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Author Topic: More types of extremely rare (HFS-ish) rocks in other biomes.  (Read 4530 times)

Virex

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #15 on: July 29, 2008, 03:20:06 pm »

Mine up some Unobtanium. Ohh and Oil, deep, gushing layers of potentially flammable fluids waiting for you to break the surface and turn your fortress into a flaming geyser.

Well, Oil is certanly a posibility, since it was already used as a weapon during the ancient roman times, and possible even earlier.
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DwarfMan69

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #16 on: July 29, 2008, 03:26:33 pm »

Now that I think about it, it would make more sense to just have one tile with an extremely rare material per large region. Small and medium regions would have a much smaller chance of containing one of these rare materials.
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Mephansteras

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #17 on: July 29, 2008, 03:30:26 pm »

While I like the idea of rare special metals (I added a few to my mod), I think for the core game this should wait until after the underground diversity is improved.

HFS is fun, and I think something that game changing should be very rare. Less powerful, but still special, metals should simply be a reward for delving deeper and deeper into the more dangerous places of the earth. Once we have underground civs, giant caverns filled with beasts, slumbering horrors, and all that, I think some additional interesting metals would be fun.

I'd really like to see components in the earth that mix with magic and alchemy. Which I'm sure is planned, in some capacity or another for the Magic Arc. Basically, stuff where you have to find bits and pieces of the right stuff to use. Nothing as simple as "Dig awesome ore. Smelt awesome ore. Use awesome weapons/armor to kill everything with ease". I want to see special metals that have to be alloyed with other metals, then alchemically infused with the burning heart of a magma man and the blood of a dark horror to create a flaming artifact weapon.

I also approve of the idea of Special forest groves, or areas on the planes where magical nodes converge (ala stonehenge) to let the non-mountain squares have some awesome factor of their own.
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Idiom

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #18 on: July 29, 2008, 05:14:46 pm »

Fountain of youth,  BEER TREES, lakes of molten gold,  BEER TREES, giant unique gems,  BEER TREES, sources of magic (for when magic is implemented later on),  BEER TREES, different uber-metals with different uses,  BEER TREES, magic trees that give you wood without being chopped down at a much faster rate than regrowing forests,  BEER TREES,...

Yeah my vote is for more Hidden Fun Stuff.
Some things should be mega rare, like a fountain of youth or lakes of silver, with only 1 (or one of each) in the entire game world.
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Torak

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #19 on: July 29, 2008, 05:15:52 pm »

Yeah my vote is for more Hidden Fun Stuff.
Some things should be mega rare, like a fountain of youth or lakes of silver, with only 1 in the entire game world.


Or one in every 50 worlds.
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Idiom

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #20 on: July 29, 2008, 05:21:40 pm »

Or there's 50 different ultra hidden fun things, with at least 1 guaranteed per world. Then at least one regular HFS specific to a biome per region tile.
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Nukeitall

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #21 on: July 30, 2008, 02:47:27 am »

I'd suggest more intermediaries the current "relatively normal stuff" and "hidden fun stuff".

I think the modmakers NAILED the idea with dragonscale armor that provided - what was it, 200% effectiveness? Limited supply keeps it valuable, limited supply keeps it..limited.

For instance, I could tolerate some sort of ultra-metal that isn't current fun stuff related. I appreciate the concept of keeping the vast majority of the forts mundane, but come on guys. Steel gets boring.
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chaoticag

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #22 on: July 30, 2008, 05:48:07 am »

There should be ores that could be smelted into orchialocum that are found in mountains reletivly close to the sea.
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Nikov

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #23 on: July 30, 2008, 04:32:21 pm »

Spoiler (click to show/hide)
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penguinofhonor

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #24 on: July 30, 2008, 05:00:17 pm »

It is spelled MITHRIL for JRRT's sake! Every time I see someone writing it otherwise I just want to whack them with a lead decoy weight. Thats right, a lead ignot on a cord.

And mithril is a super-light metal only suited for armor and crafts. If you read the books it never, never mentions weapons made from it. That's what galvorn is for.

Yeah, because we can't have our own DF-inated version of Mithril. DF doesn't have to be bound by Lord of the Rings and Dungeons and Dragons, you know.

Also, what was that spoiler tag for? You don't even mention HFS.
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Nikov

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #25 on: July 30, 2008, 05:55:25 pm »

Safety First.

Quote
Yeah, because we can't have our own DF-inated version of Mithril. DF doesn't have to be bound by Lord of the Rings and Dungeons and Dragons, you know.

That is not my argument. Mithril, however, should be bound by Tolkien's work, being something he invented. Dwarf Fortress is bound by Bay 12 Games' work, being what they invented. If Toady invents a new metal, he can call it Toadium, smelted from Toadite, for all I am concerned. But if he, or any other artist, wishes to use mithril, they should stay true to the fact its someone else's brainchild and not theirs. And since Toady has expressed no interest in creating Mithril thus far, the relevance is really just me pointing out a popularized spelling error, like the world flack.

Don't get me started on flack.
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DwarfMan69

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #26 on: July 30, 2008, 06:03:17 pm »

Spoiler (click to show/hide)

I spelt it mythril to show that I was not intending for the LOTR mithril to be used. There is mithril in many other games/books as well as LOTR.
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Nikov

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #27 on: July 30, 2008, 06:21:01 pm »

I suppose there's no right or wrong to this. One man's artistic liberty is another man's disrespectful knock-off.
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penguinofhonor

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #28 on: July 30, 2008, 06:29:36 pm »

Mithril, however, should be bound by Tolkien's work, being something he invented. Dwarf Fortress is bound by Bay 12 Games' work, being what they invented. If Toady invents a new metal, he can call it Toadium, smelted from Toadite, for all I am concerned. But if he, or any other artist, wishes to use mithril, they should stay true to the fact its someone else's brainchild and not theirs.

This is Toady's game. He can make a new material called Mithril, and he can allow us to make weapons from it. We're not bound by the original definitions of fictional stuff, or Adamantine would be diamonds and dwarves would turn to stone if they got hit by sunlight.
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Techhead

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #29 on: July 30, 2008, 06:50:01 pm »

In Tolkien's books it was usually referred to by the modern (Third Age) elvish word "Mithril" , and the ancient elves called it "Mistarille". It is also referred to in the books as "true-silver" or "Moria-silver", and the dwarves had their own secret name for it.
The two most common alternate spellings in non-Tolkien works are "Mythril" and "Mithral", and in one game I've played, it was called Mythrilite.

Also of note are alloys of said metal. One alloy of it used for engravings is Ithildin, and is visible only by starlight or moonlight.

Now, no more arguing about the spelling of a word originally invented by a linguist, especially when said linguist made
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