quote:
Also, realize that asking for less immigrants is asking for an easier game mode. The pressure of immigration is what defines the challenge of the game (well, that and the interface); without it, it's more simulation than game. As I said at first, I think it would be great if there were ways to reduce immigration in game (other than just making your fortress so crappy no one wants to move in), because that would add strategic depth and diversity--but only if there are problems that come from not allowing immigrants that match the problems from allowing them.
I think it's been made pretty clear already that it is an easy mode. And I don't see a problem with that - sure, you might be sacrificing the long term playability of the game, but the people who are going to be using that option don't stick with the same fortress very long the way it is now. They're not going to get to see the really deep hidden things anyway, because they're going to get fed up and quit long before that.
IMHO it's better to be able to play the game (which is a simulation, btw...much closer to that than a typical roguelike, anyway) as long as you want to play it, not until you're forced to quit. It's not like I'm trying to compete with anyone, so I also tend to abandon them when the stress factor begins to outweigh the fun factor.
I'm another one that likes knowing my dwarves by name, and when more features are added and the dwarves get more intelligence and personality, running a small fortress is going to be even more rewarding, since I'll have time to pay attention to the details.
With my next fortress I'm going to try and get into more advanced features like traps and floodgates so I can play in the long term, but I agree with the OP that there should be some way to control immigration other than mass murder.
I'm aware this isn't exactly a roleplaying game, but if you were ever to stop and consider it that way, and think about what kind of dwarven community would welcome immigrants into their homes, assign them beds, and then seal the doors and starve or drown them all, it would be...well, pretty hilarious.
But still, that shouldn't be the only way to play.
I haven't gotten any nobles yet, so I'm not sure what function they all serve, but maybe something you could have one of them do (the Sheriff? Is there some kind of diplomat?) is control immigration. Either by setting an option (non, few, many, etc.) or by manually going up to each one and telling them to get lost.
Or, it could be tied into the trade depot too, but from reading posts here I've gotten the impression most of the nobles are expensive parasites, and it would be nice to give one of them an important function like that.
And for game balance, maybe there could even be repercussions - turn away too many immigrants, and the huddled masses have no choice but to resort to banditry?
[ August 16, 2006: Message edited by: Solara ]