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Author Topic: Making insides out  (Read 627 times)

Grigarn

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Making insides out
« on: July 27, 2008, 08:13:33 pm »

I have a large entrance/trap area coming into my Fort where I do not want my wetodded dorfs to go during a siege. When I channel out the area above and floor it back in it goes from "Inside dark subterranean" to "inside light above ground" is this enough to make my dorfs stay out of the way or is that inside/outside tag going to mess it up for me
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KrazyDocK

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Re: Making insides out
« Reply #1 on: July 27, 2008, 08:15:43 pm »

It seems to respond to the "subterranean" rather than "inside" label, so that should be enough to trigger it, as it will be evermore deemed "above ground", even if a roof is built overhead.
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Caskman

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Re: Making insides out
« Reply #2 on: July 27, 2008, 08:33:24 pm »

I dunno about the subterranean thing, but to be on the safe side I would make sure it registers those tiles as Outside by checking that all the spaces above your entrance/trap area are mined out and empty.  I usually try to build my trap entrances in areas that are already Outside so I don't have to mess with that.

good luck  :)
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vagel7

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Re: Making insides out
« Reply #3 on: July 28, 2008, 01:31:12 am »

just lock the door and no dwarfs will go there untill you unlock it
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grelphy

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Re: Making insides out
« Reply #4 on: July 28, 2008, 01:45:45 am »

You should ensure that you have two (or preferably more) tiles of aboveground that your dwarves have to go through. Entry dancing dwarves have been known to make it past a single tile and through to the other side.
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soup_alex

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Re: Making insides out
« Reply #5 on: July 28, 2008, 03:42:24 am »

just lock the door and no dwarfs will go there untill you unlock it
Unfortunately, neither will crafty ambushers/besiegers think to investigate the trap-strewn corridor if there's not some way through there by which they can path to... erm... children. Which is just as well, really, as if a goblin were smart enough to just knock on a blocking door, you can bet your sunshine that some dwarf would be stupid enough to open it.

To the initial question: you could always try restricting/imposing a ridiculous pathing cost to move through the area in question?
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