher
  • God of Gods of Blood.
    • View Profile
Re: Winning is shit
« Reply #44 on: July 29, 2008, 10:40:50 am »

If people would remember to chill out it would be helpful for everybody.  codezero and Torak, that is.


I was only hostile because he presented himself as a troll. I'd apologize if he showed anything to prove that he wasn't here just to try and piss people off.
Logged
As you journey to the center of the world, feel free to read the death announcements of those dwarves that suffer your neglect.

One billion b-balls dribbling simultaneously throughout the galaxy. One trillion b-balls being slam dunked through a hoop throughout the cosmos. I can feel every single b-ball that has ever existed at my fingertips, I can feel their collective knowledge channeling through my veins. Every jumpshot, every rebound and three-pointer, every layup, dunk and free throw.
Pages: 1 2 [3] 4 5 ... 8