Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [39e] Citizen Militia Lockup  (Read 538 times)

Forumsdwarf

  • Bay Watcher
    • View Profile
[39e] Citizen Militia Lockup
« on: July 26, 2008, 05:29:34 am »

I'm fond of setting the "Hunting" task on large numbers of my citizens so they'll bear arms and act as a militia.

The downside to this choice is the tendency of the "hunter militia" to run off and hunt things instead of doing their more important "real" jobs.  Many times a large group will go after the same prey.

That's where the bug comes in: Apparently when a bunch of hunters go after the same prey and that prey goes down, all or at least some of the hunters except the one who made the kill go brain-dead.  They show the "Hunt" task so are not counted as idle but they don't do anything, they just stand there.
Logged
"Let them eat XXtroutXX!" -Troas

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: [39e] Citizen Militia Lockup
« Reply #1 on: July 26, 2008, 07:02:14 pm »

This is probably Bug 838, which is the same except it mentioned that it was the final creature on the map.  If it wasn't your final creature, then maybe it's just hunting the same creature that's enough to do it.
Logged
The Toad, a Natural Resource:  Preserve yours today!