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Author Topic: More types of extremely rare (HFS-ish) rocks in other biomes.  (Read 4540 times)

DwarfMan69

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Spoilers who hadn't found the fun stuff yet

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« Last Edit: July 29, 2008, 03:25:22 pm by DwarfMan69 »
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PTTG??

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Re: More types of extremely rare (admantine-ish) rocks in other biomes.
« Reply #1 on: July 28, 2008, 03:07:12 pm »

SHHHHHH!!!!!!!

HFS! HFS!

There's no such thing as Adamantine in DF. It's a rumor. A lie, like cake. there is none.
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Moron

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #2 on: July 28, 2008, 03:15:15 pm »

Like cake?

You mean you can't have your adamantine and eat it?
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Jing

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #3 on: July 28, 2008, 08:03:06 pm »

Blingtanium and Awesomite ore, eh?
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penguinofhonor

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #4 on: July 28, 2008, 08:06:17 pm »

Blingtanium and Awesomite ore, eh?

We need these. And not modded in. We need these in the official game.
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Joseph Miles

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #5 on: July 28, 2008, 08:07:14 pm »

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Belteshazzar

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #6 on: July 28, 2008, 10:48:05 pm »

Mine up some Unobtanium. Ohh and Oil, deep, gushing layers of potentially flammable fluids waiting for you to break the surface and turn your fortress into a flaming geyser.
« Last Edit: July 28, 2008, 10:58:32 pm by Belteshazzar »
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Capntastic

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #7 on: July 29, 2008, 12:29:54 am »

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Christes

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #8 on: July 29, 2008, 01:30:40 am »

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Seriously though, I'd like to see more rare ores, but the current HFS should be unique.
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Granite26

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #9 on: July 29, 2008, 08:34:43 am »

I want Methane, and the ability to use the animals in cages as air sensors....


The canary has been struck down.

DwarfMan69

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #10 on: July 29, 2008, 11:22:10 am »

I want Methane, and the ability to use the animals in cages as air sensors....


The canary has been struck down.



The spinning *methane* strikes the canary in the head!
The canary loses hold of the +racoon leather cap+
The head flies off in a bloody arc!
Leeroy Jenkins, Canary, has been struck down.
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Inquisitor Saturn

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #11 on: July 29, 2008, 11:23:20 am »

Ohh and Oil, deep, gushing layers of potentially flammable fluids waiting for you to break the surface and turn your fortress into a flaming geyser.

The possibilities amuse me. Perhaps you could coat a precarious pathway so that enemies could slip off and fall to their doom.
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Torak

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #12 on: July 29, 2008, 11:28:26 am »

Spoilers who hadn't found the fun stuff yet

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'Extremely rare' would be much further than a few cities apart for each site.


I'm thinking more of one every 100 squares for mithril and one every 200 for hellstone.


but it'd have to be some huge undertaking to actually find the material and break through the ruins/underground cities of doom (Daedric ruins housing mithril? Awesome.)
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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #13 on: July 29, 2008, 02:33:32 pm »

What you could do is have some sort of 'special' map feature for each major biome (mountain, plains, forests), which is thematically linked to the race inhabiting said biome.

So adamantine makes sense for dwarves, as a mineable (and then forgeable) metal.  In the forests there could grow a special tree in a very limited area, usable for. . .something special.  Perhaps it's good for bows.  Or perhaps it has some special property apart from being highly damaging and good for armor - maybe it's possible to make floating buildings or some crap like that.   I don't know. Perhaps if too much is harvested then the trees come to life and attack you.

But personally, I think that it makes sense for the 'magical metal' to be restricted to mountains.  Dwarves live in mountains, and 'digging too deep' is their whole shtick.  Consequences of greed and all that.  It doesn't make sense to me to have adamantine in Elfland and Humanville - sure, I know people embark there, but I think it would be cooler to have special map features that don't make settling in mountains less special, which is what making other magic metals that are exactly the same as adamantine would be doing.

YMMV and all that, of course.
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Granite26

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Re: More types of extremely rare (HFS-ish) rocks in other biomes.
« Reply #14 on: July 29, 2008, 03:18:12 pm »

but it'd have to be some huge undertaking to actually find the material and break through the ruins/underground cities of doom (Daedric ruins housing mithril? Awesome.)

Up until people started demanding that they automatically start with it, because the game just isn't worth playing unless you could get magma, adamantine, mithril, rivers, a chasm, magic arrow trees and the fountain of youth all on one map, and who wants to look for it, cause that's kind of hard, oh and I'd like an option to embark with all the fortress already dug out, cause that's a lot of work too.

/rant.
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